Dungeon Struggle by Thijsku
Dungeon Struggle is a very simple concept. The goal is to survive the endless wave of skeletons. I tried to implement the theme primarily with the simple controls (WASD + mouse button) and the simple graphics.
I hope you like it! Show those Skeletons what you've got!
I hope you like it! Show those Skeletons what you've got!
| Web | http://www.tumbleweedgames.com/dungeonstruggle_1/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16151 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.47 | 144 |
| Audio(Jam) | 3.57 | 86 |
| Fun(Jam) | 3.60 | 54 |
| Graphics(Jam) | 3.45 | 208 |
| Humor(Jam) | 2.50 | 186 |
| Innovation(Jam) | 2.59 | 387 |
| Mood(Jam) | 3.11 | 222 |
| Theme(Jam) | 3.21 | 289 |
Good job :)
Notes:
- Simple mechanic. Like it.
- Music is nice, but it doesn't fit the theme of the game very well.
- Some nice details: the shield tweaks slightly when you swing your sword.
- Wave 10! The dungeon floor is littered with skeletons.
- I got a gun. Doesn't work very well at close range.
- Got a blue sword, but then died at wave 12.
Things I would change:
- Randomly choose between the four corners of the map when spawning a wave.
- Vary the speed of baddie attack when in wave 10+.