Voice of Fire by theGiallo
Gameplay type: runner
Tech: As3+Flashpunk
There is no loader, so you'll have to wait it to be completely loaded [4.540kB].
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Use X to control everything (the mouse in the menu works too) (maybe double... ;) )
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The original idea was to make more mini games based on minimalist paintings, but I had no time.
This time I used Flashpunk instead of C++ to be quicker. I had only 3 hours on Saturday and half Sunday, but I managed to achieve a game :)
Tech: As3+Flashpunk
There is no loader, so you'll have to wait it to be completely loaded [4.540kB].
---------
Use X to control everything (the mouse in the menu works too) (maybe double... ;) )
----------
The original idea was to make more mini games based on minimalist paintings, but I had no time.
This time I used Flashpunk instead of C++ to be quicker. I had only 3 hours on Saturday and half Sunday, but I managed to achieve a game :)
Ratings
| Coolness | 55% | 3 |
| Overall | 2.97 | 770 |
| Audio | 3.51 | 122 |
| Fun | 2.56 | 940 |
| Graphics | 2.55 | 942 |
| Humor | 1.95 | 768 |
| Innovation | 2.05 | 1233 |
| Mood | 3.12 | 376 |
| Theme | 3.44 | 657 |
About floaty jump: yes, I tried to make all dreamy.
you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O)
nice game tho (and gj since you had so little time =OD )
@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.
@GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.
I like the idea of the zen runner :)