Pyramid by PaulSB
Pyramid is an abstract, minimalist roguelike(-like).
Features include!
-An endless pyramid to descend through, full of spirit horrors!
-16 unique weapons called different things!
-Streamlined, minimalist gameplay - even a decent run will take no time at all!
-Unsettling atmosphere pulling you ever deeper into the tomb of malevolent spirits!
How many levels can you survive in... the Pyramid?
Controls:
-Arrow keys/WASD/ZQSD to move (move into spirits to attack)
-Click on objects and creatures to identify them
Features include!
-An endless pyramid to descend through, full of spirit horrors!
-16 unique weapons called different things!
-Streamlined, minimalist gameplay - even a decent run will take no time at all!
-Unsettling atmosphere pulling you ever deeper into the tomb of malevolent spirits!
How many levels can you survive in... the Pyramid?
Controls:
-Arrow keys/WASD/ZQSD to move (move into spirits to attack)
-Click on objects and creatures to identify them
| Web | http://paulsburgess.co.uk/browser-games/pyramid/ |
| Source | https://bitbucket.org/PaulSB/ld-26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1626 |
Ratings
| Coolness | 40% | 1535 |
| Overall | 3.41 | 323 |
| Audio | 3.31 | 196 |
| Fun | 3.26 | 310 |
| Graphics | 2.89 | 669 |
| Innovation | 3.08 | 595 |
| Mood | 3.32 | 230 |
| Theme | 3.74 | 358 |
Minimalist artstyle works surprisngly well. I like the brighter upper right "border" on the squares, gives the world not to be underestimated amount of depth.
To clarify on item drops: a weapon is generated and auto-equipped IF it is superior to your current one, otherwise you get the equivalent attack power as health. So they're always good to get.
Thanks for playing!
I don't understand the point of 'identifying' a spirit if all it gives you is the name, and you can't really judge whether or not you'll be able to kill it from that.
The weapons also seemed a bit confusing: could I get a weapon that's worse than the weapon I have on already? Should I be cautious which one I pick up because of this?
I couldn't move diagonally, but the generated levels seemed to think I could. I'm not sure if this is some kind of glitch, or if I'm just not good enough at hitting the keys at once.
2 - Weapons only equip if they're superior. I know this is unclear, I didn't get to messaging that to the player really. Items are always beneficial.
3 - Yeah that's a bug I never killed, and why the reset function was added.
Cheers!
Anyway: great mood, the little "plop" sound really made it for me. I played this again and again. I am curious about the AI, also. The orange guys seemed really shy, despite their power.
Finally I died in an ambush...
It would be nice if it would say how far you got when you die.