{"author_link":"\/author\/matkrulli\/","author_name":"MatKrulli","author_uid":"3195","comments":[{"author_name":"syawqy","author_uid":"15312","time":"Apr 29, 2013 @ 4:03am","epoch":1367207880,"text":"this game has potential, you should finish it, at least to make it more playable (menu,stages,ending,etc..)"},{"author_name":"mortus","author_uid":"20884","time":"Apr 29, 2013 @ 7:59am","epoch":1367222040,"text":"Could be a very fun game, you should finish it."},{"author_name":"Manuel777","author_uid":"2290","time":"Apr 29, 2013 @ 11:55am","epoch":1367236200,"text":"I agree, you should try to expand this game further and complete it, its really nice even for a prototype! :)"},{"author_name":"MatKrulli","author_uid":"3195","time":"Apr 30, 2013 @ 12:57am","epoch":1367283120,"text":"Hum, guess I'm gonna finish it later then ^^"},{"author_name":"dector","author_uid":"9598","time":"May 9, 2013 @ 11:32am","epoch":1368098820,"text":"+1 for finishing. Good idea."}],"images":["ld26\/3195-feb94483296c5429be42c73357d9ee38.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8465820\/webLinks\/PseudoGame2\/bin\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8465820\/webLinks\/PseudoGame2\/bin\/NoNameTD.swf","text":"Flash"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8465820\/webLinks\/PseudoGame2\/pseudoGame_code.rar","text":"Source"}],"metadata":{"g_key":"25609","g_author":"3195","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25639","g_title":"PseudoGame 2","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/3195-shot0.png-eq-900-500.jpg"],"text":"This is a Tower Defense game using minimalistic art. It is fully controlled with the mouse(except for the \"press any key to start\", which, well, works with any key XD\r\nI used Flashpunk as the framework and Flash as the engine.\r\n\r\nThe gameplay is based on using colored gems as towers(as it is done in Gemcraft), but the upgrade system is based on placing gems in the sides of the tower, instead of upgrading the tower itself.\r\n\r\nUnfortunatelly, the time and the fact that I was working alone caught up with me and thus I wasn't able to make an adequate game. But it is there, the base mechanics are there and it is playable, I hope it can still make some people have some fun ^^<\/p>","title":"PseudoGame 2"}