Gimme back my keys by raarlac

[raw]
made by raarlac for LD26 (COMPO)
Made with Unity3D, Photoshop, FL Studio and 3DS Max
Enjoy :)

Ratings

Coolness 33% 1659
Overall 3.68 149
Audio 3.35 179
Fun 3.39 224
Graphics 3.92 100
Humor 2.56 348
Innovation 4.12 31
Mood 3.19 309
Theme 3.20 874

Feedback

zerebruin
28. Apr 2013 · 19:08 UTC
Nicely done!
NemoStein
29. Apr 2013 · 04:50 UTC
Cute, but slow and boring. Couldn't find the "Theme" in it...
Thein
29. Apr 2013 · 04:57 UTC
Very cool idea. Some of those levels are super tough!
deige101
29. Apr 2013 · 15:56 UTC
clever! would be cool to adapt into more of a typing education game.
whiteravens
29. Apr 2013 · 16:00 UTC
Wonderful and unique, but the pacing is very slow, so it got boring too early on :(. Still a wonderful entry though!
comrad_gremlin
30. Apr 2013 · 15:58 UTC
Nice! :) The graphics are very clean and the sound is not annoying at all.
cadin
30. Apr 2013 · 16:00 UTC
I like this a lot. It's a neat concept and the level design gets really good after you get into it.

I was really confused at first because of the letter Q. I thought I was supposed to press Q. I think if you used something besides the key cap as the target item it would be a lot less confusing. But maybe that was intentional...
tonic
30. Apr 2013 · 16:00 UTC
I don't understand if the letter shown on the "goal badge" has some significance? Some of the later levels become a bit frustrating. But this is very nice and solid work -- very fresh version of a physics-block-collapsing game!
Zed
30. Apr 2013 · 16:00 UTC
Ahhhh, the music! It's infecting my braaaaaaain!

...Also really cool game.
hardycore
30. Apr 2013 · 16:01 UTC
Very cool. This is an interesting concept, using the keyboard like that! Whole game looks really slick! I'm impressed!
ataxkt
30. Apr 2013 · 16:03 UTC
Good fun, and it looks really polished. Couldn't really find much challenge early on and gave up after a few minutes though.
JustinMullin
30. Apr 2013 · 16:04 UTC
Loved this one, I'm keeping it up here so I can go back to it. Wish I had speakers on this machine, but everything else was very well executed. Kudos!
bastiandantilus
30. Apr 2013 · 16:05 UTC
Music gets pretty annoying after a while... good game, good execution, cute themed puzzles, but sometimes it was just too hard to find the right key to press after the stack had half crumbled, especially with the glass blocks.
billknye
30. Apr 2013 · 16:18 UTC
Pretty fun game overall, it's a bit slow and the last level seems quite a bit harder than the others.
SmilingCat
30. Apr 2013 · 16:35 UTC
Nice, well polished feel, and a unique concept.
MinionStudios
30. Apr 2013 · 17:37 UTC
Man, I love this one! You knocked it out of the Ludum Park! This is one I will be playing long after the compo...
3.14
30. Apr 2013 · 17:39 UTC
This my dear sir, was brilliant. There were not enough games that map your keyboard layout to the game space. You filled that spot. It got me thinking what can be done with this idea. Great job.
Ludipe
30. Apr 2013 · 17:49 UTC
Great game, I saw some screens you posted during the compo and I really wanted to play it.
bytegrove
30. Apr 2013 · 17:56 UTC
Cool idea, nice music and clean design. Pretty challenging as well. Nice work!
Jubjub.
30. Apr 2013 · 18:09 UTC
I love the original gameplay and the smooth graphics, although I would have liked a way to skip the end of the level animation!
Mach60KAS
30. Apr 2013 · 19:17 UTC
I really love the graphics and core gameplay on this. Well done!
YsenGrimm
30. Apr 2013 · 19:44 UTC
Nice graphics :D
ddionisio
01. May 2013 · 03:51 UTC
You got me hooked with the music, so catchy! Lovely graphics, might need to tweak the title to be more legible.

At first I thought the strategy is to just bang my hands on the keyboard, then the later stages proved me wrong! Great take on the physics block style game!
allinlabs
01. May 2013 · 03:58 UTC
Great visual style and nice music !
ecool377
01. May 2013 · 04:14 UTC
Very Cool, would love too see a seaqul
imagnity
01. May 2013 · 04:35 UTC
I so like the design concept. Superb!
qdowngames
01. May 2013 · 05:48 UTC
I have to say, the first things that drew me in were the song and the visuals. Brilliant work!
Zillix
01. May 2013 · 06:49 UTC
really great and intuitive controls. awesome work!
Sebastian
02. May 2013 · 08:26 UTC
Nicely designed.
kyyninen
02. May 2013 · 10:37 UTC
Liked it! Though music shouldn't restart when the level restarts, it becomes annoying in the later, harder levels.
Jiggawatt
02. May 2013 · 11:19 UTC
The premise is a clever take on the theme as it is, but you also explored a lot of interesting possibilities with the level designs. With some above-average visual/audio design thrown in as well, it's a memorable entry overall. Solid 4 stars.
brxtr
02. May 2013 · 23:39 UTC
Very elegantly designed, and the levels are genuinely interesting and fun to solve. The audio is great too, except that the lack of sound effects for blocks hitting the keyboard felt weird.
hughsk
04. May 2013 · 06:23 UTC
A pretty original concept and with a nice difficulty curve :)
martijn
04. May 2013 · 08:48 UTC
Great idea, great graphics
Madball
04. May 2013 · 12:09 UTC
Oh, that's very like a finished game! It's very polished, and there is much level design. I liked the music, too.
pythong
04. May 2013 · 13:09 UTC
idea is great! but you should crosscheck some of your spellings again ;)
SaintHeiser
04. May 2013 · 14:34 UTC
Well done!
Very good and clean concept!
I like your puzzles as your audio =)
Split82
04. May 2013 · 22:45 UTC
I love the graphics.
dragonee
04. May 2013 · 22:50 UTC
Very nice to use whole the keyboard for gameplay. At first using the Q and W in the middle of the keyboard has got me wrong until I learned how to play :)
Dmitrix
05. May 2013 · 02:37 UTC
It looks really awesome.
Colapsydo
06. May 2013 · 07:26 UTC
Both tunes are really nice.
Game concept is interesting, it could be nice to have some feedback regarding the cubes we save, some kind of score or contract to fulfill.
Sylvain.p
15. May 2013 · 16:47 UTC
Nice concept...maybe outside of the theme but great game (and fun music).