Lunar Rain by LeafThief

[raw]
made by LeafThief for LD26 (COMPO)
A short Adventure Game about a girl with a weird name who has gone to the Moon to find answers but soon has to decide what's important to her.

Settings:
The default playback mode is set to 640x480 px.
You can change the settings by executing the winsetup.exe

Controls:
Left Mouse - Interact
Right Mouse - Walk

Ratings

Coolness 66% 3
Overall 3.89 60
Audio 3.95 32
Fun 3.00 538
Graphics 4.62 4
Humor 1.94 778
Innovation 2.61 932
Mood 4.47 3
Theme 2.72 1187

Feedback

raoz
29. Apr 2013 · 13:02 UTC
Interesting game, moody
namuol
29. Apr 2013 · 13:06 UTC
Outstanding atmosphere, mood, visuals, sound ... but tragically-brief. Still, this stands out as one of the most memorable LD entries I've ever played.

I've seen two different endings -- are there more?

Solid little adventure game. What was used to make it?
EdoMiyamoto
29. Apr 2013 · 13:08 UTC
Very good, will you continue it ? The world seems good enough to make a full game about this !
dvdking
29. Apr 2013 · 13:11 UTC
it was moody, but kinda too short to get into this moon world
glbs
29. Apr 2013 · 13:12 UTC
Yeah, the scifi theme and the atmosphere are pretty interesting. Could be a good beginning for a longer game
AnnaGavaldaKedavra
29. Apr 2013 · 13:13 UTC
I can't play
caranha
29. Apr 2013 · 13:17 UTC
Hmmm, that was an interesting game - it makes you think.

I really like the graphics, and the general theme that you proposed in your adventure. I like how information come little by little, and you learn different things based on which path you take.

That said, there was a host of little things that made me enjoy the game a bit less.

First (and least) of all fullscreen: Games should behave and stay in their own window, unless I give them permission to use the whole screen.

Secondly, if you complete the game, and try to start a new one (to see another path), you will actually be returned to the last screen of the previous game - you need to close and reopen the game to try different choices.

Finally, the dialogue of the "family" tree is pretty good, but the dialogue of the "you are important to me" tree is kinda confusing.

Thanks for the game! I enjoyed it!
JimmyLord
29. Apr 2013 · 13:25 UTC
Great graphics, great audio. It really sets a perfect mood. Well done.
zerebruin
29. Apr 2013 · 13:25 UTC
Fantastic artwork & storytelling!

Sadly, I didn't get it to run on a decent resolution and had to use magnification. Going to try it at home later.
🎤 LeafThief
29. Apr 2013 · 16:54 UTC
@namuol: I used Adventure Game Studio (www.bigbluecup.com)
belickim
29. Apr 2013 · 18:17 UTC
The game is impressive. I love this romantic motif of being lonely and surrounded by the technology (it reminds me works of Stanislaw Lem [0]). Graphics and sounds are obviously great, they fit perfectly into your story (I really liked the walking animation).

[0] http://en.wikipedia.org/wiki/Stanislaw_Lem
daandruff
29. Apr 2013 · 19:57 UTC
Moody and nice looking game. Content is always hard when you're short on time ;)
Gaeel
29. Apr 2013 · 19:57 UTC
Excellent style, nice atmosphere, shame there's so little of it
Meep
29. Apr 2013 · 19:57 UTC
Extremely aesthetically pleasing game. :) Really set the mood with this one. Good work!
DST
29. Apr 2013 · 19:57 UTC
I did consider playing it, and since it's made in a way so that it runs fine in wine, I AM playing it, and I'm also liking it! :)
nurabsal
29. Apr 2013 · 20:12 UTC
my kind of game. awarded a trophy
sparkleswirl
29. Apr 2013 · 20:22 UTC
Great little game. It's definitely my favorite adventure game from this LD so far.
omaromeir
29. Apr 2013 · 20:25 UTC
Cool game, amazing graphics and sounds! Really really moody.
atraxgames
29. Apr 2013 · 21:35 UTC
This is...so beautiful.
unusualcadence
29. Apr 2013 · 22:43 UTC
Hooray for AGS! Solid presentation, really well put together! (also reminded me a little of an old old AGS game called SOL)
SenorDiablo
29. Apr 2013 · 22:55 UTC
fantastic setting of atmosphere and blending of game play and dialogue
Mousseto
30. Apr 2013 · 07:04 UTC
I loved the graphics and univers of this game, it's very interesting, maybe a little sad... :)
Chman
30. Apr 2013 · 09:47 UTC
Beautiful art, stunning atmosphere. Too short but it's LD so... I'd love to see a longer game based on this universe. The game doesn't show a lot but it suggests so much more !
Benjamin
30. Apr 2013 · 17:09 UTC
Wow that was a blast, Even if the game content is only one room, You did so much with it. You have a great sense of storytelling. Just one little bug, the breathing sound is staying after you finish the game. So if you want to replay ( which I of course did ) the breathing sound is still here and ruin the mood. I had to restart game.
Jod
02. May 2013 · 08:52 UTC
Wow. One of the most finished games I've seen. Love the LucasArts adventure game art style and the animation. But most of all those gorgeous backgrounds.

The story itself was interesting. I really wanted to know why she's there. Also, Rain is a pretty cool name :).
ArkadyDracul
02. May 2013 · 10:52 UTC
Nice :D
MinionStudios
02. May 2013 · 14:43 UTC
Love this game! I wish it were longer...
Xaychru04
02. May 2013 · 14:47 UTC
It was a great story, the music was very moody, and the pixel-art was cool. Good job ;)
enzo
02. May 2013 · 19:08 UTC
Lovely lovely art! And an intriguing story, too-I just wish it wasn't so short!
vapgames
02. May 2013 · 19:55 UTC
Really cool art and designs. Thick atmosphere. I like it.
Pierrec
03. May 2013 · 12:23 UTC
I was SO happy when I saw you made a game for this LD. And I wasn't disappointed at all! Really nice job! (Plus it's made with AGS <3)
oatsbarley
03. May 2013 · 22:37 UTC
The atmosphere is amazing. I'm not sure how "gamey" this is, but it's an impressive achievement either way for 48 hours. I'd love to see a full adventure game in this sort of style/setting. Great job!
cwilloughby
04. May 2013 · 08:27 UTC
Very, very cool. Pulled into this by the 10s video. Moody. Amazing art. Controls are a little wonky - would get caught on stuff, wasn't sure what I could interact with. Keep working on this. I want to keep playing it!
GranaDa
04. May 2013 · 23:34 UTC
Great adventure. Really nice for the 48hrs compo. Awesome job!
Covenant
05. May 2013 · 13:28 UTC
Excelent work, although short... Loved it!
naughtyloose
06. May 2013 · 21:16 UTC
very atmospheric and disappointing because its too short! You totally should do a post-compo.
EatenAlive3
06. May 2013 · 21:35 UTC
This one gave me chills, and I felt sad after each ending. Good job, you nailed the mood!
ethankennerly
08. May 2013 · 04:40 UTC
Your graphics, audio, and text coalesced into a grand unified science fiction. If you continue to develop this, I was a bit lost and so a bit let down as to what had happened. For me, a few threads of the story seemed unexplained. Was this a simulation of a human that was speaking? Who was the father? Why is he significant? In this context, what is God?
Jeremias
10. May 2013 · 15:05 UTC
Very dense atmosphere, the graphics and sound fit very well. Great work!
TurboDindon
11. May 2013 · 11:25 UTC
Very sad and immersive. I really liked your game.

- SEPHY (@sephyka)
Monxcleyr Productions
12. May 2013 · 13:01 UTC
The graphics and sound/music were fantastic in this, and created a very coherent mood that I enjoyed immensely (and it was science fiction, which will always win me over!). The story was interesting, but was held back by the vagueness of the writing. The choices didn't carry the weight they should have because the relationships were not built up (specifically with the AI and your father) and the context was never made clear.
With that said, there is some clear potential here, and I'd love to see you develop it further!
Sylvain.p
14. May 2013 · 16:24 UTC
Great graphic work and a bit clostrophobic.
farmergnome
16. May 2013 · 08:08 UTC
Full marks here, this is fantastic, I would love to see it expanded some also, great use of the 48 hours - all the art and music and mood and such is lovely.