Def by pansapiens
Linux users (like me !) try the Chrome Native Client build here: http://omgwtfgames.com/wp-content/uploads/games/LD26/web/DEF_NaCl/DEF_NaCl_nacl.html
Def is a tower defence challenge that embraces MINIMALISM, while not forgetting that it should also be a VIDEOGAME.
Point of interest: There are no 'paths' initially. Enemies lay down pheromones (Ph), and tend to move toward high Ph levels so they build their own path. Towers cannot be placed on 'locked' squares with very high Ph levels. Killing an enemy reduces the Ph level of the square it occupies, so enemies have a tendency to rebuild paths to avoid defences.
Instructions:
* Use the mouse.
* Left click the toolbar (left hand side) to select a tower type.
* Left click the map to place it.
* Right click towers for a small refund.
* ESC exits.
Credits: Font is Dusty by dustBUST. SFX with bfxr & Ableton Live 8 (Psynalog Square Bass). Music with autotracker.py.
TwitchTV video (44 hours worth !!) here: http://www.twitch.tv/omgwtfgames/b/396202992 (Update: Video is gone. Who knew, Twitch only keeps them for 4 days - I didn't get a chance to catch the highlights :/)
Def is a tower defence challenge that embraces MINIMALISM, while not forgetting that it should also be a VIDEOGAME.
Point of interest: There are no 'paths' initially. Enemies lay down pheromones (Ph), and tend to move toward high Ph levels so they build their own path. Towers cannot be placed on 'locked' squares with very high Ph levels. Killing an enemy reduces the Ph level of the square it occupies, so enemies have a tendency to rebuild paths to avoid defences.
Instructions:
* Use the mouse.
* Left click the toolbar (left hand side) to select a tower type.
* Left click the map to place it.
* Right click towers for a small refund.
* ESC exits.
Credits: Font is Dusty by dustBUST. SFX with bfxr & Ableton Live 8 (Psynalog Square Bass). Music with autotracker.py.
TwitchTV video (44 hours worth !!) here: http://www.twitch.tv/omgwtfgames/b/396202992 (Update: Video is gone. Who knew, Twitch only keeps them for 4 days - I didn't get a chance to catch the highlights :/)
Ratings
| Coolness | 66% | 3 |
| Overall | 3.59 | 184 |
| Audio | 3.00 | 374 |
| Fun | 3.39 | 224 |
| Graphics | 3.61 | 225 |
| Humor | 1.70 | 946 |
| Innovation | 3.00 | 650 |
| Mood | 3.03 | 443 |
| Theme | 3.73 | 371 |
It's a nice twist to tower defense, certainly preferable to having 50+ towers and more enemy types than you can count.
At that point the sound is like something out of a nightmare.
Great minimalist TD game!
I agree with others about balancing and also that it's hard to know how blue squares differ from purple squares when starting out, but I like its simplicity, and it feels satisfying to play.
I also dig the "Monaco" vibe of the graphics.
Congratulations! :)
But it's very good design.
I like TD's but I'm not very good at them; for me this is nicely balanced: I don't have to panic and rush at first, but it's not forgiving of poor tactics either. Feels like a genuine distillation of the essence of TD, and I just love the pheromone trails concept.
A little hard to understand, too easy when it's done. No way to win? It would have been a great feature ;)
At 330s, the monster being really angry.
I don't typically like tower defense games, but this one was pretty interesting! Liked the pheromone system!
I would post my score, but I could survive indefinitely:
http://www.pacifistgames.com/files/towerDefense.png