Tri-Forever by TaleLore

[raw]
made by TaleLore for LD26 (COMPO)
Tri-Forever is a game in which you try to survive for as long as possible without being sucked into the outer edges.

Enemies will try to kill you as you try to survive, but they can be killed using bullets which you shoot automatically which have the same velocity as you do. Enemy frequency increases as time goes on.

Before this game I had not programmed anything beyond a ball which bounces around the screen automatically, so this game is quite the improvement.

Good luck! Don't forget to post your highscores!

Ratings

Coolness 66% 3
Overall 3.46 275
Audio 2.87 456
Fun 3.26 310
Graphics 3.24 416
Humor 2.14 618
Innovation 3.29 419
Mood 2.80 626
Theme 4.00 153

Feedback

yajiv
29. Apr 2013 · 04:52 UTC
I liked it! It crashed for me at the end, though. Here's what the log file says:

Traceback (most recent call last):
File "TriForever.py", line 729, in <module>
File "TriForever.py", line 264, in laser_calcs
IndexError: list assignment index out of range
KhaoTom
29. Apr 2013 · 05:20 UTC
Beautiful presentation.
frr171
29. Apr 2013 · 05:25 UTC
My favorite so far - awesome visuals, a simple yet interesting concept, and a rhythm-based twist that I really started to "feel" as the game went on. Keep up the good work!
wrongcoder
29. Apr 2013 · 05:32 UTC
Neat game. The circle's hitbox seems too big. Thrusting with more power than the keyboard can generate seems unfair.
kannas
29. Apr 2013 · 16:55 UTC
I like this game a lot! I especially like the sounds and music synchronized with the events on the game :D
Michael Hall
29. Apr 2013 · 22:31 UTC
I really enjoyed this game. Definitely fits the theme, and it's kind of cool how you don't have complete control over yourself.
protensity
29. Apr 2013 · 23:56 UTC
Very neat game - fits the game perfectly. I like how it pulls the circle towards the outer edge randomly - gives it a nice twist on other games like it.
ilo
30. Apr 2013 · 00:07 UTC
Great effort! I'd by lying if I said I was good at the game, but the design is good, with decisions to weigh up between being aggressive (but I might push too far and lose) and being cautious but getting overwhelmed by enemies.
whiteravens
01. May 2013 · 00:48 UTC
Controls are a bit hard to grasp, but it's a good one! :)
docix
02. May 2013 · 01:20 UTC
Great game! Definitely brought me back to the Atari days (Completed so wonderfully with the die sound effect). I think that you nailed the spirit of this Ludum Dare. Nice work!
kyru
02. May 2013 · 18:51 UTC
Neat game with an interesting idea. I would maybe have the enemies show up sooner, it can be kind of easy without anything there to harass you.
baldwinthree
03. May 2013 · 06:58 UTC
It's a shame when it pulls you out with more force than you can resist... fun game! Music was a bit repetitive, but that might just be my speakers.
DBRalir
03. May 2013 · 07:03 UTC
Great game! The core mechanics are pretty solid, but the physics seem a bit too unforgiving.
Note: I had to rename "Vignette.png" to "vignette.png" (lowercase "V") to get it to run on Linux from source.
angelk
03. May 2013 · 07:13 UTC
I really enjoyed this one! The graphic design and theme are spot on, and I love the originality. I think the game mechanic really works. I like simple color palette and that combined with the audio remind me of an Atari :)
Xanjos
03. May 2013 · 21:00 UTC
The graphics and audio are really well done and once you get used to the controls/physics, the game gets quite addictive.
stqn
09. May 2013 · 01:22 UTC
Interesting but it takes too long before something happens, and when it does it seems pretty hard to both control the ball and avoid enemies.
kibertoad
09. May 2013 · 20:52 UTC
I really enjoyed this entry! The music and sound effects were great. Loved how it all created a rhythm. The game embodied the theme very well and it was very fun to play. It was rather addicting even! Great job!
TurboDindon
10. May 2013 · 10:26 UTC
Hehe my personnal record is 54.

- SEPHY (@sephyka)