X PRESS by Pitoum

[raw]
made by Pitoum for LD26 (JAM)
Instructions:
Press X

Made by:
@dzifyr
@Pitoum

We used to make:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7969

More informations tomorrow, I'm currently a bit tired.

Ratings

Coolness 49% 1236
Overall(Jam) 3.29 218
Audio(Jam) 3.08 213
Fun(Jam) 3.20 161
Graphics(Jam) 4.10 62
Humor(Jam) 2.79 134
Innovation(Jam) 1.79 539
Mood(Jam) 3.30 166
Theme(Jam) 2.49 493

Feedback

Pierrec
30. Apr 2013 · 07:59 UTC
very super cool fun and trippy!
Skywilly
30. Apr 2013 · 10:32 UTC
My god, i lose at 200M of the ending. I'm so a loser.
But your game is very beautiful & is a great visual/musical experience ! Congrats !
HelkeGames
30. Apr 2013 · 11:01 UTC
Nice game, love th graphic :D
fullmontis
30. Apr 2013 · 11:03 UTC
Cool little game. I especially love the attention to details. Amazing graphics and music!
RobKat
30. Apr 2013 · 11:04 UTC
Very engaging, great visuals and audio. One of my favourites so far
TheCze
30. Apr 2013 · 11:07 UTC
Excellent graphics!
juaxix
30. Apr 2013 · 11:09 UTC
Canabalt colorful revamp, I like it.
I would like to see my friend, are the distance you ran, re-run in the next game?
FredericRP
30. Apr 2013 · 11:35 UTC
no innovation in the gameplay but great visual effects !
lost also right before the end.. arrrrrhhh !
Magnus
30. Apr 2013 · 11:39 UTC
Oh man, I died right at the end, and laughed at the death screen. Good stuff. I like the transitions and the color palette.
pereubu
30. Apr 2013 · 11:43 UTC
very nice art, I just regret there's nothin' more in your game design.
Nice overall :D
matthias_zarzecki
30. Apr 2013 · 12:16 UTC
This is great! Love the visuals and the Pink/Neon-Style. Controls are gameplay feel punchy enough too. The world switches make things interesting, but the game remained quite easy.

This game goes Off The Rails once you are done. Wow. I did not expect that.

There are a lot of things that it doesn't really need, though, which I think detract from the game. The story-screen only delays the actual "game", the title-screen is enough. The "Achievements" are quite obnoxious. there are better ways to include story-beats, like thought-bubbles,voice-narration, etc.

Also you don't have to explain how to press x in a special text, as it is all over the game :P
matthias_zarzecki
30. Apr 2013 · 12:30 UTC
This is clearly inspired by Canabalt. I wonder if it also uses its source-code (no shame about that, it would be useful :P )
saguaro
30. Apr 2013 · 12:39 UTC
I really like the aesthetics.
🎤 Pitoum
30. Apr 2013 · 13:07 UTC
Thanks guys :)
@matthias_zarzecki: nop, all from scratch! :)
lucasncv
30. Apr 2013 · 13:17 UTC
Beautiful and fluid! It's a bit hard to see yourself sometimes, she kinda blends into the background.
Chman
30. Apr 2013 · 13:19 UTC
Cool endless runner. Good aesthetics and audio work. I killed myself after a while (after what seems to be the end) because the game wasn't getting any faster nor difficult.

My main grip is about the first part (before ~3200m). As nice as the graphics are, it's really hard to see the main character. Starting from the second part the character/background contrast is better and makes the game much more readable & enjoyable.
pjchardt
01. May 2013 · 04:08 UTC
I agree with others. The graphics are visually appealing but I had a hard time seeing the player. Aside from problems tracking the player I like the choice in color palette.
WhatTheTeam
01. May 2013 · 10:31 UTC
I'm always sceptical about runers, but you guys did a great job! Congrats!
EggDestroyer
01. May 2013 · 11:58 UTC
The "achievements" up left are hard to read as you're focused on the actual game, and the graphical transitions seems to be dangerous.
Also, I don't know if I have won or lost as I couldn't see the remaining distance anymore after 300m or so on my first run. After restarting & suiciding, it appears that I've won the first time, but I was hoping for some kind of reward. (I don't know if this stuff is relevant :p )

Still, visually worth 5* :) and fun experience overall.
Husky
01. May 2013 · 16:29 UTC
Cool concept!
I like the ambient :p
JAH2488
02. May 2013 · 01:16 UTC
Nice runner.
lotusgame
02. May 2013 · 09:56 UTC
Exellent Canabalt variation ! Lovely colors and graphics ! I like the several levels that has graphics progressively minimalized. A very good entry !
Benjamin
04. May 2013 · 05:49 UTC
Nice and ver fun. But those special messages was annoying especially on the las levels. It was also a bit frustrating to rely on infinite continues then permadeath just 200m before end. Reminded me of that good old Rainbow Island where you can't use continue on 2 last islands :)
SmilingCat
07. May 2013 · 02:50 UTC
Beautiful graphics, I wanted to stop and admire the skyline.

Good job!
MinionStudios
07. May 2013 · 16:55 UTC
Very colorful and great artwork! I think more obstacles would be nice, but it works great as-is.
Dietrich Epp
07. May 2013 · 19:17 UTC
I think I won... fantastic game!
SuperlevelSebastian
09. May 2013 · 20:23 UTC
NO ONE GIVES A FUCK. Awesome. My eyes hurt now.
kill0u
13. May 2013 · 23:05 UTC
Pas mal du tout :)
Par contre, le changement de "niveau" est assez violent (surtout quand on est concentré)... J'ai perdu quasiment à chaque fois x)
Sylvain.p
14. May 2013 · 03:34 UTC
Graphisme plutot sympa, mais le gameplay c'est exactement canabult ...
Sylvain.p
14. May 2013 · 03:35 UTC
Graphisme plutot sympa, mais le gameplay c'est exactement canabalt ...
Rafael Sales
14. May 2013 · 18:00 UTC
Awesome game. Even without great innovations is a great game. Very fun and well done. Congratulations!
wilbefast
16. May 2013 · 20:21 UTC
Started of as a poor man's Canabalt but... whoa dafuq was that ending about o_O

Good job guys!