{"author_link":"\/author\/leafmealone\/","author_name":"LeafMeAlone","author_uid":"21264","comments":[{"author_name":"Canyon","author_uid":"6228","time":"Apr 29, 2013 @ 8:47am","epoch":1367224920,"text":"Yeah a win condition would make all the difference.  What is the significance of the different balls having different colours?  I like your colour scheme."},{"author_name":"RexSpaceman","author_uid":"19340","time":"Apr 30, 2013 @ 6:33pm","epoch":1367346480,"text":"Good and simple implementation of breakout. Colors are nice as Canyon said, also agree about a victory condition would be a nice thing. Balls occasionally became very vertical or horizontal requiring 20+ collisions before they would walk themselves into a corner to get a new trajectory."},{"author_name":"nilstastic","author_uid":"2443","time":"May 1, 2013 @ 12:42pm","epoch":1367411820,"text":"Pros: Nice idea and it was pretty fun to play. =)\r<br\/>Cons: An end screen would have been good and some instructions wouldnt have hurt it one bit. =)"},{"author_name":"Thijsku","author_uid":"16151","time":"May 2, 2013 @ 4:10pm","epoch":1367510700,"text":"Nice little game. Too bad there's no winning-system. You might want to make the movement a bit faster.\r<br\/>\r<br\/>Fun game overall!"},{"author_name":"qgi","author_uid":"13866","time":"May 3, 2013 @ 9:54pm","epoch":1367617740,"text":"Nice idea. I only played with the p and b keys which also was kind of interesting."},{"author_name":"GameRespect","author_uid":"17760","time":"May 6, 2013 @ 1:28pm","epoch":1367846580,"text":"Interesting game. Would have been better with some background music and a way to win though. I like the aesthetic and colour scheme though. Overall, good job! :)"},{"author_name":"rubna","author_uid":"14711","time":"May 6, 2013 @ 1:30pm","epoch":1367846700,"text":"Great idea! I also really like the colors you used and the sound effects weren't bad either. The P and B keys seemed like they kinda broke the game though, because you can just change the direction if you miss the ball. Still, great idea and execution!"},{"author_name":"ecool377","author_uid":"16979","time":"May 11, 2013 @ 6:05am","epoch":1368252000,"text":"Great game guy!"},{"author_name":"Alex Shestakov","author_uid":"15811","time":"May 11, 2013 @ 1:16pm","epoch":1368277860,"text":"I love the retro look, but an AI would be a nice addition, post-compo maybe?"},{"author_name":"Awennor","author_uid":"6812","time":"May 11, 2013 @ 6:38pm","epoch":1368297180,"text":"Like color scheme, sounds would be nice, the winning condition is not really necessary but would've liked some sort of variation somewhere on the breakout game itself."},{"author_name":"Spacenoids","author_uid":"24144","time":"May 11, 2013 @ 11:01pm","epoch":1368312960,"text":"Nos divertimos, mi hermano y yo, con este juego. Felicidades."}],"images":["ld26\/21264-f9c557aa08a1036cdc95dffd13bcf28f.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/144702425\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/144702425\/LudumDare26.capx","text":"Source (Construct 2)"}],"metadata":{"g_key":"25372","g_author":"21264","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25402","g_title":"2 Player Breakout","g_status":"UCHK1","g_place":"1006","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/21264-shot0.png-eq-900-500.jpg"],"text":"w\/d for player one.  up\/down for player two.\r\n\r\nThings came up and didn't implement an end state but it's easy to tell who breaks all their blocks first.","title":"2 Player Breakout"}