Contact: Lost by William Bundy
It's a top-down adventure shooter. You need Love2d (http://love2d.org/) to play--OR choose the Windows or Linux binaries from the all downloads link. Mac users will have to figure it out themselves, my apologies.
The Original Entry download link is a buggy version of the game. Use the ones in "All Downloads," they get the bugfixes. The original entry is there for historical purposes.
Get updates here: https://github.com/WilliamBundy/contact-lost-ld26 (if I ever become a git wizard.)
How is it minimal? Minimal user interface, minimal sounds, simple graphics. There's barely over 1000 lines of game code in there too.
WASD to move, mouse to look, click to shoot.
Number keys to put items on the ground, to swap items in machines.
Shift+numbers to drop items.
Q to pick up machines.
Up, down arrow keys rotate inventory
Left, right arrow keys scroll through schematics.
At least read the in-game instructions, please?
MANUAL SUPPLIED WITH THE DEVICE:
The second screenshot is the correct teleporter configuration. If you ever get that far in the game (or if it's even possible to get that far in the game) you'll need to know that.
Edit: forgot to take out some debug "features".
Edit: Added bugfixed binary versions for windows and linux. I'm leaving the original (the one I posted before the submission deadline) up for reference.
Edit: added a long tutorial. Hopefully it explains the functioning of the game better than the in-game message. If you need further help, contact me.
Known bugs with original .love:
Can drop empty capsules. Picking them up may cause game crash. --fixed in latest git
Cannot put items in furnace (game-breaking). Comment out lines 287,290 of main.lua to fix --fixed in latest git
Fixed broken schema capsules. (off-by-one error) --fixed in latest git
The Original Entry download link is a buggy version of the game. Use the ones in "All Downloads," they get the bugfixes. The original entry is there for historical purposes.
Get updates here: https://github.com/WilliamBundy/contact-lost-ld26 (if I ever become a git wizard.)
How is it minimal? Minimal user interface, minimal sounds, simple graphics. There's barely over 1000 lines of game code in there too.
WASD to move, mouse to look, click to shoot.
Number keys to put items on the ground, to swap items in machines.
Shift+numbers to drop items.
Q to pick up machines.
Up, down arrow keys rotate inventory
Left, right arrow keys scroll through schematics.
At least read the in-game instructions, please?
MANUAL SUPPLIED WITH THE DEVICE:
The second screenshot is the correct teleporter configuration. If you ever get that far in the game (or if it's even possible to get that far in the game) you'll need to know that.
Edit: forgot to take out some debug "features".
Edit: Added bugfixed binary versions for windows and linux. I'm leaving the original (the one I posted before the submission deadline) up for reference.
Edit: added a long tutorial. Hopefully it explains the functioning of the game better than the in-game message. If you need further help, contact me.
Known bugs with original .love:
Can drop empty capsules. Picking them up may cause game crash. --fixed in latest git
Cannot put items in furnace (game-breaking). Comment out lines 287,290 of main.lua to fix --fixed in latest git
Fixed broken schema capsules. (off-by-one error) --fixed in latest git
| Original Entry (.love) -- Buggy! | https://www.dropbox.com/s/gst5cbn8yfjcddj/ContactLost-ld26-compofix.love |
| All Downloads | https://www.dropbox.com/sh/tz161tk5f8ffb6m/kMY4LQ14-G |
| Text Tutorial/Walkthrough | https://raw.github.com/WilliamBundy/contact-lost-ld26/master/ContactLostTutorial.txt |
| Source | https://github.com/WilliamBundy/contact-lost-ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8500 |
Ratings
| Coolness | 47% | 1316 |
| Overall | 2.52 | 1161 |
| Audio | 2.00 | 931 |
| Fun | 1.93 | 1274 |
| Graphics | 2.15 | 1189 |
| Humor | 1.56 | 1008 |
| Innovation | 2.72 | 867 |
| Mood | 2.06 | 1182 |
| Theme | 2.22 | 1330 |
Love2D games are usually very smooth, I don't know what went wrong here.
The crafting system seems interesting but I had no idea how to use it or if I even should use it until the end. Maybe I could have built a better weapon to beat the green or purple triangles?