Shape Catcher by zinfandel
This is my minimalism version to a catch & train game. It's my first Ludum Dare and first time that I do more code than art in a game.
I had a lot of fun working on it anyway.
What to do?
Notice the bar above. You start with one creature-shape and can find more in the grass. You can level them up and gain more power in the grass. Heal at the healer (blue building).
Try to find the most powerful shapes,and when you think you've got enough power, challenge the league at the top left!
I had a lot of fun working on it anyway.
What to do?
Notice the bar above. You start with one creature-shape and can find more in the grass. You can level them up and gain more power in the grass. Heal at the healer (blue building).
Try to find the most powerful shapes,and when you think you've got enough power, challenge the league at the top left!
Ratings
| Coolness | 55% | 3 |
| Overall | 2.41 | 1219 |
| Fun | 2.29 | 1118 |
| Graphics | 3.94 | 94 |
| Humor | 2.33 | 481 |
| Innovation | 2.85 | 773 |
| Mood | 2.67 | 767 |
| Theme | 2.35 | 1305 |
What I loved :
- art style
- pokemon spirit
What imo could be improved :
- remove unfinished features (it makes the game messy)
- title, author, instructions on a splash screen or on webpage
- ending
- juicy feedbacks when shapes level up <3
Pretty neat overall, thanks for the game !
I've learned so much from this event. It rawks.
Graphics looks amazing though.. I'll have to play it on my windows computer later!
Very good game overall.
I went to the hospital every 20 seconds to refill health, then after a few minutes went to the league over and over and total health and cash went into the thousands... and then it seemed like there was no more... Visiting the hospital after getting 20 league wins put 'total health' back down from 250,000 to 146 or whatever it was meant to be. So I didn't do that the next time. Total power seemed to stop increasing, too.
But having said all that, my RPG-brain compelled me to max those numbers, and the graphics made me expect a lot because they're really interesting.
I didn't have much trouble figuring out what to do. Player actions are limited, though, and the game felt grindy and "make numbers go up". It's clear there is more that you didn't have time for. Good work!!!