Minima by CagedRat
Blue... does it hate you or love you?
Mouse wheel scrolls if you feel like it, but is not strictly necessary.
If you rate and leave a comment, I'll make a best effort to rate and play your game.
Mouse wheel scrolls if you feel like it, but is not strictly necessary.
If you rate and leave a comment, I'll make a best effort to rate and play your game.
| Play Online [Unity Web Player] | http://www.screaminggoose.com/ludography/minima/ |
| Download [Windows] | http://screaminggoose.com/files/ludography/minima/win32.zip |
| Download [Linux] | http://screaminggoose.com/files/ludography/minima/linux.zip |
| Download [Mac] | http://screaminggoose.com/files/ludography/minima/osx.zip |
| Source | https://github.com/theslate/minima |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=557 |
Ratings
| Coolness | 82% | 2 |
| Overall | 3.29 | 427 |
| Audio | 3.27 | 217 |
| Fun | 2.71 | 807 |
| Graphics | 3.59 | 232 |
| Humor | 2.81 | 230 |
| Innovation | 3.45 | 296 |
| Mood | 3.63 | 97 |
| Theme | 4.10 | 101 |
Now, maybe I'm missing something, but to me the gameplay consisted of be bumping around into invisible walls until I had enough visible to lure the blue block in to get stuck on a corner and then I'd hurry in and touch it. Is there something more to it than that?
If not, then I must say, the gameplay is honestly tedious. If I just missed the point, then please ignore what I'm saying here, but I saw no way of determining where the walls may be, so there was no strategy or challenge involved, just a lot of slow, dull maneuvering as I'd constantly get stuck on walls and have to drag myself around them.
I kept playing because I was curious about the blue square and why it was being so coy. Unfortunately, by the time I got to a level where it started following me, the camera had zoomed out so far from me using my bait-and-switch tactic to catch the blue square, I wasn't even able to read what it was saying, sadly.
Keep the aesthetic and concept and use it for something. Unless you're trying to just make an artistic statement about how walls go up between people who like each other or something, which the gameplay would enforce, the game isn't "fun" in any way that I can see.
Please don't take the criticism harshly. I thought it was very neat!
Skycardboard: boxed in just like in life. amirite?
I took a while to realize what I was actually supposed to do - catch the blue square in the maze that I'd revealed - but once I did it became a fun puzzle game. Couldn't understand what to do after it started following me, though - just wandered around for a couple of minutes and gave up.
Very atmospheric, and I loved the procedural sounds and maze generation!
Still, it's a quirky idea and the style is great, even if the gameplay feels a little frustrating at times!
But if you're intended to just chase after him, the later levels become a headache of bumping into walls and pretty much relying on RNG to let you catch.
Aesthetically very pleasing (while using minimal shapes and a simple pallete, major points on theme), but game play a little lacking.
Still an enjoyable experience, and one of the better games I've played so far.
Oh also the web version wasn't working, something about calling load outside the main thread.
Sorry blue I don't love you that much.
It was a little hard to read the text at the end due to the darkness.
*spoiler alert*
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I'll let you know once I've taken the square home, I'm still searching for the place as I write this.
I really appreciated the way you respected the theme, with originality and simplicity. The minimalist graphism add nonetheless a touch of poetry which gives this game such a peculiar mood.
Also, there's another game entitled "Minima" in this LD26!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21295