MiniMaul by CloudiestNights
Note: I've uploaded a new build a couple of days ago, but I forgot to update with a new source as well. Now, I've been expanding on the game and don't have the new old source available. So, this source is outdated, and sadly can't be changed.
Update 2: Fixed a glitch where you can fall off the edge and not die. Now when you press Z or X on the main menu it takes you to the game without needing to click "Play."
Update 1: Aaand wow. I have already found a typo I missed that made the game unbeatable. Will update with the correct version shortly.
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MiniMaul is a randomly-generated action platformer. The "random generation" part took a WHOLE lot longer than I thought -I also had no time this weekend- but the game luckily turned into something playable.
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Move with the arrow keys, jump with Z, shoot a shuriken with X. Once you grab your shuriken off a wall, you get your double jump back. You need to run Mario style to the flag at the end of the level.
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I think that, on average, this game took me about 10-12 hours to make. I would like to thank the wonderful creator of the "Sprite Something" app, which I used to make almost all the graphics.
Please comment on what you liked and what needs to be improved! I'm planning on lengthening this out with boss battles, more level segments, and a story.
Note: I did have GameMaker open past 9PM, and I think my habit of using "ctrl-s" before playing changed the date to 9:15PM. I hope that this is alright?
Update 2: Fixed a glitch where you can fall off the edge and not die. Now when you press Z or X on the main menu it takes you to the game without needing to click "Play."
Update 1: Aaand wow. I have already found a typo I missed that made the game unbeatable. Will update with the correct version shortly.
---
MiniMaul is a randomly-generated action platformer. The "random generation" part took a WHOLE lot longer than I thought -I also had no time this weekend- but the game luckily turned into something playable.
---
Move with the arrow keys, jump with Z, shoot a shuriken with X. Once you grab your shuriken off a wall, you get your double jump back. You need to run Mario style to the flag at the end of the level.
---
I think that, on average, this game took me about 10-12 hours to make. I would like to thank the wonderful creator of the "Sprite Something" app, which I used to make almost all the graphics.
Please comment on what you liked and what needs to be improved! I'm planning on lengthening this out with boss battles, more level segments, and a story.
Note: I did have GameMaker open past 9PM, and I think my habit of using "ctrl-s" before playing changed the date to 9:15PM. I hope that this is alright?
| Windows | https://www.dropbox.com/s/wac9b13orr1880l/Minimaul%200.76.exe |
| Source | http://www.mediafire.com/?u7qkjxcqv1d2h62 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20248 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.05 | 690 |
| Fun | 2.79 | 731 |
| Graphics | 3.03 | 554 |
| Humor | 1.85 | 852 |
| Innovation | 2.41 | 1034 |
| Mood | 2.11 | 1169 |
| Theme | 2.68 | 1211 |
But since the game is full keyboard, why do I need my mouse to click on play after each death while I could have used one of the game keys.
I got off work with an hour left to go in the competition, and I didn't have about a third of the content done. I had to do a rush job on the menu, though a simple "Press Z to play" could have worked instead of the mouse...
@Jim Haslett
I'll upload the game to YoYo Games as well and post the link here soon.
Switched over to Dropbox per your request. I've learned something new for July, now!
@Dietrich Epp
My original idea was to remove the need for HUD elements like life and score, but I will think about that for newer versions.
Thanks for all the comments and ideas!