I Know Nothing by MathiO

[raw]
made by MathiO for LD26 (COMPO)
What do YOU think this entry is really about? Let me know in the comments!

NOTE: For the web only use 'Chrome' as your browser.

This was my first Ludum Dare, and actually my first game entirely! I used the following:

Software: Game Maker Studio, Audacity, Sketchbook Pro, MS Paint
Hardware: Lenovo X220 Tablet, Yamaha P-95, Zoom H2n

Ratings

Coolness 85% 2
Overall 3.59 184
Audio 3.42 158
Fun 2.88 651
Graphics 3.30 374
Humor 2.50 389
Innovation 3.44 306
Mood 3.73 76
Theme 4.34 22

Feedback

Farjuan
29. Apr 2013 · 01:54 UTC
Nice ending!
Kortuga98
29. Apr 2013 · 02:15 UTC
Very interesting in concept and execution. Minimalist indeed, nice work!
acronaut
29. Apr 2013 · 02:37 UTC
neat!
McDonaldsWizard
29. Apr 2013 · 03:05 UTC
I like that the improving your ability to explore more is based on how much you have explored, not based on goals or things you pick up or do.
lekochen
29. Apr 2013 · 03:18 UTC
The more you explore, more humble you become. Pure genius.
gnoblegoblin
29. Apr 2013 · 03:40 UTC
It was like playing Dear Esther with a single synapse. Enjoyed it very much!
pansapiens
29. Apr 2013 · 03:52 UTC
What a stunning little game ! Someone get this into a gallery STAT ! (I'm too dense to get the deep meaning myself, but I thank @lekochen for explaining it above - mind=blown).
Greg Power
29. Apr 2013 · 03:54 UTC
That was really great. You a vivid atmosphere with the music and giant pixels. I thought the potato gag somewhat cheapened the experience... but I still smirked.
lfpetrini
29. Apr 2013 · 04:18 UTC
I loved the concept. And the ending was great.
TaleLore
29. Apr 2013 · 04:20 UTC
Pretty cool.
ENDESGA
29. Apr 2013 · 05:38 UTC
Pretty sweet!
Rose
29. Apr 2013 · 05:44 UTC
Great work. You've really exemplified minimalism by distilling dungeon exploring to its core component: you can't advance until you've explored other areas. I found that the colors were a little hard to parse, especially the white (which I expected to be a solic block.)
Mekuri
29. Apr 2013 · 06:11 UTC
This is a work of art! Very well done. The ending puzzled me for a few seconds, until I realized it was so true to the theme! Good work.
shaircast
29. Apr 2013 · 06:20 UTC
Potato! LOL
PixelIndigo
29. Apr 2013 · 06:37 UTC
I like this style =P
Chman
29. Apr 2013 · 07:20 UTC
I had a nice experience with this artsy game. Exploring felt good, even though sometimes it's hard to read the screen (colors & shadow effects don't always work great together).
Xgor
29. Apr 2013 · 10:41 UTC
Intresting consept, buut not really appealing for me. Also I feel that the ending is really immersive breaking..
SuperlevelSebastian
29. Apr 2013 · 11:07 UTC
What Xgor says.
nerrabyte
29. Apr 2013 · 13:44 UTC
/
Where's the source
🎤 MathiO
29. Apr 2013 · 14:50 UTC
Wow thanks for all these kind words and for playing my game!

@Rose/Chman: I agree, it does tend to get a little too busy visually at times. It didn't start that way though, I got a little carried away and only realized it when it was too late.

@Greg/Xgor/Super: You're right, this was not my originally intended ending. It was supposed to be a secret, an inside joke. The actual ending was a little beyond the scope of my abilities and remaining time.

I hope to address these and the rest of the issues in my postmortem in a few days.

@nerrabyte: I've added the file to the page if you want to have a look now.
JohnnySix
29. Apr 2013 · 21:41 UTC
Like the shocking twist at the end. :D
Zccc
29. Apr 2013 · 23:32 UTC
Ahaha very artsy, I like it!
Ian MacLarty
01. May 2013 · 12:33 UTC
I had to play this twice. Quite moving.
CherryNukaCola
01. May 2013 · 13:24 UTC
Lovely.
fishbrain
01. May 2013 · 14:46 UTC
That was... so cool... thumbs up for mood. Beautiful.
smilingrob
01. May 2013 · 19:08 UTC
Amazing mood, wonderful original music. Peaceful reflective explorer.
axcho
03. May 2013 · 05:53 UTC
Wow! Very reminiscent of the minimal exploration of Small Worlds but you've also managed to distill the essence of Metroidvania progression in a really elegant way! Almost like a reverse-Katamari... :)
axcho
03. May 2013 · 05:56 UTC
Terrible ending, though. ;)
shawn42
03. May 2013 · 17:26 UTC
Wonderful, didn't see the ending coming, good work.
atraxgames
08. May 2013 · 21:26 UTC
Well you put me in the mood and then... :D
Dietrich Epp
12. May 2013 · 06:18 UTC
Very cool and simple. I love how you just naturally discover what is going on, and how all the obstacles are organic parts of the terrain. It made me think about things. Sometimes it was a little hard to tell the difference between places you could travel and walls, but that's a pretty minor complaint.
messiano
13. May 2013 · 02:16 UTC
Nice experience, and pretty minimalistic :).
Orni
13. May 2013 · 06:59 UTC
nice idea
very relaxing experience

well done, I enjoyed it :)
lotusgame
13. May 2013 · 07:38 UTC
Finally a good game based on the theme ! Great game design idea. (I found the potatoe:) Well done !
dem0
13. May 2013 · 12:17 UTC
That was a really nice experience, geat mood! I did find the potato but didn't realize any way to win.
Rafael Sales
13. May 2013 · 15:19 UTC
Impressive game experienge. I've immersed really deep in the universe that I've created. Congratulations!
PixelIndigo
13. May 2013 · 16:07 UTC
So awesome story :3
EggDestroyer
13. May 2013 · 18:38 UTC
I felt I was killing my poor cube and I didn't want him to die... Maybe you could've emphased more on this, as I'm afraid I don't really get the point of the game in its current state. But I admit I was sucked in a weird, sad atmosphere, and that's well done :)
Sylvain.p
13. May 2013 · 21:00 UTC
Well, Generally i dislike Exploration games, but yours have a great mechanic (shrinking). Good job.
Husky
15. May 2013 · 13:24 UTC
Cool!
I like your concept and the pixel scene, really impressive!:p
KevinLaity
16. May 2013 · 02:56 UTC
Very unique and thoughtful!
Misael.K
20. May 2013 · 00:26 UTC
Cool idea, really gives you a nice sense of progression. Up until a certain size, exploration was very rewarding. After getting sufficiently small, I could fit anywhere, and so the path became too simple.
I feel you could've done so much more! The places are very good looking (though sometimes is hard to tell walls apart) and there is a lot of mystery to this. Unfortunately, it falls short at the end. No smaller places to get into, no micro-universe discovered. Just potato.
Still, good job, keep it up!
🎤 MathiO
20. May 2013 · 16:07 UTC
I'd like to thank everyone for all their feedback, I really appreciate it! :)

@Misael: You're right, I had a more complete idea in my plans but my vision exceeded my capabilities and I was not able to finish it as I envisioned on time. However this is my first game and my objective was simply to get something done and out there. Perhaps if I held off and submitted to the Jam instead of the Compo, but alas we'll never know. I'm not sure if I'll continue to develop it or move on. Thanks for playing and for the feedback!