Moonshot by kurrik

[raw]
made by kurrik for LD26 (JAM)
Moonshot
========================
A `space` adventure. Guide your ship to safety! Avoid danger zones!
Pro-tip(s): Use spacebar to slingshot around moons; avoid radiation zones!
Minimalist gameplay - you can beat the game using a single button.

*** Please visit http://eg.regio.us/ld26/ for more information and downloads ***

If you have any issues please reach out to https://twitter.com/kurrik !

About
-----
By Arne Roomann-Kurrik & Wes Goodman
https://twitter.com/kurrik, https://plus.google.com/+WesGoodman

Additional Design Feedback By Stephanie Liu and Amy Huang
Silkscreen font by Jason Kottke http://kottke.org/plus/type/silkscreen/

Ratings

Coolness 58% 3
Overall(Jam) 3.40 164
Audio(Jam) 3.18 192
Fun(Jam) 3.48 89
Graphics(Jam) 2.97 330
Humor(Jam) 2.25 248
Innovation(Jam) 3.26 180
Mood(Jam) 3.34 155
Theme(Jam) 3.24 274

Feedback

Linus Lindberg
29. Apr 2013 路 10:09 UTC
Lovely little game! :)
HelkeGames
30. Apr 2013 路 15:14 UTC
Nice game, well done :D
hnjslater
30. Apr 2013 路 23:19 UTC
Yeah a good little game to play!
pentaphobe
30. Apr 2013 路 23:50 UTC
it quits silently on Snow Leopard (for me at least)

console logs show complaints about no ImageIO library loaded followed by "image not found"

here's the diagnostic report: http://pastebin.com/tBsKzQL7
馃帳 kurrik
02. May 2013 路 00:00 UTC
@pentaphobe - thanks for the report! I don't have access to a Snow Leopard machine any more but I was able to reproduce on a Lion install. Could you try the 10.7 build on http://eg.regio.us/ld26/ to let me know whether it fixes your issue?
KhaoTom
02. May 2013 路 06:44 UTC
Nice one button game!
finefin
02. May 2013 路 06:54 UTC
very well done little physics puzzler. one of my favourites so far :)
ticlekiwi
02. May 2013 路 06:58 UTC
nice game, i like it, the concept as cool !
SuperlevelSebastian
02. May 2013 路 15:32 UTC
Will there be a Win 32-version? :)
馃帳 kurrik
02. May 2013 路 17:21 UTC
@SuperlevelSebastian - This was written in Go and it appears that Go unfortunately has some problems compiling to 32-bit code. However Go 1.1 RC1 was just released and apparently does a much better job. So I can try and see if it's possible to get a build together, but no promises :)
zatyka
03. May 2013 路 04:20 UTC
Very fun. I hope you keep working on it. This could be a great mobile app.
Tyro
03. May 2013 路 05:49 UTC
Soothing music, and the mechanic was pretty fun. Plus, those graphics looked pretty and suited the game well. Nice little game, this be.
Cybearg
03. May 2013 路 06:10 UTC
Great idea for a game--sling-shotting around planets to reach a goal. I would love to see it expanded upon! Graphics were fitting for retro and the music was space-y and smooth. I liked very much!

Is it just me or is the level shown in the last screenshot here (the one with the waving purple lines) hard as balls? I'm not sure if I'm just bad at the game or if this level is borderline unbeatable. You don't have control over which planet you're orbiting around, so it's a matter of absolute memorized precision, while previous levels allowed for some experimentation and leeway in figuring out your own path.

I wish that level would be more open and not require that frustrating level of perfection. I don't know what comes after it because I could not beat it.
馃帳 kurrik
03. May 2013 路 06:22 UTC
@Cybearg - Aww, I love level 3! It is pretty tough to get right. I kept failing it when capturing screencasts. Sometimes I can do it a bunch of times in a row, and other times I fail repeatedly. I would tune the bounding boxes for a future version in order to be more lenient (on a diagonal, the bounding box has the most error for a circle object).

There is a way to beat level 3 in a cheap way though. It makes getting 3 stars much easier. As a hint, consider using the first bottom anchor to find an alternate path.

Thanks for the feedback though! Much appreciated!
gmaker
03. May 2013 路 06:58 UTC
so nice!! cool!
Pinkerator
03. May 2013 路 07:27 UTC
Very interesting gameplay with one button! Nice idea and I never saw anything like that so far o_O Special thanks for OS X version - there's no much games for Mac :)
burtlo
04. May 2013 路 05:54 UTC
Enjoyed the art on the main screens. Minor adjustments to the User Experience (Show 100% life and have it countdown). Enjoyed the music very much; wished it was a bit longer or looped cleanly.
hughsk
04. May 2013 路 05:55 UTC
Interesting that it's built with Go - would be nice to have some indication of "health" when you're moving through the red areas, but otherwise I enjoyed it :)
avidgamerNino
04. May 2013 路 06:44 UTC
Beat it, I love this gravity mechanic, should be the next big thing. This game has something similar too: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10977
TheFudster
04. May 2013 路 07:12 UTC
Very well done. Quite difficult.
SneakySalmon
04. May 2013 路 07:13 UTC
Very fun little game and a cool physics concept. I felt like a space man! :D
馃帳 kurrik
04. May 2013 路 07:18 UTC
@burtlo and @hughsk - thanks for the review! I agree about the lack of obvious damage bar, it was something I wanted to get in there but never got around to putting in.

@avidgamerNino - thanks! I enjoyed the rec - we were thinking about multiple attraction sources but didn't go too far out of the core mechanic. It's cool to see another game with it built in.
dannycalleri
04. May 2013 路 07:35 UTC
Nice game, I had a similar idea some months ago, well done ;)
Prelucid
04. May 2013 路 17:41 UTC
Great. Very original idea. Plays smoothly and is well made. I liked it a lot.
killerstarbunny
04. May 2013 路 21:57 UTC
Great game good idea good sound and good graphics.
itsZN
04. May 2013 路 21:59 UTC
Nice game, I like the idea and how you implemented the gravity. I think some of the damage is to hard to avoid however.
little_polygon
07. May 2013 路 04:52 UTC
Awesome! Finally getting the "sin wave" level just right was a real rush!
Sylvain.p
14. May 2013 路 14:25 UTC
Great one button game and good idea (better than the jump one button game). Curiosity question, why do not do the opposite (In your game you Push on gravity, and don't change the modul acceleration, IRL the gravity stay constant but the space rocket speed change)
AestheticGamer
20. May 2013 路 04:47 UTC
Was fun projecting around. With some more mechanics added, and a longer length, an extension of such a project could be interesting.
pentaphobe
20. May 2013 路 08:22 UTC
Very cool, any plans to expand this? More!!
Captain_Genial
20. May 2013 路 22:35 UTC
Good concept ( and great use of the theme )
I like One button Game, and this one is great !