{"author_link":"\/author\/osgeld\/","author_name":"Osgeld","author_uid":"828","comments":[{"author_name":"JohnnySix","author_uid":"20903","time":"Apr 29, 2013 @ 9:07pm","epoch":1367269320,"text":"Would've been cool with a little inertia thrown in the mix - getting back up - if you held off the gas a second, the sub just stopped. Liked the music though, and the style reminded me a little of sub-terrania for the megadrive\/genesis."},{"author_name":"ahm99","author_uid":"11270","time":"May 1, 2013 @ 2:04am","epoch":1367373540,"text":"Pretty cool game. Looks incomplete, but good job :)"},{"author_name":"Cybearg","author_uid":"22470","time":"May 1, 2013 @ 3:11am","epoch":1367377560,"text":"Certainly meets with the minimalist theme. Personally, though, the moving back and forth ended up being a bit tedious because there's not much of an overt challenge to it. The toughest part is the bottleneck you see in the center of that screenshot, and that's just because maneuvering can be kind of clumsy.\r<br\/>\r<br\/>Sorry, but it didn't end up being particularly fun, though I will say that it's addicting. I tried a number of times to win, so there is some kind of draw. Unfortunately, it can't out-live the repetition and frustration."},{"author_name":"Ernyz","author_uid":"2537","time":"May 4, 2013 @ 9:46am","epoch":1367660460,"text":"I have to agree with the game being repetetive, but nevertheless it has potential :)"},{"author_name":"Skulls","author_uid":"11868","time":"May 7, 2013 @ 11:16am","epoch":1367925060,"text":"I played through it until I'd saved 130 workers, this is one of the few games I've reviewed that I felt like beating. I'm not sure if it's because I played this game in a sort of trance but there's just something about this simple gameplay that was just hypnotic and I couldn't stop until I'd saved all the workers. Then they all re-spawned -_-. Good game though :)"},{"author_name":"Haette","author_uid":"14726","time":"May 20, 2013 @ 11:24pm","epoch":1369091940,"text":"It's rough around the edges, but like everyone else said, there's just something about it that works. Also, I appreciated how managing the energy actually comes into play when you're diving deep, without getting to be a nuisance. You got a nice balance going there."}],"images":["ld26\/828-46480dc297e1f5777f71ee86383acb4e.jpg"],"links":[{"url":"http:\/\/cheesefactory.us\/filecenter\/OSGELD_GOING_DEEP_LD26.zip","text":"Windows"}],"metadata":{"g_key":"25307","g_author":"828","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25337","g_title":"Going Deep","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/828-shot0.jpg-eq-900-500.jpg"],"text":"Simple Game using EGSL, you must navigate your sub to pick up all the workers from the underwater mines and return them safely to the home base. But its not all that easy, sharp rocks, and limited energy makes your multiple trips quite dangerous.\r\n\r\nUse the \"RUN ME\" batch file to start","title":"Going Deep"}