Conveyor by multikorv

[raw]
made by multikorv for LD26 (COMPO)
Got started a bit late (17:00 on saturday) but still managed to keep it simple enough.
Decided beforehand to use Unity for this, basically it's my first completed project with that tool. For music I used Sunvox and for the sound I used Bfxr.
"Graphics" made with Photoshop.

There might still be some glitchy behaviour with the Controls when pressed between obstacles, but I'm pretty satisfied with how they turned out. :)

I had grander plans with the shading and materials but didn't have time for that at all, only got a basic shader up. I guess there are even other tasks with higher prio but some more proper shading would have helped with the aesthetics.

Check out the youtube link (http://youtu.be/8WunmgAVtEc) to se how I play it. If you find any emergent gameplay, please let me know. :)

****

The rules are simple, use UP and RIGHT arrow keys and stay on the platform. The goal is to stay on it for as long as you can.

UP - Jump
RIGHT - Glide right. This will consume boost.
(You cannot jump while you are gliding)

Boost will recharge when you're not gliding, after a short delay.

It can seem a bit hard at first, but give it a couple of tries. It won't take long i promise..unless you get really good at it.

TIP #1: Time your gliding mid jump to precision yourself through holes.
TIP #2: You can still jump from the floor when it falls so don't give up.
TIP #3: Don't get to close to the right edge, it will make it hard to see what's coming next.

****

Ratings

Coolness 77% 2
Overall 2.93 812
Audio 2.05 920
Fun 3.02 526
Graphics 2.56 934
Humor 1.86 839
Innovation 2.77 835
Mood 3.03 443
Theme 3.30 790

Feedback

SirJson
29. Apr 2013 · 19:07 UTC
OK the controls are strange otherwise nice game!
orangepascal
29. Apr 2013 · 19:07 UTC
could do with some more responsive controls
graytest
29. Apr 2013 · 19:09 UTC
Once I learned to use boost it was a lot of fun.
CogComp
29. Apr 2013 · 19:10 UTC
Nice. I liked the difficulty, but the "ball" felt a bit sticky
zerebruin
29. Apr 2013 · 19:11 UTC
Nice game, although I'd say that a slower difficulty curve would be nice. Sometimes there are really hard sections right after the start. But the game is fast and fun and so one tries again a few times. Setting, graphics & music fit well together.
BumpkinRich
29. Apr 2013 · 19:12 UTC
Nice twist on the endless runner. Like the way the world seemed to be collapsing around behind you.
EdoMiyamoto
29. Apr 2013 · 19:13 UTC
A little bit glitchy but still playable !
🎤 multikorv
29. Apr 2013 · 19:49 UTC
Became aware of some control issues, you cannot hold glide on ground and jump at the same time for instance. Controls definitely needs some more tweaking. Thinking more feedback for that as well.
bentog
29. Apr 2013 · 20:35 UTC
I like gliding, and the game is surprisingly addictive. A few improvements (antialiasing, camera follows you if you go too much to the right) would make a great post-compo. The mood is pretty spacey, which is cool, so it is a great game overall :)
naughtyloose
29. Apr 2013 · 22:05 UTC
that was really cool. You should make the camera follow the player or have it look at him to increase playability :)
AlbertoSM
29. Apr 2013 · 22:24 UTC
The physics tend to go all over the place... but the aesthetics are nice.
Yukon Wainczak
29. Apr 2013 · 23:16 UTC
Maybe you could implement the longer you hold down up, the higher you jump. It would make jumping through those low holes a little easier.
🎤 multikorv
30. Apr 2013 · 07:52 UTC
A more dynamic camera would be nice, thought of that at the end and it's on the todo-list for the post-ludum edition. Also nicer shaders graphic fiddlings in general.

@Yukon Wainczak
The point is to "abort" your jump with a glide in order to get through. :) I will test it though.
evilseanbot
30. Apr 2013 · 22:23 UTC
I liked the aesthetics of it a lot.

Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar?
messiano
01. May 2013 · 22:48 UTC
I was very confused by the physics!
TriBeard
01. May 2013 · 23:00 UTC
Cool game, liked the mechanic. I'm not even sure you needed to limit boost.
fussycashew
01. May 2013 · 23:04 UTC
Pretty nice, a bit unnatural control-wise though.
Tom 7
01. May 2013 · 23:07 UTC
I found it difficult mainly because I didn't have much control over my jump (would be nice to do a light tap to jump short obstacles), but I guess maybe that is part of the point. Plays smooth. High score 3382!
🎤 multikorv
01. May 2013 · 23:21 UTC
I have a main idea on how to remap the interaction to a single switch instead of two, but I'm not quite that fix will fit within the rules of change after deadline. :) Have started implementation of changes but won't publish them here until the voting is over.. Wish I did some more playtesting before submitting.
🎤 multikorv
01. May 2013 · 23:21 UTC
..or any, for that matter.
GaTechGrad
01. May 2013 · 23:47 UTC
3362 was my best score
atlantian
02. May 2013 · 10:04 UTC
Enjoyed it, good job. Agree with some of the comments regarding slightly sluggish jumping controls.
TheSarcastic
03. May 2013 · 11:19 UTC
Really nice. Controls could get some improvs. Overall pretty good.
intripoon
03. May 2013 · 11:21 UTC
Haha, behaves odd at times, but still fun!
ramoncb
04. May 2013 · 22:25 UTC
simple but really fun, fit very well with the theme

perhaps a little difficult for me xD
stqn
19. May 2013 · 17:12 UTC
Too bad there's no Linux build. I like the screenshots.
bluescrn
19. May 2013 · 17:31 UTC
The control system was quite nice - but it was pretty hard, and collisions were a bit too 'sticky' - with jump not always responding when you expect. The 'jump->glide' mechanic reminds me a bit of Bombjack, and that was always fun
dx0ne
20. May 2013 · 20:11 UTC
Simple and challenging. Could use little polish on gfx though. After :)
PapaGrimbles
20. May 2013 · 20:13 UTC
Nice twist on the runner. Would be cool if there were an object that were to slow you down a little if you collide with it (not stop completely). It is a little bit of a let down after threading the gaps but knowing you are going to die due to being too far on the right side.