Defender. by Tainted_Code
------------ WARNING ------------
[THIS GAME IS INTENTIONALLY HARD]
Remember the old days, where games were super hard to complete, but when you did complete them you got a warm and happy feeling inside? Yep. That's what we have done here.
We spent our weekend dedicated to this game. We know it may not be the best but a lot of effort went into this game, and we mean a lot! The graphics artist did a phenomenal job given only 4 shades of a color to work with.
We though when it came to minimalism, the main priorities would be 'controls', 'objectives' and 'theme'. Hence why we chose 1 Control (drag catapult), 1 Objective (defend), and the 4 Color theme.
We'd appreciate it so much if we got your vote. It really means a lot! Anyway, you can stop reading the notes now and actually play the game! ;)
------------ HINTS ------------
[USE THE CATAPULT TO FIRE (HOLD/DRAG)]
[YOU CANNOT HIT BOSS WHILST IT'S MOVING]
Cheers,
Joey + Tomas + Dade
[THIS GAME IS INTENTIONALLY HARD]
Remember the old days, where games were super hard to complete, but when you did complete them you got a warm and happy feeling inside? Yep. That's what we have done here.
We spent our weekend dedicated to this game. We know it may not be the best but a lot of effort went into this game, and we mean a lot! The graphics artist did a phenomenal job given only 4 shades of a color to work with.
We though when it came to minimalism, the main priorities would be 'controls', 'objectives' and 'theme'. Hence why we chose 1 Control (drag catapult), 1 Objective (defend), and the 4 Color theme.
We'd appreciate it so much if we got your vote. It really means a lot! Anyway, you can stop reading the notes now and actually play the game! ;)
------------ HINTS ------------
[USE THE CATAPULT TO FIRE (HOLD/DRAG)]
[YOU CANNOT HIT BOSS WHILST IT'S MOVING]
Cheers,
Joey + Tomas + Dade
Ratings
| Coolness | 99% | 2 |
| Overall(Jam) | 3.48 | 140 |
| Audio(Jam) | 3.74 | 61 |
| Fun(Jam) | 3.06 | 208 |
| Graphics(Jam) | 4.43 | 22 |
| Humor(Jam) | 2.26 | 245 |
| Innovation(Jam) | 2.88 | 300 |
| Mood(Jam) | 3.40 | 138 |
| Theme(Jam) | 3.48 | 197 |
Pre-post edit: Yeah, now I read that you can't hit the boss while moving. Why not?
Not too hard once you know how to aim. Could have done with a restart option after being defeated the first time (or even when I won).
Good work.
Pretty nice game, a Game Boy frame would have been awesome :)
Thanks!
Thanks for all your kind words, means a lot!
@Yoni, that was the style we went for! :)
@AestheticGamer, thanks for the kind words and yeah, I had a big problem with this perspective!
@noa Thanks :) It is intentionally difficult, and what do you mean by it's not a game? It's by definition a game :)
The game is certainly hard even after playing it for quite some time. The aim is just... well.. plain hard
Core mechanics are simple and effective.
Wish I could easily replay the level since I got beaten so bad several times.
@Psenflip Cheers man - means a lot!
When I launched the game, it reminded me that gold old GameBoy... I mean the ratio, the 4 shades and the sound...
I wanted to check for sure so I printed screen to paint and checked the resolution...
640x576... the same ratio as the gameboy's 160x144... magnified 4 times :)
Anyway, a very nice game : 4 stars
Minor gripes: Didn't see any way to get back to the title screen after a defeat. I had to exit the game and restart. As mentioned, the shadow on terrain would be nice, but I understand how that could take some time. You might have to mask and draw two different versions for the different elevations.
Minor art gripe: the perspective on the buildings looks like you swapped the order at the last second. I approve from a gameplay standpoint -- that last tall building is a kick in the goolies -- but, well, when a game looks so good, these are the flaws you notice.
A)It's hard to tell when you have screwed up so badly that you should just restart. Maybe this was deliberate, so take that with a grain of salt.
B)If the theme is "old games are hard", the best old hard games were ones that had very tight and clear controls. They just gave you really difficult challenges. Aiming in 3 isometric dimensions with only 2 dimensions of information and input is much harder than the actual goal.
I think that the overall structure of timing your shots against the enemy attacks is very well executed.
I've previously mentioned about the restarting - the game didn't have enough time to implement that at the end - sorry!
I wanted to add a line-of-sight sort of thing. It would allow better gameplay but once again - time got in the way!
good music, good graphics.. I love the way it crashes down with mass :)
Good overall performance. I loved the gameboy feeling :)
Thumbs up!
@dalbinblue - You can't hit the enemy whilst it is moving (or slamming) but we didn't have enough time to implement something that would show you that in game, sorry!
Also, insane music! I'm leaving this on in the background. :D
Art style is great!