Gawdamn Aliens! by Jyrkface
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Controls -
WASD to move
Mouse to shoot
Hold D to bypass obstacles
Fend off the Gawdamned Aliens as a True American Hero.
Never stop shooting!
Guzzle sixpacks to shoot better! (Like real life!)
Infinite lives till they take your trailer!
EDIT: Web version now up! Unfortunately it appears to be buggy as hell, with certain bugs showing up differently on different computers. At this point, I've spent quite a lot of time on the conversion (due to some object corruption) and I'm not sure I feel comfortable making any more corrections inside the scope of the Dare rules.
If you experience issues with the your character not recognizing terrain damage, I strongly suggest trying the PC version.
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Controls -
WASD to move
Mouse to shoot
Hold D to bypass obstacles
Fend off the Gawdamned Aliens as a True American Hero.
Never stop shooting!
Guzzle sixpacks to shoot better! (Like real life!)
Infinite lives till they take your trailer!
EDIT: Web version now up! Unfortunately it appears to be buggy as hell, with certain bugs showing up differently on different computers. At this point, I've spent quite a lot of time on the conversion (due to some object corruption) and I'm not sure I feel comfortable making any more corrections inside the scope of the Dare rules.
If you experience issues with the your character not recognizing terrain damage, I strongly suggest trying the PC version.
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Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 2.88 | 367 |
| Audio(Jam) | 2.10 | 410 |
| Fun(Jam) | 3.17 | 167 |
| Graphics(Jam) | 3.14 | 285 |
| Humor(Jam) | 3.19 | 71 |
| Innovation(Jam) | 2.22 | 478 |
| Mood(Jam) | 2.84 | 299 |
| Theme(Jam) | 2.33 | 518 |
Middle of the last day of the jam a bunch of bugs started cropping up in Alien Behaviors, it basically became completely random how long it would take for enemies to build up a critical mass. For this reason we set the spawn scale to the max from the beginning, so that this version would be "fair" at least in terms of endgame scores. Might do more with the game later though, and that will def include a better fix for this.
btw, a lot of fun!
Definitely though, if I finish this project I'll make the difficulty scale up instead of just starting at ridiculously hard, but it will get even ridiculously harder if I add in the enemies that got cut for time :P
The mechanic where your firing rate gets quicker the longer you've stayed alive is also good.
The sound gets a bit annoying after a while though.
Good work.
Other features cut for time were a slower scaling of the invasion, several random characters to spawn as (explaining why the trailer is the spawn point, sort of) and two additional enemies (who are jerks.) I'm very much thinking about throwing next weekend on the altar and finishing this thing :)
I loved the simple premise and the great pixel graphics. It feels like it would fit on a classic system like the C64 or something. Having the ground wear away over time was a brilliant idea and all the power-up drops make you feel great. It would have been nice to have some variation in the powerups, but I understand that there is limited time.
I only have two real issues with this game. First off, as others have said, the constant shotgun sound gets annoying after a while.
Second, I wish that the aliens would come in ever-increasing waves, rather than an infinite stream. This would give you a moment to pause and cool down before more intense combat came at you, while also giving a sense of progression. As it stands, the constant fighting without end eventually becomes kind of exhausting. I think that breaking up the enemies into waves would have remedied that (see: Space Invaders and Missile Command).
Overall, a great and very fun game!
Hoped to have a web version uploaded here by now, but the Ludum Dare version of the game without the new features had some graphics corruption, so that's going to take a couple days..
but yeah, it was fun /so much without playing an alien retro game orz/
just one thing: the game was slow D: (and the controler of the mouse froze once :/ )