Contact: Lost by William Bundy

[raw]
made by William Bundy for LD26 (COMPO)
It's a top-down adventure shooter. You need Love2d (http://love2d.org/) to play--OR choose the Windows or Linux binaries from the all downloads link. Mac users will have to figure it out themselves, my apologies.

The Original Entry download link is a buggy version of the game. Use the ones in "All Downloads," they get the bugfixes. The original entry is there for historical purposes.


Get updates here: https://github.com/WilliamBundy/contact-lost-ld26 (if I ever become a git wizard.)

How is it minimal? Minimal user interface, minimal sounds, simple graphics. There's barely over 1000 lines of game code in there too.

WASD to move, mouse to look, click to shoot.
Number keys to put items on the ground, to swap items in machines.
Shift+numbers to drop items.
Q to pick up machines.
Up, down arrow keys rotate inventory
Left, right arrow keys scroll through schematics.


At least read the in-game instructions, please?

MANUAL SUPPLIED WITH THE DEVICE:
The second screenshot is the correct teleporter configuration. If you ever get that far in the game (or if it's even possible to get that far in the game) you'll need to know that.

Edit: forgot to take out some debug "features".
Edit: Added bugfixed binary versions for windows and linux. I'm leaving the original (the one I posted before the submission deadline) up for reference.
Edit: added a long tutorial. Hopefully it explains the functioning of the game better than the in-game message. If you need further help, contact me.

Known bugs with original .love:
Can drop empty capsules. Picking them up may cause game crash. --fixed in latest git
Cannot put items in furnace (game-breaking). Comment out lines 287,290 of main.lua to fix --fixed in latest git
Fixed broken schema capsules. (off-by-one error) --fixed in latest git

Ratings

Coolness 47% 1316
Overall 2.52 1161
Audio 2.00 931
Fun 1.93 1274
Graphics 2.15 1189
Humor 1.56 1008
Innovation 2.72 867
Mood 2.06 1182
Theme 2.22 1330

Feedback

Merkoth
29. Apr 2013 · 18:25 UTC
Interesting idea, a little hard to figure out. Nice work :)
dick_claus
30. Apr 2013 · 05:00 UTC
cpu usage 100%, really hard to play, but i tried, overall - nice
Dietrich Epp
30. Apr 2013 · 05:10 UTC
Maybe a web page with a quick tutorial would help?
HelkeGames
30. Apr 2013 · 05:34 UTC
Interesting idea, well done ;)
Jed Mayberry
30. Apr 2013 · 05:41 UTC
The enemies are really easy to kite. Maybe if you were developing the game further, you could put together an AI that dodges the bullets that the enemy fires.
cmjd
30. Apr 2013 · 06:43 UTC
A fairly good idea, I kind of wish there was a way to find out what items were in the capsules before picking them up, as I don't know if I walked past anything important, but it was an interesting game regardless. Good job :D
dalbinblue
30. Apr 2013 · 11:43 UTC
Got quite confused on how to build the machine. Also found that I could just outrun the enemies which made the game a lot easier.
billknye
30. Apr 2013 · 21:15 UTC
Gameplay is a bit tedious and unnecessarily long. You spend most of your time fighting even though that doesn't seem like the primary point of the game. I thought the concept was definitely interesting. Could be cleaned up and turned into a very nifty game.
Crazi456
01. May 2013 · 00:08 UTC
Pretty interesting, was a bit confusing at first.
oldtopman
01. May 2013 · 00:17 UTC
Very confusing, but it looks very complex. If only I knew what was going on here...
KilledByAPixel
01. May 2013 · 00:21 UTC
Cool graphics, movement controls feel good, has a lot of potential. It is kind of a lot of instructions to hit the player with right away. I'm not really sure what to do but it seems very complicated, maybe there's some way you could make it more... minimal? For example maybe combine collecting the things with killing enemies by making the enemies drop stuff when they die.
stqn
01. May 2013 · 00:22 UTC
The very short sound loop combined with the low fps (maybe 10 fps) and the eye-hurting grid on the ground made this very hard to bear for me. Also the text at the beginning contains more information than I can assimilate at a time.
Love2D games are usually very smooth, I don't know what went wrong here.
leafo
01. May 2013 · 00:58 UTC
Hmm, I think the crafting idea is a cool one. I would love to see this expanded.
BarrensZeppelin
02. May 2013 · 07:38 UTC
The crafting system was a cool idea, but it needs some refinement. It felt way more clunky than it needed to.
Bernhard
02. May 2013 · 21:03 UTC
I ran until it was purple and then died and the only thing I crafted in my life was a potato /o\
The crafting system seems interesting but I had no idea how to use it or if I even should use it until the end. Maybe I could have built a better weapon to beat the green or purple triangles?
burtlo
07. May 2013 · 19:29 UTC
Had a hard time understanding how to craft items.