Line Quest by RandomSpark

[raw]
made by RandomSpark for LD26 (JAM)
Short and very crazy hack&slash in one text field :)

Ratings

Coolness 51% 3
Overall(Jam) 3.59 109
Fun(Jam) 3.14 176
Graphics(Jam) 2.89 357
Humor(Jam) 3.24 64
Innovation(Jam) 3.97 25
Mood(Jam) 2.95 271
Theme(Jam) 4.41 8

Feedback

VictorGrunn
30. Apr 2013 · 00:21 UTC
Excellent. Took me a moment to notice what you were actually doing here, but this was a brilliant idea. Loved the little opening animation. I love roguelikes in general, but I did not expect anything like this in this jam. Great job.
allinlabs
30. Apr 2013 · 00:23 UTC
Haha, took me a moment to figure out how to play, but this "1 dimension" roguelike is pretty neat. You kept the core mechanics and gameplay but simplified it, and that's quiet a good job you did ! Very minimalist, and yet fun, I'll give you a 5 star for the theme.
Cute story and dialogs at the beginning too :)
rainblade studios
30. Apr 2013 · 00:24 UTC
Wow. Great idea. I love the implementation of the theme.
geepit
30. Apr 2013 · 00:26 UTC
Took a little bit of getting used to, but once i did it was fun!
Sestren
30. Apr 2013 · 00:31 UTC
I actually really like this one. At first I had no clue what was going on, but after awhile, I started to understand everything pretty well. Excellent job on the theme. I'd love to see a much longer version of this game.
elektron
30. Apr 2013 · 00:43 UTC
This game is just awesome. My favorite so far.
allinlabs
30. Apr 2013 · 13:54 UTC
I'm back here to say that, after playing a lot of other entries, yours is one of the smarter so far, I really love it. It kinda reminds me The Linear RPG by Sophie Houlden (http://www.sophiehoulden.com/games/thelinearrpg/) I don't know if you ever played it.
🎤 RandomSpark
30. Apr 2013 · 15:17 UTC
Thank you for understanding. Immediately I'm sorry for my English. In Linear RPG I've played for a long time, to me there was not enough inventory and store =) A fun game.
HelkeGames
30. Apr 2013 · 15:23 UTC
Great concept, well done! ;)
ataxkt
30. Apr 2013 · 15:40 UTC
Heads up - if your link says web, I don't like having to download an SWF.
fullmontis
30. Apr 2013 · 15:40 UTC
Hahaha, one line roguelike! Neat concept!
GreyShock
30. Apr 2013 · 15:42 UTC
This is the more Minimalistic game I played so far this LD! Great job, and btw, I killed the dragon! yay! :)
Komradus
30. Apr 2013 · 15:43 UTC
This was a really interesting entry. I'd say it absolutely fits the theme, spot on! Took me a while to figure out what's what but after that it was quite an enjoyable ride.
Haversack
30. Apr 2013 · 15:44 UTC
Wow! Amazing use of theme! I love the Implementation. I hope you go far in the jam. Wish it had some bloopy music though :)
Grouflon
30. Apr 2013 · 15:48 UTC
It took me a few tries to understand what was going on ^^
Very smart concept, I love it !
acro
30. Apr 2013 · 15:52 UTC
One of my favourites so far, has a bit of depth to it. Really enjoyed the opening and ending sequences. Well done.
🎤 RandomSpark
01. May 2013 · 11:27 UTC
I want to make a graphical version, only this time without competition.
DaanVanYperen
01. May 2013 · 13:09 UTC
There cannot be enough roguelikes in the world. You managed to simplify them even further! nice.
🎤 RandomSpark
01. May 2013 · 15:58 UTC
=)
free_napalm
02. May 2013 · 13:33 UTC
Great intro, decent gameplay. The only thing I missed were stronger weapons.
Diamonde
02. May 2013 · 13:51 UTC
Amazing. Loved every part of it. A bit tricky to get into the item/monster representations but it was overall super cool! :D
🎤 RandomSpark
02. May 2013 · 16:16 UTC
Thank you, it's very important to me. This is my first Ludum Dare =)
N427
02. May 2013 · 18:53 UTC
Loved it, perfect interpretation of the theme and VERY fun!
🎤 RandomSpark
07. May 2013 · 00:16 UTC
Thank =)
Tifu
09. May 2013 · 11:41 UTC
Controls were a little confusing, but once I figured them out this was kind of fun. I really like the way you did the opening and ending cut scenes XP
🎤 RandomSpark
09. May 2013 · 22:25 UTC
( ^_^)
sP0CkEr2
12. May 2013 · 04:21 UTC
great use of theme -- nice job
🎤 RandomSpark
12. May 2013 · 14:58 UTC
I tried :)