Conveyor by multikorv
Got started a bit late (17:00 on saturday) but still managed to keep it simple enough.
Decided beforehand to use Unity for this, basically it's my first completed project with that tool. For music I used Sunvox and for the sound I used Bfxr.
"Graphics" made with Photoshop.
There might still be some glitchy behaviour with the Controls when pressed between obstacles, but I'm pretty satisfied with how they turned out. :)
I had grander plans with the shading and materials but didn't have time for that at all, only got a basic shader up. I guess there are even other tasks with higher prio but some more proper shading would have helped with the aesthetics.
Check out the youtube link (http://youtu.be/8WunmgAVtEc) to se how I play it. If you find any emergent gameplay, please let me know. :)
****
The rules are simple, use UP and RIGHT arrow keys and stay on the platform. The goal is to stay on it for as long as you can.
UP - Jump
RIGHT - Glide right. This will consume boost.
(You cannot jump while you are gliding)
Boost will recharge when you're not gliding, after a short delay.
It can seem a bit hard at first, but give it a couple of tries. It won't take long i promise..unless you get really good at it.
TIP #1: Time your gliding mid jump to precision yourself through holes.
TIP #2: You can still jump from the floor when it falls so don't give up.
TIP #3: Don't get to close to the right edge, it will make it hard to see what's coming next.
****
Decided beforehand to use Unity for this, basically it's my first completed project with that tool. For music I used Sunvox and for the sound I used Bfxr.
"Graphics" made with Photoshop.
There might still be some glitchy behaviour with the Controls when pressed between obstacles, but I'm pretty satisfied with how they turned out. :)
I had grander plans with the shading and materials but didn't have time for that at all, only got a basic shader up. I guess there are even other tasks with higher prio but some more proper shading would have helped with the aesthetics.
Check out the youtube link (http://youtu.be/8WunmgAVtEc) to se how I play it. If you find any emergent gameplay, please let me know. :)
****
The rules are simple, use UP and RIGHT arrow keys and stay on the platform. The goal is to stay on it for as long as you can.
UP - Jump
RIGHT - Glide right. This will consume boost.
(You cannot jump while you are gliding)
Boost will recharge when you're not gliding, after a short delay.
It can seem a bit hard at first, but give it a couple of tries. It won't take long i promise..unless you get really good at it.
TIP #1: Time your gliding mid jump to precision yourself through holes.
TIP #2: You can still jump from the floor when it falls so don't give up.
TIP #3: Don't get to close to the right edge, it will make it hard to see what's coming next.
****
| Web (Unity) | http://bit.ly/16dPkSY |
| Youtube | http://youtu.be/8WunmgAVtEc |
| Source | http://bit.ly/12V8mL4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8028 |
Ratings
| Coolness | 77% | 2 |
| Overall | 2.93 | 812 |
| Audio | 2.05 | 920 |
| Fun | 3.02 | 526 |
| Graphics | 2.56 | 934 |
| Humor | 1.86 | 839 |
| Innovation | 2.77 | 835 |
| Mood | 3.03 | 443 |
| Theme | 3.30 | 790 |
@Yukon Wainczak
The point is to "abort" your jump with a glide in order to get through. :) I will test it though.
Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar?
perhaps a little difficult for me xD