Million Dollar Manbaby by Lianne Booton
CONTROLS (partially in-game):
Character controls:
Arrow keys/WASD to move
Left click to attack:
[Attack + no movement = Heavy]
[Attack + movement = Light]
[Attack + jump = Jump attack]
Customisation controls:
Left click to pick up limb (has a stat icon above it)
Left click on player to stick limb to player
Miscellaneous:
+/- to increase or decrease sound volume
--
You are a prisoner stuck in a "private" basement, captured by a lonely nerd going by the pseudonym "King". However, you are not one to stay put. Fight your way through hordes of enemies, gruesomely sticking their limbs to yourself as you go!
--
This is a game that Lianne Booton of Team Sadbrains and Pixelbear put together in 2 and a half days. Pixelbear did the programming, I did the art!
We took the theme in a slightly different route to most people - instead of having the graphics minimalist, we decided upon reducing some of our favourite things about other games into their core elements - such as simple fighting mechanics, basic character customisation and a little bit of stat building. We hope you have fun, and thanks for playing! :D
--
Credits
--------
Programming - George 'Pixelbear' Baron
Art - Lianne Booton
Music -
Ove Melaa - Heaven Sings (Omsofware@hotmail.com)
Zander Noriega - The Wreck @codingobviously
Character controls:
Arrow keys/WASD to move
Left click to attack:
[Attack + no movement = Heavy]
[Attack + movement = Light]
[Attack + jump = Jump attack]
Customisation controls:
Left click to pick up limb (has a stat icon above it)
Left click on player to stick limb to player
Miscellaneous:
+/- to increase or decrease sound volume
--
You are a prisoner stuck in a "private" basement, captured by a lonely nerd going by the pseudonym "King". However, you are not one to stay put. Fight your way through hordes of enemies, gruesomely sticking their limbs to yourself as you go!
--
This is a game that Lianne Booton of Team Sadbrains and Pixelbear put together in 2 and a half days. Pixelbear did the programming, I did the art!
We took the theme in a slightly different route to most people - instead of having the graphics minimalist, we decided upon reducing some of our favourite things about other games into their core elements - such as simple fighting mechanics, basic character customisation and a little bit of stat building. We hope you have fun, and thanks for playing! :D
--
Credits
--------
Programming - George 'Pixelbear' Baron
Art - Lianne Booton
Music -
Ove Melaa - Heaven Sings (Omsofware@hotmail.com)
Zander Noriega - The Wreck @codingobviously
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.74 | 56 |
| Audio(Jam) | 3.32 | 155 |
| Fun(Jam) | 3.60 | 54 |
| Graphics(Jam) | 4.32 | 34 |
| Humor(Jam) | 3.89 | 14 |
| Innovation(Jam) | 3.16 | 218 |
| Mood(Jam) | 3.31 | 163 |
| Theme(Jam) | 1.95 | 559 |
Love the mood of it and the mechanic of attaching parts to your body.
Amazing art, and solid, fun mechanics. I enjoyed it a lot. Thank you!
The gameplay is classic but still fun.
Good job!
From a gameplay perspective, I liked collecting the body parts and sticking them to my character but I wasn't sure how it really was intended to give him power-ups. It was *useful* that time slowed down when an item was stuck to my cursor, but I really felt like I wanted to still be able to attack while I was trying to get an item. Because the "sticking" mechanic feels very exacting, it was a bit difficult to actually get those parts on!
Not really minimalist, but you probably knew that. :)
Also re: Minimalism -
The thing is this was my very first Ludum Dare, and as an artist I was really kinda disappointed that minimalism was put out to be my first theme to tackle. I felt it would be a waste of my ability if I went the route of squares and simple shapes, so we tried to go a different route so that I could still have fun creating something. George is a Flash programmer, so we couldn't do something with 3D space, it had to be 2D and striking.
Personally I think the gameplay mechanics are still quite minimal, basically attacking and customising is carried out via one click, and the game takes place in one area. Perhaps the window dressing of the game makes it appear a lot more complex than it is? In reality it was a very quick project and we finished quite ahead of schedule :)
- The music is good but the audio quality is too low.
- I like the cartoon style. Looks like a mix of Mucha lucha and Binding of Isaac xD
- I also liked attaching limbs to my character.
- No minimalism at all.
- The nearest layer on the parallax interferes too much at the right side of the screen.
- Damn Sully! he keeps killing me! (I know it's not Sully)
I couldn't beat the blue koala boss thingie - would require more trying.
The only problem with this game is that it isn't minimalist at all - I did read how you interpreted minimalism for your entry, but... come on! :D
This is the first game where I could rate in all categories - no "n/a". :)
Overall: 5; Innovation: 3; Fun: 4; Theme: 1; Graphics: 5; Audio: 5; Humor: 5; Mood: 5.
The attacking definitely isn't perfect, but it's a marvel that you finished the limb mechanic in 72 hours. Awesome.