Shoot (AAA_FPS_GOTY) by quill18
Just one gun, no ammo, and no complex terrain. "Shoot (AAA_FPS_GOTY)" only contains the elements that are absolutely required for a fun PEW PEW PEW experience:
- Multiplayer, with automatic server assignment and room joining. (Up to 16 players!)
- Bots to fill empty slots.
- Health/Armor pickups for strategic movement and map control.
- A metric ton of death sounds.
Shoot can be played offline vs bots, but for the best experience you should play online...with friends to frag!
******
The creation of "Shoot." was livestreamed from start to finish in front of ~8,000 unique viewers. Ludum Dare just wouldn't be the same without you guys!
Looking for people to play with? Jump into this Raidcall channel -- there's probably someone online!
Raidcall Channel ID: 6104517
http://raidcall.com/
Twitter: @quill18
Email: quill18@quill18.com
YouTube: http://youtube.com/quill18
Livestream: http://twitch.tv/quill18
Tools: Unity 3d/C#, Photon Unity Networking, A* Pathfinding Project Free. Blender, Photoshop. All sounds were made using a my voice, plus some Audacity filters.
-------
UPDATES:
- Accidentally included the server auth info in the original source upload. New version uploaded with new auth info.
- Mac version
- Multiplayer, with automatic server assignment and room joining. (Up to 16 players!)
- Bots to fill empty slots.
- Health/Armor pickups for strategic movement and map control.
- A metric ton of death sounds.
Shoot can be played offline vs bots, but for the best experience you should play online...with friends to frag!
******
The creation of "Shoot." was livestreamed from start to finish in front of ~8,000 unique viewers. Ludum Dare just wouldn't be the same without you guys!
Looking for people to play with? Jump into this Raidcall channel -- there's probably someone online!
Raidcall Channel ID: 6104517
http://raidcall.com/
Twitter: @quill18
Email: quill18@quill18.com
YouTube: http://youtube.com/quill18
Livestream: http://twitch.tv/quill18
Tools: Unity 3d/C#, Photon Unity Networking, A* Pathfinding Project Free. Blender, Photoshop. All sounds were made using a my voice, plus some Audacity filters.
-------
UPDATES:
- Accidentally included the server auth info in the original source upload. New version uploaded with new auth info.
- Mac version
Ratings
| Coolness | 58% | 3 |
| Overall | 3.82 | 82 |
| Audio | 3.56 | 108 |
| Fun | 3.81 | 48 |
| Graphics | 3.26 | 397 |
| Humor | 3.78 | 34 |
| Innovation | 2.54 | 964 |
| Mood | 3.15 | 353 |
| Theme | 3.36 | 732 |
Loved the livestream!
Livestream was awesome
One nitpick: you can get stuck quite easily on the center structure.
Cons: Hard to control, was bouncing all around the place and had no idea why.
Sure it's polished and everything and impressive that they accomplished this within a weekend, but somehow it's not really interesting. (Except for the death sounds, which are really great, they are basically the only reason to keep playing.)
I like the idea of 'minimalist AAA game' :)
Good job!
Cheers
Love the sound-effects, they make this a lot more fun :)
I played the game and had a great time a couple times. Pretty funny.
Congratz on the dev side of things as well as getting thousands of people to at least interact with creation and game development process.
Well done on getting it out in such a short amount of time.
I do miss an element which would make it more than just another FPS.
I HAVE ERROR IN CharacterAI.cs in Vector3 dir = _targetEnemy.collider.bounds.center - orig;
ERROR:
Assets/shoot_src_rc1/Entities/CharacterAI.cs(144,44): error CS0619: `UnityEngine.Component.collider' is obsolete: `Property collider has been deprecated. Use GetComponent<Collider>() instead. (UnityUpgradable)'
THIS GAME IS AWERSOME!
PLEASE HELP!!!!!!!!!!!!!!!!!!!!