Mobius by 3beards

[raw]
made by 3beards for LD26 (JAM)
Ever have a dream where you run, run, run, but never seem to go anywhere? After all, where can you go when no matter how much you run you end up in the same place? Come explore this ethereal world, and try to escape through each door.

by C.J. Kimberlin, Greg Fagan, and Ian Wesley-Smith

Ratings

Coolness 69% 3
Overall(Jam) 3.80 45
Audio(Jam) 3.00 239
Fun(Jam) 3.69 37
Graphics(Jam) 3.31 245
Humor(Jam) 1.94 325
Innovation(Jam) 3.78 49
Mood(Jam) 3.43 126
Theme(Jam) 4.10 39

Feedback

qdowngames
30. Apr 2013 · 02:21 UTC
I'm straight up digging this game! So many possibilities for gameplay and it really never got boring.
sparkleswirl
30. Apr 2013 · 02:25 UTC
Read nice take / combination on the autorunning / platforming genres. Nicely done!
Tiago
30. Apr 2013 · 02:26 UTC
Very nice game, the mechanics are great and the level design is awesome, gotta play more to see if I can reach the end! Good Job!
Aevek
30. Apr 2013 · 03:21 UTC
I love games that make me think differently, and this one definitely does. A fine game, good sir. And it follows the theme spectacularly too.
omaha
30. Apr 2013 · 03:24 UTC
This was a great game. Kept me entertained for many levels.
LizEngland
30. Apr 2013 · 05:23 UTC
Very nice one-button puzzle game, and the difficulty ramps up just right.
ncgames
30. Apr 2013 · 06:22 UTC
cool! nice idea
Pitoum
30. Apr 2013 · 06:26 UTC
Nice mechanics, even if I didn't exactly manage to understand when gravity affect the character or not.
ncgames
30. Apr 2013 · 06:41 UTC
cool! solid idea
theRestlessTaxidermists
30. Apr 2013 · 07:10 UTC
Great concept! I clearly suck, but I liked every bit of this game. :D
ilovepixel
30. Apr 2013 · 07:13 UTC
Great concept, nice platformer puzzle style.
evoker
30. Apr 2013 · 07:15 UTC
I really like the concept and the one-button mechanic fits the theme perfectly.
Spierek
30. Apr 2013 · 08:07 UTC
Really enjoyed this game; you took a simple idea and created a lot of various challenges with it.
stromchin
30. Apr 2013 · 10:29 UTC
Interesting concept, although the graphics and audio is a bit sparse. With a bit of polish could become an good one button game.
Rabbits...
01. May 2013 · 05:30 UTC
Nice clean physics and creative level design, nicely done.
amijlee
01. May 2013 · 05:33 UTC
Really cool.
CosmicAdventureSquad
01. May 2013 · 05:39 UTC
Nice concept for a one-button puzzle platformer. The game has a solid foundation and I can see some really unique level possibilities comes out of it in the future. I would like to see levels that are based more on puzzles rather than timing jumps. Also, a restart button would be nice so we didn't have to wait for the player to fall -- sometimes a rather long fall.

Hope you guys keep developing this!

-Rosypenguin
(This is a team account)
Otoris
01. May 2013 · 05:49 UTC
This is so gooooood. New take on runner genre!
peaveyj
01. May 2013 · 05:59 UTC
I beat it and I'm so excited! That's how good your game is - it's not just a good ludum entry, it's a fun game generally speaking. Awesome ramp up of difficulty, sweet music, great execution of a simple mechanic, and brilliant level design. Well done.
SaintHeiser
03. May 2013 · 03:54 UTC
Not bad. Nice concept =)
But implementation may be better.
Interesting game in any case!
amodo
05. May 2013 · 11:36 UTC
That's good thinking there! Really good work!
juaxix
05. May 2013 · 11:37 UTC
It made me think, it is a good thing :)
matthias_zarzecki
05. May 2013 · 11:48 UTC
Fun little platformer!
tikilittle
05. May 2013 · 18:03 UTC
This felt very polished. Some of the later puzzles needed to be tweaked though. There was a jump in skill after the introduction of the red paint.
joe40001
06. May 2013 · 03:47 UTC
Cool game, probably could use a level select and a couple little things in a post-compo version but still very well done
SecondDimension
06. May 2013 · 08:01 UTC
Nicely presented, good minimalist one-button game
nimblegorilla
09. May 2013 · 16:36 UTC
Great concept. I liked the levels where you had to do a lot of jumping across different gravity planes more than some of the other levels where you have to time your jumps to avoid the red spots.
robc
10. May 2013 · 05:52 UTC
Great use of a 1-button control scheme.

Very unique little platformer - certainly was a great challenge, and a nice take on the genre.
ataxkt
11. May 2013 · 14:29 UTC
Oh wow, this is cool. A good ludum dare platformer?! I never thought I'd see the day.
Beldarak
12. May 2013 · 15:10 UTC
Great job ! Challenging, fun and very creative ;)
8BitPimp
16. May 2013 · 10:12 UTC
Outstanding, really would have fit in perfectly with all of the classic games from the early 90s. Well done!!
Gremlin
16. May 2013 · 13:45 UTC
The level where the exit is behind you is fiendishly hard.
RealyUniqueName
16. May 2013 · 14:21 UTC
Innovative and moody, but musci is a little bit annoying.
GeorgeBroussard
20. May 2013 · 20:49 UTC
Sorta liked the heck out of this :) Clever idea.
hilaia
24. May 2013 · 12:42 UTC
Wow yeah, really clever idea for a minimal game.
And what about the name, I think it sticks perfectly to it. ANd it reminds me my math course :') .