Proxy by Broxxar
Become the agent of change in this puzzle platformer.
Controls:
Move left - A
Move Right - D
Jump - Space
Reset Stage - R
Absorb/Move - Left Mouse
There are 14 levels total, so the game is pretty short. My record time is about 2:45, but that's already knowing all puzzle solutions and with optimized movement tech I picked up during 100 or so play tests.
There was A LOT more I wanted to do with this game, and I hopefully I have time to keep working on it in the future. As it stands, it's a simple, short and at least in my opinion, fun platformer.
There is a small, well hidden, reference to potato in the game (seriously, if you find it, tell me in the comments).
Update 1:
Typo - corrected spelling errors in the ending dialogue
Typo - corrected the ninth stage to "flight" instead of "jump" to match the ending dialogue
Update 2:
Win condition criteria - added two lines of code to allow people to reset a stage (stage 10, "acrobatic", seemed to be commonly preventing people from bating the game)
Controls:
Move left - A
Move Right - D
Jump - Space
Reset Stage - R
Absorb/Move - Left Mouse
There are 14 levels total, so the game is pretty short. My record time is about 2:45, but that's already knowing all puzzle solutions and with optimized movement tech I picked up during 100 or so play tests.
There was A LOT more I wanted to do with this game, and I hopefully I have time to keep working on it in the future. As it stands, it's a simple, short and at least in my opinion, fun platformer.
There is a small, well hidden, reference to potato in the game (seriously, if you find it, tell me in the comments).
Update 1:
Typo - corrected spelling errors in the ending dialogue
Typo - corrected the ninth stage to "flight" instead of "jump" to match the ending dialogue
Update 2:
Win condition criteria - added two lines of code to allow people to reset a stage (stage 10, "acrobatic", seemed to be commonly preventing people from bating the game)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.71 | 127 |
| Audio | 3.55 | 116 |
| Fun | 3.53 | 149 |
| Graphics | 3.53 | 255 |
| Humor | 2.11 | 640 |
| Innovation | 3.68 | 156 |
| Mood | 3.56 | 126 |
| Theme | 3.61 | 483 |
I liked the character animations.
The way the blocks moved on their sometimes was a bit annoying. So was the way the jump height is reduced if there is a block in front of you.
First of all thanks, glad you like it! If it's within the rules, I'll add simple script to restart a level with 'R' or something.
As for ideation, I kinda just had a rough idea and let it evolve as I coded the base mechanic.
This was my concept drawing from just after 40 minutes into the compo: http://i.imgur.com/1ZZ5MmE.jpg
Minor Critique:
Wish the fade outs were faster/optional.
Impressive!
Keep in mind the the mechanics of your jump allow for slower falling and higher jumps while the space bar is held. So the jump should be more manageable if you use a combination of downwards force of the block and a well timed jump.
Core gameplay is pretty straightforward, yet you managed to come up with an overall interesting level design.
Nice puzzles.
Controls are pretty decent.
Definitely needs some general polish, but overall it was a good experience.