Outside the Box by GSM Productions
Outside the Box, a short-ish JRPG :)
It waits quite a while before starting the actual game unfortunately, and it is maybe a bit on the harder side of things, but overall it should be playable, and the plot may even be intelligible! Have fun everyone!
Windows build available, but there are a couple of bugs (like WASD not working on the map, use arrow keys!). But normally you should be able to complete the game :)
Note : For Linux users, please avoid special characters in the folder where you decompress the game. There is a strange crash that occurs otherwise :s Sorry...
Item guide :
- Dragon Blood : Revives an ally
- Potion : Restores HPs
- Honey : Restores MPs
- Stone : Increases damages
It waits quite a while before starting the actual game unfortunately, and it is maybe a bit on the harder side of things, but overall it should be playable, and the plot may even be intelligible! Have fun everyone!
Windows build available, but there are a couple of bugs (like WASD not working on the map, use arrow keys!). But normally you should be able to complete the game :)
Note : For Linux users, please avoid special characters in the folder where you decompress the game. There is a strange crash that occurs otherwise :s Sorry...
Item guide :
- Dragon Blood : Revives an ally
- Potion : Restores HPs
- Honey : Restores MPs
- Stone : Increases damages
Ratings
| Coolness | 26% | 1775 |
| Overall(Jam) | 3.24 | 236 |
| Fun(Jam) | 2.81 | 307 |
| Graphics(Jam) | 3.44 | 211 |
| Innovation(Jam) | 2.50 | 409 |
| Theme(Jam) | 3.06 | 355 |
I remember following you during LD24 back in August. :D This time I couldn't follow you 'cause I was busy with my own entry. ;) (Which is unfortunately not finished, but it was fun regardless.)
Too bad you couldn't complete your entry, but assembly? Impressive feat. Will try it and give you some feedback :)
It's a lot of work you got done, though. I never implemented dialogue or towns, and my overworld is a straight line. I liked reading through your dialogue file in the source code.
The story was rather enticing, and reminiscent of Asimov's The Gods Themselves story, which is great because it pulled me along. The combat was good but it was weird to have my position reset after each battle, was that on purpose?
All in all, great work! I would love to see more :)
The main menu thing we never got around to finding out exactly what it was. As for the dialogues, it was supposed to be a bit more spaced out, and there was supposed to be something more to do in the village, but we had to cut corners, same thing for why it crashes when you go back south : it was supposed to be possible, but we couldn't add it in time.
The names were playing on the idea that those guy are indeed almost the same, but with such a short time to get introduced to them all, it didn't quite gel.
For next time, something we definitely will focus on more is thinking about "restarting" right from the start. When we decided to see if we could, for example, restart the fight in case of a game over, the code was already not really thought to do that.
Thanks for all the comments anyway, and for reading the dialogs :D
@Cake & Code : That crash is really showing us we should have put the game into somebody else's hands. We almost never did that, so that bug was known, but we filed it as "detail", whereas it seems to be something people do quite consistently (and is logical, in fact).
Thanks for liking the story, one of us worked almost all weekend on it (writing dialogs, planning "cutscenes", ...), she will be very glad :)
The position reset thing happens randomly, and seems to happen more to some people, without any clear lead as to what in the code causes that. It is a complete mystery to us unfortunately :( But no, it is not intentional...
It was really nice. I loved the story and the art. Too bad there were quite a few bugs though (the crash at the bottom of the map, the random teleportations after a fight). It was pretty difficult too, I stumbled upon a kind of giant stag which bascially killed me with a single hit. :p
I'll try again ater, I'd really love to get to the end of the game.
For some reason, the game crashes after I leave the town. :(
This is the error message I get on the terminal:
pyglet.resource.ResourceNotFoundException: Resource "draw_texture.png" was not found on the path. Ensure that the filename has the correct captialisation.
I'm running the Linux version.
The game looks promising; I like the music and art, and I'm curious of the story. Though the movement is quite inconvenient sometimes: it's hard to aim to the doors to get through them, sometimes it's not entirely clear where am I allowed to go through and where there is a wall blocking my way, and once I got stuck after I came out of a house.
@Rastagong : Thanks for the kind words! You are right, the bugs left in there are pretty severe, and the difficulty having being set by us means it was a bit too hard. I guess that is our main lesson this time : put your game into the hands of others.
@Doublecaster : Thank you, and sorry for that bug, we know it is really annoying.
@MegaBrutal : No problem! A version including that missing file is uploading right now, so if you want you will still be able to play it. And yes the tileset of the village is not really "readable". Hopefully it will be better outside of it XD
Unfortunately, the game seemed to be too buggy to finish. :( It happened quite a lot of times that I got stuck in something - e.g. I was running too fast and rushed into the wall; and I managed to get stuck in Dude's carcass (that was the point where I gave up the game after quite a lot of tries). Also, at first I sucked at battles and got defeated like 4-5 times (don't remember the exact number). And a non-game-breaking bug: I think some dialog lines in the dialog with Dude gets titled to one of our N* guys - not sure, maybe I didn't pay enough attention.
On the other hand:
- I liked the story (though didn't get to the end but it seemed interesting);
- I liked the graphics - e.g. the Deliberately Monochrome color theme and the minimalisticc figures those still had enough character;
- The music fits well with the theme.
- All the above creates a unique feel to the game and it's really great. :)
- Bonus points for listing Lyra in the credits! ;)
Even though I couldn't finish the game now, I may certainly get back to it later. :) (Especially if you provide some bugfixes. :P)