Mini Epic Adventure by frogmaster
Here it is! RPG within 12 pixels! 2 types of enemies, 7 attributes, 4 unique skills - everything on 4x3px display!
!!! IMPORTANT !!!
Make sure to download the manual as well as the game! And at least skim through it before the first launch. I know the whole manual is a rough 15 minutes of reading but since all You can get ingame are 12 pixels and not even one hint, the game is unplayable without proper preparation!
Oldschool, isn't it?
Plus, there is a hidden potato in the game.
EDIT: You can now exit by pressing Alt+F4.
!!! IMPORTANT !!!
Make sure to download the manual as well as the game! And at least skim through it before the first launch. I know the whole manual is a rough 15 minutes of reading but since all You can get ingame are 12 pixels and not even one hint, the game is unplayable without proper preparation!
Oldschool, isn't it?
Plus, there is a hidden potato in the game.
EDIT: You can now exit by pressing Alt+F4.
| LOVE | http://www.ii.uj.edu.pl/~domansks/ld26/mea.love |
| Manual | http://www.ii.uj.edu.pl/~domansks/ld26/manual.pdf |
| Windows | http://www.ii.uj.edu.pl/~domansks/ld26/MEA.zip |
| Timelapse | http://www.youtube.com/watch?v=wgxwTh4-UlE |
| Quick Reference (good to read before playing) | http://www.ii.uj.edu.pl/~domansks/ld26/reference.pdf |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16022 |
Ratings
| Coolness | 47% | 1316 |
| Overall | 2.93 | 812 |
| Fun | 2.27 | 1135 |
| Graphics | 2.72 | 798 |
| Innovation | 3.69 | 152 |
| Mood | 2.53 | 906 |
| Theme | 4.27 | 38 |
I've been using Love engine for some time, saw a lot of weird code but still it is first time i hear about such a problem... Sorry, I will try other Linux distributions!
I wish I had the patience to see everything you put in. I love the concept of a lo-fi presentation with a huge manual to explain it, but I didn't have much fun past the first couple of times I looked up a message.
I couldn't figure out what I was seeing in the initial room, I just sort of hit arrow keys and looked up messages until I found a way out. The dining room made a lot more sense. I never did find the castle; I think I was eaten by a wolf.
It would be great if the manual showed a few screen shots with labels/explanations written on top of the pixels. Or, if you could live with the compromise, it would be great if the pixels were labeled in-game until you defeated your first enemy. Or maybe all pixels could be labeled, with a "hardcore" mode to turn the labels off.
I'm working on the quick reference sheet. It is a good idea, thanks!
Also, I noticed that the forest level is too difficult for the beginners.
I did kind of get stuck not really knowing what was going on as I walked around. When I tried to exit I found escape and alt f4 didn't work... Had to control+shift+escape to kill it via process manager.
I did notice that on the title screen (the pulsating white pixels) if I pressed esc the game would crash but while in-game there was no way to quit.
All in all, an interesting experiment!
@Spirdios, You got intro screen. Congratulations, it worked! Try to press Enter button. Remember to read the instructions. This game's form require User to do it and without manual is completaly unplayable.