Mix by Leebo86

[raw]
made by Leebo86 for LD26 (COMPO)
Click and drag the hollow shapes to match either the color or shape of falling shapes. Match 3 in a row to get more time. Dropping a shape on another shape causes them to swap places.

I'm hoping to port it to mobile before the judging ends, but for now it's Flash only.

Timelapse video: http://www.youtube.com/watch?v=Jtkrv_8HMJQ

Ratings

Coolness 74% 3
Overall 3.40 334
Audio 2.22 832
Fun 3.09 458
Graphics 3.09 512
Humor 1.94 778
Innovation 3.37 365
Mood 2.61 824
Theme 3.58 505

Feedback

orangepascal
29. Apr 2013 · 07:21 UTC
interesting concept! I can see this probably works best on a touch-screen.. very nice
Diventurer
29. Apr 2013 · 07:23 UTC
It was very tricky with a mouse, but yeah, as @orangepascal said - this is probably very fun on a touch-screen!
Sebastian
29. Apr 2013 · 07:28 UTC
Cool, just needs some music and it could be really addictive!
jhrrsn
29. Apr 2013 · 07:44 UTC
Echoing the comments of other - very cool, well-executed, not easy with a mouse! Good job.
Ludipe
29. Apr 2013 · 07:49 UTC
Simple but fun, it'd be nice to play it on a touch device.

I was doing well until I missed a square and then I got nervous and missed many shapes. The first run I completely forgot about color matching.
caasi
29. Apr 2013 · 07:59 UTC
Your game reminds me this:
http://boardgamegeek.com/boardgame/1197/blink

But mouse slow everything down.
Gama11
29. Apr 2013 · 13:07 UTC
Seems like this was designed for a mobile device - so I'm neither a huge fan of the control scheme on a normal computer, nor the resolution.

That being said, I like the concept, which certainly fits the theme, and I think this could be quite fun if you implemented another control scheme for PC. Like, Pressing keys 1-3 to select a shape and the arrow keys to move them around.
🎤 Leebo86
29. Apr 2013 · 13:42 UTC
I'm a little surprised that the mouse-only controls are considered a downside. I like to designs games that are intuitive on mobile and browser. To me, it seems like keyboard controls would have complicated it considerably. But perhaps that's just my personal preference.
littleball
29. Apr 2013 · 21:40 UTC
Very trick with a mouse, but I liked the idea!
folmerkelly
29. Apr 2013 · 21:41 UTC
Nice, but I gotta say I agree with the mouse comments. I think I'd do far better with keyboard controls on this.
danielcmessias
29. Apr 2013 · 21:41 UTC
As others have said, some music and putting this on mobile would be really neat. Otherwise, nice entry!
Mysterarts
29. Apr 2013 · 21:45 UTC
Addicted! the mechanic work completely!
NAMKCOR
29. Apr 2013 · 22:28 UTC
Not bad, though it's a little clunky to click and drag everything. It would probably play really well on a touch screen device.
multitude
30. Apr 2013 · 16:49 UTC
nice variation of the guitar hero game. i liked that you can either use color or shape.
LoneStranger
01. May 2013 · 03:57 UTC
Great job. Hard to get the hang of at first, but not too hard to pick up.
Husky
01. May 2013 · 06:54 UTC
Interesting controlling idea!
wonderwhy-er
01. May 2013 · 10:13 UTC
Interesting concept, lacks something to be fun for me, hmm.
It kind of reminds all those "guitar hero" games, just no music dimension.
Hmm, my be its because I can't relate this to real world activities in some way that would made it fun for me :) Mashing buttons in music rhythm games feels more fun probably cuz it relates to music instruments and rythm part of them is better visible then here...
The Consul
01. May 2013 · 16:19 UTC
Interesting game. Unfortunately the controls are very slow for me and the game crashes every now and then on Chrome/Win.

I really think you should continue working on this and perhaps release it for mobile. The graphics and concept would work very well for a casual mobile game.

Good work!
lotusgame
03. May 2013 · 14:15 UTC
Very nice polished game, without music, but with a progression of difficulty. Very good job !
Covenant
05. May 2013 · 13:30 UTC
Great work, very original!
Alink
13. May 2013 · 20:12 UTC
Very fun. I like the contrast between the beginning when you have time to do optimal moves, and the end where it becomes very hectic.