Potato Dungeon by _Rilem
Hello! Welcome to the Ludum Dare 26 page for: POTATO DUNGEON!
Potato dungeon is a sidescroller with a very minimalistic combat system. You have a sword which you control by pointing it with your mouse.
To defeat your enemies, stick them with the pointy end.
So that's minimalism for you, game design wise, with a cool simple and fresh style to match it. :)
Your goal is to clear the dungeon, save your horse and claim the treasure hidden deep within.
Controls (title screen):
any key - start the game
Controls (game):
A,D - move left and right
W - enter door, jump off horse
S - drop through platforms
Space - jump
Mouse - control angle of sword, your sword aims at the cursor
Reload button (top right) - reset current level
F11 (browsers) - go fullscreen
Horse controls:
Click on horse - switch horse between fighting and transportation mode
Jump on horse (while in transportation mode) - RIDE ON BROTHERS!
Credits
Diane de Wilde (@Ziryf): Game design, concepts, sound effects, game art
Richard Lems (@Rilemtwit): Programming, game art, level design, game design
Music was found under creative commons license on newgrounds, all credit goes to Zenuel for this amazing piece of music.
Zenuel (zenuel.newgrounds.com) : Music
A few animal samples from freesfx.co.uk
Enjoy, and don't forget to rate the game! :)
Potato dungeon is a sidescroller with a very minimalistic combat system. You have a sword which you control by pointing it with your mouse.
To defeat your enemies, stick them with the pointy end.
So that's minimalism for you, game design wise, with a cool simple and fresh style to match it. :)
Your goal is to clear the dungeon, save your horse and claim the treasure hidden deep within.
Controls (title screen):
any key - start the game
Controls (game):
A,D - move left and right
W - enter door, jump off horse
S - drop through platforms
Space - jump
Mouse - control angle of sword, your sword aims at the cursor
Reload button (top right) - reset current level
F11 (browsers) - go fullscreen
Horse controls:
Click on horse - switch horse between fighting and transportation mode
Jump on horse (while in transportation mode) - RIDE ON BROTHERS!
Credits
Diane de Wilde (@Ziryf): Game design, concepts, sound effects, game art
Richard Lems (@Rilemtwit): Programming, game art, level design, game design
Music was found under creative commons license on newgrounds, all credit goes to Zenuel for this amazing piece of music.
Zenuel (zenuel.newgrounds.com) : Music
A few animal samples from freesfx.co.uk
Enjoy, and don't forget to rate the game! :)
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 4.37 | 3 |
| Audio(Jam) | 4.03 | 19 |
| Fun(Jam) | 4.29 | 2 |
| Graphics(Jam) | 4.58 | 10 |
| Humor(Jam) | 3.69 | 28 |
| Innovation(Jam) | 3.88 | 37 |
| Mood(Jam) | 3.86 | 30 |
| Theme(Jam) | 3.24 | 274 |
The art style is amazing, the controls are great. The sword mechanic is also incredible, and fairly unique. I was really impressed by the whole thing.
Congratulations!
and i that shovel knight feeling ;)
It took me ages to understand that I could move the sword with the mouse (first encounter with Pard) and I had fun anyway ^^ I even thought it was very innovative to forbid the player to turn away.
The game is a bit light on theme, but it is excellent overall. I wish I could use the W to jump though, and space to jump off the horse. Because A+D+Space+Mouse...Hey! I'm just an human, I only have two hands!
jump off* horse
That wizard is an absolute *bastard* though.
(this is a team account)
You guys did a great job.
-PixelOaksCurtis
The different game mechanics are very innovative and Pard is lovable, my best friend, I wish I could bring him with me for further LD26 gametest :D The only bad part is probably leveldesign, most levels was boring or very oddly designed... For example I dont understand the use for rest room with only hearts in a game with infinite continues, maybe there's a special perfect run ending ?
I played until the boss and give up there but mostly because of my computer, the game is very laggy on my netbook.
One of the most amitious game I have ever saw in a Ludum Dare Competion.
Congratulations !
For some reason, I had a weird bug for the boss fight: I could hit both tiny pig soldiers until I killed one and then the other didn't register the collision of either my or my horse's sword. I guessed you somehow destroyed the two collision. After trying a few time I succeeded though.
But overall nice game idea, and you managed to find some really cool pseudo-coop mecanisms =)
You really packed a lot of gameplay into such a small package. Hats off to you.
But over all, real great job. I had fun playing!
Overall, it's great though. Great job!
I was a little frustrated by a game-breaking bug in your input system. You're not calling preventDefault() or stopPropagation() (or both) on the event object in your keydown/keypress handler, so pressing a key to move bubbles up to my browser (FF 20) and pops open my typeahead find feature, taking focus away from the game and consuming all further input. I make HTML5 games myself, so I'm super-sensitive to it. =) I had to switch to my backup browser to play.
Very polished. Love the character art and simple level design. You packed a lot of content into such a short development cycle. I noticed you pretty much had to attack the pigs from the left since their swords reset to the right after a hit.
Bringing in the horse with a sword and providing a riding option was awesome.
It's a lot harder to play with a trackpad since the game rewards you for swinging your sword back and forth. It would probably work well with a twin-stick controller.
Simple yet brilliant,
I do love the graphics ans music!
Great work! :D
Great polish and great mechanics! 5's all around.
very cool game, well done
The speech-bubble has a lot of potential, and could be extended greatly.
Loved the combat and the horse was brilliant.
Interestingly the arrow keys worked with up being jump, but not double jump.
A very good job gues ;)
Smash, smash, smash THEM ALL!!! XD
We're looking at all the feedback and taking notes on what to improve. We both fell in love with pard while creating the game and it would be a shame to let the adventure end here. :P
Thank you for playing. But thank you most of all for allowing pard into your hearts. :)
I don't usually enjoy wasd+mouse but this is done in such a thoughtful way.
As for the game itself, it got old quite quickly for me. There's something about the passive act of letting enemies impale themselves on your sword that I don't find too exciting.
The use of the theme is 50/50 for me. The combat is minimalistic, indeed; a little too much, maybe, as I already pointed out. But the rest of the game's design is standard platforming fare. Simplistic, you may say, but not minimalistic.
Also, why the choice to use SPACE to jump, instead of 'W'? It seems counter-intuitive to me, and not too comfortable.
All in all, a very nice game with huge potential for a post-compo version that moves away from the theme, that I think doesn't add anything to the game.
Congratulations! :)
Apart from that, I had a lot of fun playing (I finished it eagerly), the level design is very well done and the whole graphic & audio work is fantastic !
Graphics are so lovely!
I'd also like to add that:
There are no combat buttons to attack with, the combat sytem is completely minimalist but creates depth without making it complex.
The artstyle is minimalist, clean, doesn't add anything that is unnescesarry.
We created something original instead of just taking the first google hit, the Mondriaan style and saying: "Wow! Our game is DEFINITELEY minimalist now!"
'completely irrelevant' is hardly the case, I think we did a great job on capturing the theme without sacrificing too much of the gameplay, art or content etc.
I respect all your opinions, but when you have to say "the game doesn't follow the theme." Please do elaborate on why it doesn't.
I can't believe how complete it felt for being created in such a short time!
And I love how you would introduce new controls by having the player tell his horse what he was going to do.
Despite those issues, however, I thought it was a really fun game. With a bit of tweaking and polish, you could definitely turn it into a great little game.
Loved it!
I'm not a huge fan of the idea of controlling the sword with the mouse, it's original but get tedious quickly.
Another thought: if there were a game that controlled the sword similar to this, except that clicking thrusted the sword and allowed for slash attacks (i.e. hold the mouse button while swinging forward) then that would be a very cool game. ;)
Very complete and well-executed game.
- SEPHY (@sephyka)
Sorry _Rillem ! I have overreacted, probably because i was jealous about how your game is great ^' My apologies !
The AI on Pard seems a bit off on the level with the two moving platforms and four pigs, after first killing one of the two to the right pard will always go to the left and get stuck, sometimes falling down the abyss.
Great job guys!
Pig-wizard is driving me nuts, but I just need to hone my horseback sword-fighting skills a bit more and I'm certain i can defeat him and his evil minions.
Serious contender for first place here I'm sure.
This feature was enough to get good rating but beyond that the gameplay is constantly changing and does not get bored. There are a lot new abilities during game (unexpected but awesome).
And stylish graphic. And logic puzzle. And bosses. And humour. The best one.
Not very clear keyboard control, but it is not critical. I willing to buy full version :)
(the double jump works only with "space" and not with arrows)