{"author_link":"\/author\/eggdestroyer\/","author_name":"EggDestroyer","author_uid":"9406","comments":[{"author_name":"Stiju","author_uid":"17770","time":"Apr 29, 2013 @ 12:39pm","epoch":1367238840,"text":"It was a little like The Stanley Parable with a narrator that you disobey, which I liked but it was way to slow and I seemed to die without touching anything. \r<br\/>And had to restart all the time."},{"author_name":"semi","author_uid":"6429","time":"Apr 29, 2013 @ 12:41pm","epoch":1367238960,"text":"A great concept, and the computer-generated voice makes it nice and creepy. I enjoyed it!"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Apr 29, 2013 @ 12:43pm","epoch":1367239080,"text":"I'm not sure i understand everything. Why would i make negative connexions?"},{"author_name":"DreamThorn","author_uid":"15373","time":"Apr 29, 2013 @ 12:50pm","epoch":1367239500,"text":"Cool idea."},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Apr 29, 2013 @ 1:03pm","epoch":1367240280,"text":"Former ENJMIN student?"},{"author_name":"caranha","author_uid":"7847","time":"Apr 29, 2013 @ 1:03pm","epoch":1367240280,"text":"Wow, that is really nice, I was surprised! \r<br\/>\r<br\/>You managed to get a very GladOS-like thing going on, without being a complete copy. The different little puzzles were interesting as well.\r<br\/>\r<br\/>I really like the game. It could definitely use some love in terms of graphics (like a better background or something), but I had a lot of fun.\r<br\/>\r<br\/>I made it to level 6 before I had to move on. I will be back!"},{"author_name":"EggDestroyer","author_uid":"9406","time":"Apr 29, 2013 @ 1:11pm","epoch":1367240760,"text":"@AnnaGavaldaKedavra &gt; Still student actually, doing my internship. You too ?\r<br\/>Btw, if by &quot;making negative connexions&quot; you mean &quot;lowering the volume&quot; (this isn't clear I admit), you have to do that to prevent the narrator from yelling too loud, thus killing you.\r<br\/>\r<br\/>Stiju &gt; Yep, I have some big issues with the rythm. You die if you don't manage to find the answer to the riddle fast enough, thus forcing you to restart it. \r<br\/>\r<br\/>caranha &gt; Glad you like it :) ! And you're right, I kinda mixed &quot;minimalism&quot; with &quot;putting little effort into something I suck at&quot; :D\r<br\/>\r<br\/>Thanks for comments guys :)"},{"author_name":"Andy Go","author_uid":"14759","time":"Apr 29, 2013 @ 2:28pm","epoch":1367245380,"text":"Le lien volume\/narration - gameplay me plait bien :) et est &agrave; pousser (plus fort et plus clair peut &ecirc;tre).\r<br\/>Si tu continues &ccedil;a sera cool.\r<br\/>Petit b&eacute;mol pour l'interface (j'avais pas tilt&eacute; qu'on pouvait clic sur les fl&egrave;ches de volume au d&eacute;part, mais bon je suis un peu d&eacute;bile aussi -_-)."},{"author_name":"EggDestroyer","author_uid":"9406","time":"Apr 29, 2013 @ 5:41pm","epoch":1367256960,"text":"En fait, la voix l'indique dans le niveau 3... mais c'est pas tr&egrave;s audible, et le feedback &quot;fl&egrave;che - impact sur le volume&quot; est des plus compr&eacute;hensibles...\r<br\/>\r<br\/>Merci pour le feedback :)"},{"author_name":"Christopher Schulte","author_uid":"21249","time":"Apr 29, 2013 @ 6:56pm","epoch":1367261460,"text":"The volume manipulation was a really cool idea for getting or hiding information, you had me using my speaker control as an interface instead of just the keyboard and mouse. Very novel idea. I found it a little annoying to have to start the level 3 riddle from the very beginning on each failure, the dialogue kind of lost it's appeal and I spent the time I had to wait just sitting in a corner."},{"author_name":"kratorspore","author_uid":"6762","time":"Apr 29, 2013 @ 6:57pm","epoch":1367261520,"text":"I really liked this. Even though the premise has been done before, it's pulled off really well. I really liked the novel volume mechanic, that was quite original."},{"author_name":"HelkeGames","author_uid":"20522","time":"Apr 30, 2013 @ 3:26pm","epoch":1367335260,"text":"Nice concept, very minimal ;)"},{"author_name":"Tapestry","author_uid":"5380","time":"Apr 30, 2013 @ 4:43pm","epoch":1367339880,"text":"Really liked the concept, reminded me of Portal!"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 1, 2013 @ 10:27am","epoch":1367403720,"text":"Good concept, &amp; nice effort for learning a new engine."},{"author_name":"GetFun","author_uid":"8548","time":"May 1, 2013 @ 11:22am","epoch":1367407020,"text":"&quot;Ah, you died&quot; lol\r<br\/>Great concept =)"},{"author_name":"anbreizh","author_uid":"13200","time":"May 1, 2013 @ 8:19pm","epoch":1367439240,"text":"Damn it, I got rick rolled by a LD48 game :'( :'("},{"author_name":"Rafael Sales","author_uid":"22086","time":"May 1, 2013 @ 9:35pm","epoch":1367443800,"text":"Interesting concept."},{"author_name":"hissssssssss","author_uid":"18086","time":"May 2, 2013 @ 2:24am","epoch":1367461140,"text":"What a unique presentation for a set of timed puzzles!\r<br\/>Jockeying the volume while dodging spikes and listening for clues was a neat experience."},{"author_name":"gmaker","author_uid":"20390","time":"May 3, 2013 @ 6:35pm","epoch":1367605800,"text":"cool!"},{"author_name":"Szedouu","author_uid":"21102","time":"May 4, 2013 @ 9:50am","epoch":1367660700,"text":"nice glados-like voice. Good job"},{"author_name":"Madball","author_uid":"8370","time":"May 4, 2013 @ 11:53am","epoch":1367668080,"text":"Some people (me, for example) don't understand verbal English well. So I couldn't pass the 6th level. But the idea is great."},{"author_name":"lightnarcissus","author_uid":"20680","time":"May 7, 2013 @ 6:16pm","epoch":1367950260,"text":"Cool if a slightly short concept but being in LD48, I can't complain about that."},{"author_name":"Cosmologicon","author_uid":"1151","time":"May 9, 2013 @ 8:23pm","epoch":1368130680,"text":"Sorry I can't play, I don't have a Windows machine. I'm just commenting because this game shows up when I search for HTML5 and I need to get it off my queue."},{"author_name":"cakemonitor","author_uid":"5357","time":"May 11, 2013 @ 2:41pm","epoch":1368282960,"text":"good concept and nicely challenging :)"},{"author_name":"GingerMess","author_uid":"6526","time":"May 11, 2013 @ 4:22pm","epoch":1368289020,"text":"I really like the way you mixed sound volume with the gameplay, nicely done."},{"author_name":"EggDestroyer","author_uid":"9406","time":"May 11, 2013 @ 11:51pm","epoch":1368315960,"text":"Thank you all for your feedback !\r<br\/>\r<br\/>Madball : Yes, this is a major issue of the game. I wanted to put subtitles which would blur when the volume is too low, but I just didn't have the time. So the game is downright unplayable if you don't understand vocal English, and even so, it's somewhat difficult...\r<br\/>\r<br\/>Christopher Schulte : Yes, indeed, I was afraid of it, this level is quite ill-designed, I should've put more clues in the text before. It was quite hard to manage a good flow &amp; a decent &quot;sort-of tutorial&quot; so this level, serving both purposes, may be a bit light for both, thus flawed !"},{"author_name":"dalbinblue","author_uid":"13960","time":"May 12, 2013 @ 2:46pm","epoch":1368369660,"text":"Good game, really had to think outside the well, box you got there.  Funny, and I like clever say progressing through the game.  It's also a nice touch that you have slightly different narrations for levels after you die."},{"author_name":"Zccc","author_uid":"14205","time":"May 12, 2013 @ 9:40pm","epoch":1368394500,"text":"I really liked it, but I don't know what to do in part 3.. Wish I could see it all, though, it looks like a fun experience :P"},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 14, 2013 @ 3:13pm","epoch":1368544080,"text":"Good idea and good sound design, but hard too understand (and actually hard). Maybe with more feedback. (note : in level 3 we can die withouth touch spine, is it normal ?)"},{"author_name":"JustinMullin","author_uid":"3128","time":"May 14, 2013 @ 9:50pm","epoch":1368567900,"text":"I'm not sure I really understood every puzzle (solved a few accidentally), but as far as I did understand, I really enjoyed it.  =)"},{"author_name":"paulmcgg","author_uid":"21390","time":"May 18, 2013 @ 2:05pm","epoch":1368885600,"text":"I like unusual inputs a lot, here sound volume. But in stage 3 I was totally lost. Where the sound is at any moment is really unclear, the voice pitch changes but, there needs to be some kind of marker for shorthand. A lot of room for work here.\r<br\/>\r<br\/>Neat idea to use text to speech, and it would have been great to see some commentary if you die."},{"author_name":"Uhfgood","author_uid":"53","time":"May 20, 2013 @ 5:30am","epoch":1369027500,"text":"I didn't really figure out the part where he\/it Rick-rolls you -- I just kept dying."}],"images":["ld26\/9406-fd9f5cc130e88cb4bcb1994c35faeeb1.jpg","ld26\/9406-7ab9e99e9afed2d799b961ccfed98f61.jpg"],"links":[{"url":"http:\/\/alefrancois.com\/files\/LD26\/YAHG.rar","text":"Windows"},{"url":"http:\/\/www.ludumdare.com\/compo\/2013\/05\/01\/yahg-small-post-mortem\/","text":"Post-mortem"},{"url":"http:\/\/alefrancois.com\/files\/LD26\/LD26_Source.rar","text":"Source"}],"metadata":{"g_key":"25515","g_author":"9406","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25545","g_title":"Y.A.H.G (G for Game)","g_status":"UCHK1","g_place":"940","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/9406-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/9406-shot1.png-eq-900-500.jpg"],"text":"I wrote a small post-mortem for the game here, would you be interested : http:\/\/www.ludumdare.com\/compo\/2013\/05\/01\/yahg-small-post-mortem\/\r\n\r\nMade for LD 26 \"Minimalism\", with Game Maker Studio & Wwise Plug-in + Reaper & 2nd Speech center.\r\nUnfortunately, no HTML5 export due to Wwise plug-in DLLs.\r\n\r\n_____\r\n\r\nGAME :\r\n- Figure out how to leave the box.\r\n- HINT : If the volume becomes too loud, you die. You have to control it to be safe while being able to listening to the machine (at least... this is the \"intention\"...).\r\n\r\nCONTROLS :\r\n- Arrows keys to move.\r\n- Left click to activate volume control.\r\n- You REALLY need sound !\r\n- Maybe some other stuff ?\r\n\r\n_____\r\n\r\nIS IT AWESOME ?\r\n\r\n...Not really :-) My main goal was to learn how to use Wwise, so I took the \"gameplay\" and \"fun\" part quite lightly, this is a mere prototype on this side. But you will see !\r\n\r\nAlthough there's obviously tons of things to rework, any constructive feedback would be greatly appreciated. Thanks a lot !\r\n\r\n_____\r\n\r\nWHERE IS THE MINIMALISM ?\r\n\r\nGraphic minimalism (which is obviously the cheapest way to use the theme) and the presence of just one level.\r\nYes, that's kinda lame :-p<\/p>","title":"Y.A.H.G (G for Game)"}