Less by tomc

[raw]
made by tomc for LD26 (JAM)
A point-and-click puzzle game about minimalism.

In Less, you reminisce about your past while removing objects from your room. However, you get to choose which item relates to which memory! The ending you get will depend on which objects were involved in each event in your life. Did you give your wife flowers or a potato? Are you moving out to start a new life, have you just been dumped, or has something much, much worse happened?

Less can be suggestive and/or dark at times. It is not recommended for children or the easily upset.

I worked on the writing and the graphics (there are some original pieces of art as well as all the clip-art). My friend Brice (@fractallambda) wrote the code and helped with the writing.

Ratings

Coolness 48% 1284
Overall(Jam) 3.03 305
Fun(Jam) 2.70 352
Graphics(Jam) 3.03 308
Humor(Jam) 2.67 157
Innovation(Jam) 3.33 151
Mood(Jam) 3.46 123
Theme(Jam) 3.15 321

Feedback

Bevilacqua
29. Apr 2013 · 21:38 UTC
Enjoyable :)
Masadow
30. Apr 2013 · 22:49 UTC
I'm sorry, I'm so so sorry ahah :D I killed my wife ! What a great husband I make ! I really enjoyed to try experience every endings ! However, It was hard to get them all so I missed one :)
EdoMiyamoto
02. May 2013 · 08:28 UTC
Good !
CherryNukaCola
02. May 2013 · 08:28 UTC
Really, really interesting. I like how the narrative adapts to your choices. Thank you!
juaxix
02. May 2013 · 09:04 UTC
I always end up with the noose!,
need a walkthrough xD
interesting idea and execution , well done
heuermh
03. May 2013 · 06:15 UTC
Well done. Seemed to have a slight glitch at one point, but still proceeded to one of the endings fine.
Tom 7
03. May 2013 · 21:38 UTC
Very interesting! I liked how my choices produced meaningful text, and I had a lot of freedom. Found a few different endings. Good job!
GarethIW
03. May 2013 · 21:53 UTC
Such an interesting concept! I managed three of the endings, one was pretty depressing :D

One mechanical issue I noticed is that the text disappeared a little too quickly (IE10 if that matters).

Good stuff!
MinionStudios
03. May 2013 · 21:57 UTC
An atmospheric and poetic game! I hung myself on the first try.
loxo
03. May 2013 · 22:01 UTC
Great stories and unexpected endings! Some music would be nice, though. And I would like the text to stay a little longer on screen.
[-BipolarDesign+]
03. May 2013 · 22:01 UTC
Well done, I loved it
Martin Vilcans
03. May 2013 · 22:34 UTC
Great concept. A bit sad as it's hard to get to an ending that's not depressing. I want to select the right things and be a nice guy, but game's interpretations of my clicks make me seem more of a dick for everything I do. Good game though.
zanzindorf
03. May 2013 · 22:36 UTC
I couldn't read the text fast enough, so I was a little lost on what I was supposed to do. Also, the game kind of wigged out when I would accidentally double click.
_Rilem
03. May 2013 · 22:43 UTC
Interesting game, love that there are different endings :D
The first time I played I missed a lot of the text and ended up killing myself :P
PsenFilip
04. May 2013 · 12:38 UTC
I liked it. Graphical decision making and text adventure output.
Some times, the texts fade out just a little too fast to my foreign brain to follow up.

Seems like I'm a really bad guy on there. My ending was... well... full of blood.
Rather engaging and pretty philosophical.
Christina Nordlander
11. May 2013 · 14:48 UTC
More of an interactive story than a game, but innovative and interesting no less (pun not intended). The narration being in haiku format was a nice touch. I got two of the endings; will probably come back for the others later.