Prototype by OnlySlightly

[raw]
made by OnlySlightly for LD26 (JAM)
A love story about rectangles.


**Note and Spoiler ALERT!*******

Sorry guys! But what happens at the end is an actual design decision.

And don't worry the game will be expanded upon!


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Ratings

Coolness 63% 3
Overall(Jam) 3.62 99
Audio(Jam) 3.80 52
Fun(Jam) 3.05 215
Graphics(Jam) 3.24 262
Humor(Jam) 2.39 209
Innovation(Jam) 3.24 188
Mood(Jam) 4.08 15
Theme(Jam) 4.21 20

Feedback

haloflooder
30. Apr 2013 路 02:52 UTC
A very touching story, a surprisingly well made game for what it is.
TheChris
30. Apr 2013 路 02:57 UTC
It crashed after the blue block pushed the first button and when I got to the cliff.
messiano
30. Apr 2013 路 03:28 UTC
I simply love it, everything just fits, but is it supposed to end suddenly at the cliff?
delfino
30. Apr 2013 路 03:34 UTC
Very enjoyable experience though brief, would love to see this game expanded upon! Great audio, controls felt tight, good "story" and visuals all while staying very true to the theme.
馃帳 OnlySlightly
30. Apr 2013 路 03:40 UTC
Thanks for the feedback guys! And sorry but yes, that's how it's supposed to end.
emmelineprufrock
30. Apr 2013 路 04:42 UTC
Expand on what you've made. I love what you've done with it so far. More puzzles would be fascinating.
LoneStranger
30. Apr 2013 路 04:42 UTC
Interesting concept. Music added much to the feeling and helped build to the climax. It seemed like it was missing some middle parts, after the introduction of the squares. Possibly some more tension before the end just to give the ending more meaning.
Cybearg
30. Apr 2013 路 04:43 UTC
Wish there was more to it, since the ending is abrupt, but I think that what is here is brilliantly minimalist. It says and demonstrates a lot with very little. The art style was striking and immediately appealing. I really enjoyed it! All 60 seconds of it!
eedok
30. Apr 2013 路 04:47 UTC
Interesting mood, super short. Not much as far as gameplay decisions but a nice little bite of mood.
Dietrich Epp
30. Apr 2013 路 05:17 UTC
You can walk off the left edge of the screen... Excellent mood though.
Ryusui
30. Apr 2013 路 05:37 UTC
Short, sweet, beautiful. I loved the sense of every new screen expanding my perceptions - it's amazing how well you could tell a full interactive story with no dialogue and minimalistic graphics. The only problem I had with it is that the name doesn't quite seem to fit (and it's already been taken by an entirely different game), but that's just nitpicking.
Topaz
30. Apr 2013 路 05:42 UTC
Very nice.
mildmojo
30. Apr 2013 路 05:55 UTC
I really respect some of the design decisions you made here. In particular, making the player the same speed as the blue block, but starting slightly behind, making it impossible to catch up. Great foreshadowing of stompy death, too, teaching the player what's next.

I do wish there was more! =)
Yoni
30. Apr 2013 路 12:47 UTC
Keeps crashing in the middle of the 4th screen, is it a known problem? I really want to see where it goes :(
Pinkerator
30. Apr 2013 路 12:51 UTC
Sadly that game crashed on 1-5 screens :( Very interesting what will be after!
PPLo
30. Apr 2013 路 17:13 UTC
I loved the mood! Like everyone, I'd like to see more of this...
Keast
01. May 2013 路 01:03 UTC
Nice! Also, very fitting music :)
Boi煤na
01. May 2013 路 03:55 UTC
The mood, the feeling, the story. It's awesome. It's a Amazing game.
Phase
01. May 2013 路 03:56 UTC
Very nice! Very quick, though. I really love the music, well done.
Fritzendugan
01. May 2013 路 03:59 UTC
what an evil, cheap, horrible teaser of an ending. You should be ashamed. :P

In all seriousness, you were building up something pretty awesome here and it's a really a shame that it's so horribly short, conscious decision or not, if it was anything other than you didn't have enough time to add anything more, you made the wrong decision. Hopefully you finish this.

Also, nice music and sound effects. The gameplay fits the theme in a very real and deep sense, moreso than many other games who simply took minimalism to mean "an excuse for cruddy art."
timtimtimtim
01. May 2013 路 04:14 UTC
This is really awesome storytelling. Great job
Monxcleyr Productions
01. May 2013 路 04:15 UTC
The audio was neat, but unfortunately I keep crashing on the fourth screen.
LPGhatguy
01. May 2013 路 04:18 UTC
That was very emotional. Thank you for making this story.
Jarrett
01. May 2013 路 05:54 UTC
Excellent entry. Game crashed a few times on me, but finally got to the end :)
moomoo112
01. May 2013 路 06:06 UTC
I thought the puzzles with AI was nice, but then it ended right after that, kinda disappointing
kazukishida
01. May 2013 路 11:33 UTC
This very strangely moved me much more than I expected. Then I realized that could very much be the essence of minimalism.

I gave you full points on mood and theme. And audio. Wonderful.
SuperlevelSebastian
01. May 2013 路 12:47 UTC
I'd be very pleased if I could see more of that. Is it normal that it crashes at their meeting?
stqn
01. May 2013 路 21:53 UTC
I聽liked the idea of a world full of lonely squares, and the cooperation. The player movement is perfect with its smoothness and subtle inertia. The abrupt ending gives a bonus point for the theme ;). Unfortunately I played it under Wine/Linux and there was no sound.
HD408
03. May 2013 路 23:46 UTC
Smooth design and controls, you certainly should keep working on it.
kill0u
14. May 2013 路 00:22 UTC
Nice game, great mood!
Rafael Sales
14. May 2013 路 17:15 UTC
Good work. It's nice play this kind of experiments. Congrats!
goat_buddy
21. May 2013 路 02:28 UTC
Really liked it, though I thought the crushing pistons undermined the nice subtlety of the message.