Stykk by Entity2D

[raw]
made by Entity2D for LD26 (JAM)
Finished at the last minute. Collect the three coins hidden within the level, and return back to your house to to complete the game

Controls:
Arrow keys LEFT and RIGHT to move
Z key to jump
X key to dig, once you have the ability
SHIFT to sprint, once you have the ability
R to reset the game

Ratings

Coolness 74% 3
Overall(Jam) 2.66 452
Audio(Jam) 2.84 297
Fun(Jam) 2.29 470
Graphics(Jam) 2.76 392
Humor(Jam) 1.81 360
Innovation(Jam) 2.18 483
Mood(Jam) 2.68 355
Theme(Jam) 3.22 283

Feedback

DaanVanYperen
30. Apr 2013 · 02:07 UTC
The world graphics are very reminiscent of something, can't quite put my finger on it what though.
jpverkamp
30. Apr 2013 · 03:48 UTC
Fun with a neat aesthetic. The extremely limited jumping at first was kind of annoying.
HelkeGames
30. Apr 2013 · 11:02 UTC
This game is very minimal even for the graphic, well done i like it :D
SmilingCat
30. Apr 2013 · 11:32 UTC
Cool little minimal metroidvania!
oatsbarley
30. Apr 2013 · 13:08 UTC
The controls are kind of awkward and the jump feels very limited. I expected to be able to reach the platform all the way on the left in the underground once I had the double jump, so that was weird. I love the music though.
rujo
30. Apr 2013 · 13:08 UTC
the graphics style is very peculiar with big pixels mixed to small one. the atmosphere is quite creepy and the gameplay a little bit difficult. but i like this entry.
zinfandel
30. Apr 2013 · 13:13 UTC
I like the mood a lot. I got stuck pretty quickly though - with the second dig.
And the upgraded jump is a bit too limited, which makes for a weaker control.
Overall very impressive what you got here! I like the multi-ability idea.
xdegtyarev
30. Apr 2013 · 14:12 UTC
Controls are weird. Placing save points around the world would be nice. I Picked up spring upgrade and died and had to start all over again. Liked the graphics design. Reminds me of some atari games.
spriters2000
30. Apr 2013 · 14:49 UTC
Where is the C64 remake?
Xaychru04
30. Apr 2013 · 18:52 UTC
This game is pretty cool, I like how th world is tiny but longer to explore than excepted with the p-ups. Great job!
Jellycakes
30. Apr 2013 · 18:54 UTC
Really well made, I raged hard. It's a good job there aren't any lives. Nice game anyway..
rwos
30. Apr 2013 · 20:47 UTC
I really like the style - not only does it look a bit like a CGA game, it also feels like running an old CGA game on a 386 - that is, it runs a bit too fast. That probably wasn't intentional, but it brought back good memories. :-)
Exploring the world was interesting, but a bit frustrating - mainly due to the very weak jump.

It's a weird game, but in a very nice way! Good work! :-)
metalcan
01. May 2013 · 16:51 UTC
I did it! Holy crap my heart is racing now. That's one evil game. First I dug down and got stuck, then I got stuck near the end doing it backwards. After a dying a lot, I got decent at it, and I have to say, the hardest part is the bit with those damn spikes before getting to the double jump. I still get angry just thinking about those. Well the game was fun and made me want to finish it. It's maybe the second or third game I've actually finished so far this LD, and this was the most fun. I kinda felt screwed over a few times when the double jump didn't work, but it was fun. And aggravating. :) Lovely music, and graphics. I really liked the changing backgrounds.
EdoMiyamoto
02. May 2013 · 07:47 UTC
Controls are really hard, you feel like it's slow and when trying a hard jump it's too much fast, then you have to restart all over from the house... reminds me of all those great game back then ! (+1 for graphics!)
Pixelfan Games
02. May 2013 · 07:48 UTC
i like the idea, of this game
imagnity
02. May 2013 · 19:00 UTC
Cool music. Really liked the music.
radmars
04. May 2013 · 15:29 UTC
super minlmal graphics, almost a mixture of NES and the original GBC.
The lack of any menu or ingame explanation makes it difficult to just jump in. I'm not a fan of having to read the description to know how to play.
The jumping doesnt feel quite right, the arc is too shallow and constrained. Getting the double jump but not having enough room to practice it left me dying immediatly upon getting it then quitting from frustration as I did not want to double back for a 5th time or so (dying a few times trying to guess controls / mechanics before searching in the description)
nathanj439
04. May 2013 · 15:34 UTC
Neat metroid style game. I wish there was a checkpoint system because it is frustrating to have to redo everything every time because of a bad jump. If the sprint was closer to the house it might be less annoying.
loxo
04. May 2013 · 15:39 UTC
Nice game and quite challenging. But the controls make it particularly hard, not everyone has a qwerty keyboard layout.
Riccardo Stucchi
04. May 2013 · 19:31 UTC
I like the music and the world graphics. I've find the jump's action a little bit tricky, but in the end i enjoyed the game!
GertJohnny
06. May 2013 · 01:21 UTC
I had a tough time with the controls, and the restarting from the beginning thing, but other than that nice game.
Dietrich Epp
12. May 2013 · 06:40 UTC
I love the palette changes. However, it's a bit harsh to start all the way at the beginning each time. I had a bunch of powerups but made a misstep and hit a spike! The physics feels a little off to me, like it should have more weight.
dertom
12. May 2013 · 23:48 UTC
Well, that is cool! I love the visuals! Reminds me a bit to mainc miner (sort of). music is perfect, and not annoying (which is not an easy job) Is that randomly created?
But the jump was a bit too fast. A bit less gravity would have been easier :D Good game!
Spiridios
17. May 2013 · 02:41 UTC
Great little platformer marred by a couple issues that kinda tanked the fun factor. The run-jump response seemed off, like if you weren't pixel-perfect in your timing, you were dead. The lack of save points made this excessively hard in that you lost all progress for one slip-up. However, the music was great, the level design felt good, and other than the annoyances above, the controls were good too.
Brassawiking
19. May 2013 · 16:48 UTC
Restarting from scratch when I die really put me off, especially when I tried to explore a jump into another screen and fell into spikes. Just reset the player with the powerups at the house instead. The sprint had a really nice speed to it, good that that one was the first powerup.