Shoot the Apple by syawqy

[raw]
made by syawqy for LD26 (COMPO)
shoot all the apple to win!
control : mouse only

tools : flashpunk,flashdevelop,gimp,bfxr

Ratings

Coolness 73% 3
Overall 2.77 975
Audio 2.00 931
Fun 2.98 565
Graphics 2.28 1116
Humor 2.17 603
Innovation 2.30 1084
Mood 2.45 966
Theme 2.68 1211

Feedback

Suese
29. Apr 2013 · 03:44 UTC
I like the part where you shoot the apple (which looks like a tomato ;) Music and a better choice of colours would have made this entry better.
Loren
29. Apr 2013 · 04:21 UTC
maybe work on a smoother movement, but it was fun :)
paulopn
29. Apr 2013 · 05:28 UTC
Neat. A little too based on luck, maybe...
matthias_zarzecki
29. Apr 2013 · 05:28 UTC
Solid title! Gameplay is quite punchy, I like that. The increasingly difficult puzzles are also quite cool.
sparkleswirl
29. Apr 2013 · 05:29 UTC
Love the combo system. Is it actually possible to one-shot all the apples in every level?
cwilloughby
29. Apr 2013 · 05:29 UTC
Cool idea. Liked the challenge. Surprised myself a few times by getting more than I thought I would. Found the movement a little hard to predict, it was a bit fast. I was guessing more than I was deducing when to shoot.
Deadlyapps
29. Apr 2013 · 05:31 UTC
Lots of levels. Very enjoyable
BarrensZeppelin
29. Apr 2013 · 05:32 UTC
It was a fair experience, music would've done a thing or to make the game more interesting.

The choppyness of the movement is quite odd though, might I recommend that you use something like y=sin(a); 0<=a<PI for vertical bouncing in the future? (:
zatyka
29. Apr 2013 · 05:34 UTC
I didn't think I'd enjoy the game after seeing the first level, but I finished it, and enjoyed it (1430). I especially enjoyed rapid firing the apples. Nice job!
🎤 syawqy
29. Apr 2013 · 05:36 UTC
@BarrensZeppelin sorry for weird ball bouncing movement
I always lost when calculating bouncing,angle,radians,etc...
can you suggest any reading on this topic?
thanks
namuol
29. Apr 2013 · 05:46 UTC
It's already pretty satisfying to play this, but put a some post-compo time into it (focus on getting the motion of the apples to feel "weighty") and you could have a very fun game.
josefnpat
29. Apr 2013 · 12:12 UTC
Simple, but fun!
Jonapulse
29. Apr 2013 · 20:21 UTC
I shot the #*$% out of those apples.
8BitPimp
29. Apr 2013 · 22:57 UTC
Nice, simple and very addictive.
berareu
01. May 2013 · 13:35 UTC
Nice, I liked it! It's a bit easy, usually spamming is good enough to clear the level
escence
01. May 2013 · 13:42 UTC
Not as easy as it seems at first :D But great fun!
Dining Philosopher
01. May 2013 · 13:44 UTC
Colourful style! The game works well, but the levels are far too easy; rapid fire gets you through every level instantly.
Alink
03. May 2013 · 21:44 UTC
There is potential, but much too easy. Just fixing the bouncing angles (like a billiard game) could make this an excellent challenge.
ovenchips
07. May 2013 · 23:33 UTC
I like the hand drawn style. There's more depth to this game than at first appears - well done.
dek
20. May 2013 · 22:25 UTC
Nice and likeable game, had good gameplay. I really liked the way you increased the difficulty. Never hard enough to be frustrating, but always a nice challenge.
BradleySmith
21. May 2013 · 00:46 UTC
Really well designed levels, good fun!