Frame Aim by Symmeteer
Made in < 2 hours.
Inspired by that painting by Piet Mondrian.
Inspired by that painting by Piet Mondrian.
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.38 | 517 |
| Fun(Jam) | 2.00 | 528 |
| Graphics(Jam) | 2.31 | 495 |
| Innovation(Jam) | 3.06 | 246 |
| Mood(Jam) | 2.00 | 499 |
| Theme(Jam) | 3.65 | 141 |
Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)
I also liked the concept, so I'm working on an updated version - see the new link!
-Strega
(this is a team account)
Welldone for a 2 hour effort.
Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!!