Path by apenasisso

[raw]
made by apenasisso for LD26 (COMPO)
That is it!
Path is a game where you need to make your own path to go to the next level.
It is a very simple game, try it! =)

Path was made with Unity 4.1 Pro (trial from Ludum Deals, cool!)
Music "made" with Autotracker-C (Incredible tool!)
SoundFX with Bfxr (Another incredible tool!)

Ratings

Coolness 50% 3
Overall 3.30 416
Audio 2.42 724
Fun 3.10 448
Graphics 2.84 706
Humor 1.84 858
Innovation 3.84 90
Mood 2.61 824
Theme 3.65 437

Feedback

Robert
29. Apr 2013 · 03:02 UTC
very cool idea
Neten
29. Apr 2013 · 04:52 UTC
Cool idea but the execution with the walls is absolutely horrendous. Everything is the same color so making sure that you don't hit the walls is even harder.
sol_hsa
29. Apr 2013 · 05:23 UTC
Best application of the theme I've found so far. Figuring out where exactly to stop to hit the cylinder is a bit tricky though..
matthias_zarzecki
29. Apr 2013 · 05:37 UTC
Nice idea! The perspektive makes aiming impossible, though. This is like an MC-Esher-Painting
Tiago Ling Alexandre
29. Apr 2013 · 12:46 UTC
Nice idea! The camera makes the aiming somewhat random, i don't know how close i can get to the wall before dying.
brantkings
29. Apr 2013 · 13:27 UTC
The idea is great indeed.
Rafael Sales
29. Apr 2013 · 17:46 UTC
Awesome game! I believe that controls needs some improvements but it's really fun, because is hard and challenging. Good job!
PapaGrimbles
29. Apr 2013 · 18:15 UTC
Very cool game. As some others mentioned, the perspective and lack of tools/reference to show us depth (shadows) made it really difficult to connect to the cylinder.
ttakamoto
29. Apr 2013 · 18:58 UTC
Nice job guys, your strong point was definitely the Theme. Great way to catch about minimalism.
jhonpi
29. Apr 2013 · 22:15 UTC
Nice idea, simple and fun. The perspective didn't help, maybe showing a horizontal plane grid would improve that issue. Well done.
santovirus
30. Apr 2013 · 03:14 UTC
Marble Madness feelings, but not!
Tiago
30. Apr 2013 · 03:33 UTC
This mechanic is awesome! At the end I think I spent more than one minute just playing with it, if you take more time with it, you can make a real jewel!
FaBrito
30. Apr 2013 · 11:54 UTC
Nice concept! I wish I could have some feedback on the 3D... on the first levels, when there isn't much to compare to while "navigating", i caught myself zigging ans zaggind till I could find the damn pipe... hehe
The loud sound effect of the character bumping in the wall made me jump on the first time... :P
quantumryan
01. May 2013 · 20:32 UTC
This is pretty cool. I agree, its a bit of trial and error for understanding where you're at and how you relate to it. I'd suggest, walls have a stripe that aligns with your trail level. same with Cylinders, just for style.
Maybe also a transparent grid plane that moves with the trail?
lotusgame
03. May 2013 · 08:42 UTC
Excellent minimalism game. Too bad there is no color to make the game more friendly and beautiful. Some sort of shading to help understand the position in the 3D space could be great too. Anyway excellent game !
fullmontis
03. May 2013 · 08:46 UTC
Very fun! I wish there were more levels actually. Fantastic use of theme.
intripoon
03. May 2013 · 08:46 UTC
Nice game. I get confused by the perspective from time to time though. I never knew if I'm already inside the wall or not. But I played through it anyhow. Great job! Btw. I got approx. -8600 points!
Gareth Jenkins
05. May 2013 · 08:32 UTC
Great -- perception of cylinders was a problem at first, but I suspect with more levels that could be taken advantage of. Super fun though.
MinionStudios
09. May 2013 · 17:41 UTC
Really interesting and fun, but soooo hard to guage the depth or distance of the obstacles...