{"author_link":"\/author\/brookman\/","author_name":"brookman32k","author_uid":"14127","comments":[{"author_name":"deathray","author_uid":"17861","time":"Apr 29, 2013 @ 11:48pm","epoch":1367278980,"text":"'Page not found' on web link. :("},{"author_name":"Hyaku","author_uid":"7393","time":"Apr 29, 2013 @ 11:55pm","epoch":1367279400,"text":"The link doesn't work. :("},{"author_name":"sittaman","author_uid":"21123","time":"Apr 30, 2013 @ 12:03am","epoch":1367279880,"text":"dead link for web version"},{"author_name":"kingsman142","author_uid":"22941","time":"Apr 30, 2013 @ 12:06am","epoch":1367280060,"text":"For both sources, I get an error.\r<br\/>\r<br\/>&quot;The requested page &quot;\/ld26\/&quot; could not be found.&quot;\r<br\/>\r<br\/>Looks like a cool game, wish I could rate it."},{"author_name":"visibleatom","author_uid":"20588","time":"Apr 30, 2013 @ 12:14am","epoch":1367280540,"text":"I think that emotion! No link!"},{"author_name":"brookman32k","author_uid":"14127","time":"Apr 30, 2013 @ 12:25am","epoch":1367281200,"text":"Please wait 30 more minutes... we will deploy and upload it shorty!"},{"author_name":"brookman32k","author_uid":"14127","time":"Apr 30, 2013 @ 12:56am","epoch":1367283060,"text":"Finally, the game is online!"},{"author_name":"ilovepixel","author_uid":"13148","time":"Apr 30, 2013 @ 8:10am","epoch":1367309100,"text":"really nice idea. It was a bit hard for me to find the correct way. Overall the idea is very good."},{"author_name":"ananasblau","author_uid":"3562","time":"Apr 30, 2013 @ 8:20am","epoch":1367309700,"text":"awesome looks! you should get it on android, they love such puzzle games and the controls can easy be done with touch."},{"author_name":"sick","author_uid":"22019","time":"Apr 30, 2013 @ 8:20am","epoch":1367309700,"text":"Very cool, nice music."},{"author_name":"brookman32k","author_uid":"14127","time":"Apr 30, 2013 @ 8:29am","epoch":1367310240,"text":"ananasblau: thank you! yes, we have planned that. it runs on android right now, but it's really slow... I think we should first simplify the rendering and optimize the code a bit for the android version."},{"author_name":"jtzp4","author_uid":"22254","time":"Apr 30, 2013 @ 8:54am","epoch":1367311740,"text":"Really cool! Nice sounds and graphics!"},{"author_name":"Drabiter","author_uid":"8337","time":"Apr 30, 2013 @ 12:11pm","epoch":1367323560,"text":"Very cool, nice neon graphics, great BGM."},{"author_name":"Idovoodoo","author_uid":"18162","time":"Apr 30, 2013 @ 4:28pm","epoch":1367338980,"text":"Really liked this. Cool concept and great audio. Well done! :)"},{"author_name":"quill18","author_uid":"7862","time":"Apr 30, 2013 @ 4:29pm","epoch":1367339040,"text":"Great concept, music, graphics, and application of the theme.  I feel like the inputs could use a bit more tuning, but overall quite impressive."},{"author_name":"Kali Purr","author_uid":"14999","time":"Apr 30, 2013 @ 7:49pm","epoch":1367351040,"text":"This game is sweet. Really like the visual style! How did you pull that off?"},{"author_name":"Kali Purr","author_uid":"14999","time":"May 1, 2013 @ 5:10am","epoch":1367384700,"text":"The only confusing part is finding your dot when a new level begins. Maybe make it emit a couple  radial ripples to show where it is from the start?"},{"author_name":"mortus","author_uid":"20884","time":"May 1, 2013 @ 11:18am","epoch":1367406780,"text":"Fun game, but walls color is too similar to floor color, it makes you think that sometimes you just can't walk."},{"author_name":"RobKat","author_uid":"14195","time":"May 2, 2013 @ 10:00am","epoch":1367488500,"text":"Great style and audio but 'shifting' blocks had no pattern to them, was not able to beat the game"},{"author_name":"atombrot","author_uid":"7738","time":"May 2, 2013 @ 12:01pm","epoch":1367495760,"text":"The challenge mode is definitely beatable (have beaten it myself some times already ;) ). Where a tile spawns depends on where you are standing during the spawn (only the tile and not x\/y coordinates). But I watched our team mate play it through and he almost always got the same moving tiles. If you are moved out or locked in, try to stand on another tile, while it shifts. So you can kind of predict a pattern, the thing is that the pattern changes depending on where you walk through."},{"author_name":"GranaDa","author_uid":"11561","time":"May 2, 2013 @ 1:49pm","epoch":1367502240,"text":"Totally AWESOME! Can't wait to see a mobile version! What engine did you use?"},{"author_name":"brookman32k","author_uid":"14127","time":"May 2, 2013 @ 2:38pm","epoch":1367505180,"text":"@GranaDa: We're working on that mobile version ;) we used libgdx and started from scratch. If you are interested in the source, it is available at github: https:\/\/github.com\/brookman\/Ludum-Dare-26"},{"author_name":"StMatn","author_uid":"18894","time":"May 3, 2013 @ 11:02am","epoch":1367578620,"text":"Amazing game! The graohics look really cool. The game reminded me of the bardgame &quot;Labyrinth&quot;, because both games made me rage a little, when my path pas changed :D Great job"},{"author_name":"Hegemege","author_uid":"11022","time":"May 3, 2013 @ 11:07am","epoch":1367578920,"text":"Great game! The gameplay mechanics are from the well known board game Labyrinth, oh the memories...\r<br\/>\r<br\/>I loved the visuals and the simple soundtrack."},{"author_name":"reverso13","author_uid":"12353","time":"May 3, 2013 @ 11:11am","epoch":1367579160,"text":"Very nice and funny! Good job!"},{"author_name":"lotusgame","author_uid":"19058","time":"May 3, 2013 @ 1:57pm","epoch":1367589120,"text":"Very interesting concept, well polished game, too bad sometimes you are stuck and there is nothing to do except wait for an exit. Great work !! :)"},{"author_name":"atombrot","author_uid":"7738","time":"May 3, 2013 @ 2:12pm","epoch":1367590020,"text":"If you are stuck you can press R to retry the level. My &quot;squash detection algorithm&quot; sometimes horribly fails XD I think I know the problem now (my brain was empty at the end of the compo), but as only small fixes are allowed, we won't change the version on the server... this should be fixed in a post compo release."},{"author_name":"atombrot","author_uid":"7738","time":"May 3, 2013 @ 2:23pm","epoch":1367590680,"text":"Btw, thanks for the feedback anyone... We're planning to polish this game up a little bit after the competition and we want to address most of the issues stated here. We're happy to see that we are not the only ones having fun with our game :D"},{"author_name":"Roan Contreras","author_uid":"2043","time":"May 3, 2013 @ 11:11pm","epoch":1367622360,"text":"Nice visuals and music. Although this game for me is kinda hard but still...  I like it :D"},{"author_name":"bvanschooten","author_uid":"14520","time":"May 4, 2013 @ 12:36am","epoch":1367627460,"text":"The graphics and sound are spot on in creating a very interesting mood.  What marred the gameplay for me though is that my dot kept getting stuck in walls, and sometimes I could not avoid being pushed into a blind corridor for awhile with nowhere to go."},{"author_name":"TinyDrakkarStudio","author_uid":"23501","time":"May 5, 2013 @ 7:43pm","epoch":1367782680,"text":"Good game design... awesome idea... graphics is simple but enough for the game .... perhaps the winner?"},{"author_name":"euwaku","author_uid":"23249","time":"May 5, 2013 @ 8:32pm","epoch":1367785620,"text":"All my congratulations for the visual effects. There's some hard work over there and it should be rewarded! Only major reproach: the controls are very approximative... you get very easily stuck in a given block."},{"author_name":"EggDestroyer","author_uid":"9406","time":"May 6, 2013 @ 11:53am","epoch":1367840880,"text":"I felt it a bit random. I wasn't sure which strategy I was supposed to adopt, so I ended up waiting near the particle square a lot of times, which eventually bore me. Apart from that, the game looks and feels great, mostly due to its nice neon-ish atmosphere and fitting music."},{"author_name":"Floko","author_uid":"4166","time":"May 7, 2013 @ 1:18pm","epoch":1367932380,"text":"I got surprised! This is a fun game with beautifully done graphics and simple and easy to learn mechanics. It remind me of The Cube (movie). Was that a reference?\r<br\/>\r<br\/>Nice work!"},{"author_name":"atombrot","author_uid":"7738","time":"May 7, 2013 @ 2:53pm","epoch":1367938080,"text":"@Floko: No, our idea took strong inspiration from the boardgame &quot;Das Verr&uuml;ckte Labyrinth&quot; (crazy labyrinth in german). But now that you say it I can see the resemblence ;) Maybe we could add a cube mode later on with traps etc :D"},{"author_name":"JustinMullin","author_uid":"3128","time":"May 7, 2013 @ 8:38pm","epoch":1367958780,"text":"A very pretty game.  I got a bit frustrated by the random nature of the maze shifts, but the music was great, and I had fun."},{"author_name":"kill0u","author_uid":"5422","time":"May 14, 2013 @ 1:27am","epoch":1368494520,"text":"Great game! :)"},{"author_name":"Angerus","author_uid":"12361","time":"May 14, 2013 @ 9:33am","epoch":1368523680,"text":"Really like the vibe coming from this little game! It's still a little difficult in the first tries to understand what's going on apart from the fact that you have to reach the exit. Is it some form of control on the shape changing thing or questions like that keep coming in my brain for the five first minutes of play. \r<br\/>Anyway, good job!"},{"author_name":"Brassawiking","author_uid":"13137","time":"May 19, 2013 @ 5:10pm","epoch":1368983100,"text":"Really cool game. Sadly it started to lag like hell, so I couldn't carry on. Great job!"}],"images":["ld26\/14127-3ff99822258680a68de5c2c4217d6291.jpg","ld26\/14127-ac013c7deb96450abd63887b72626520.jpg","ld26\/14127-e2e36c00284f8f74488951be9ac5684f.jpg","ld26\/14127-15dc8979ccb7a2a68787ce658e49dd51.jpg","ld26\/14127-80b29f1b93043921f78f0ebdca2aa92a.jpg"],"links":[{"url":"http:\/\/32k.eu\/ld26-2","text":"Web (post compo)"},{"url":"https:\/\/play.google.com\/store\/apps\/details?id=eu32k.ludumdare.ld26","text":"Android"},{"url":"http:\/\/32k.eu\/ld26-2\/imbarinth.exe","text":"Windows (exe)"},{"url":"http:\/\/32k.eu\/ld26-2\/imbarinth.jar","text":"Win\/Mac\/Linux (jar)"},{"url":"http:\/\/32k.eu\/ld26","text":"Web (original entry)"}],"metadata":{"g_key":"25547","g_author":"14127","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"25577","g_title":"IMBARINTH","g_status":"UCHK1","g_place":"106","g_commentcount":"39","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14127-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14127-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14127-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14127-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14127-shot4.png-eq-900-500.jpg"],"text":"UPDATE: An Android version now available in Google play! Also added a post compo version. The original entries are still online though (http:\/\/32k.eu\/ld26).\r\n\r\nThis is our (not so) minimalistic jam entry: IMBARINTH!\r\n\r\nVideo: http:\/\/www.youtube.com\/watch?v=tBujv4enmoQ\r\n\r\nYou are a dot in a shifting and changing labyrinth which pulsates colorfully to the music.\r\nYour aim is to reach the goal tile marked with a different color and a sparkling orb.\r\nTry not go get pushed out of the labyrinth (or you lose).\r\n\r\nControls: W,A,S,D or arrow keys or mouse (hold left button) to move, R to retry, P to pause, the music can be muted by pressing the icon in the upper right-hand corner.\r\n\r\nYou need a rather fast browser\/system for the web version. It seems to work best in Chrome. The Windows (exe) and Java versions have better performance however.\r\n\r\nIssues:\r\n- If the audio is out of sync in the beginning, reload the page.\r\n- On Mac OS the .jar doesn't run with Java 7. It should work with Java 6 though.\r\n\r\nAtombrots Timelapse: http:\/\/www.youtube.com\/watch?v=DvvclvJWHrs<\/p>","title":"IMBARINTH"}