BlindSight by silentspartan72

[raw]
made by silentspartan72 for LD26 (JAM)
We are happy to announce our first Ludum Dare entry after a weekend of countless hours spent debugging the scripts!

Instructions:
You find yourself in a pitch black dark maze, with nothing but your flashlight for company. You must find your way out, but something is in the darkness...

Controls: WASD to move & mouse to control flashlight beam.

Ratings

Coolness 45% 1411
Overall(Jam) 3.45 152
Audio(Jam) 3.85 43
Fun(Jam) 3.07 205
Graphics(Jam) 3.04 307
Innovation(Jam) 2.93 283
Mood(Jam) 3.79 43
Theme(Jam) 3.67 133

Feedback

Armix
30. Apr 2013 · 04:42 UTC
I played the game and really tried to compel myself to keep searching a seemingly hopelessly long and linear labyrinth, but I just didn't know if I would find anything, or figure out what I was doing there in the first place. It felt a little dull and aimless... If there is something in the darkness, perhaps make it "tease" the player, providing maybe a sense of horror "stingers", whilst also using it as a device to lead the player in what they think is "the right direction". But I have to say that I did like the foggy effect that is evident in the rays of the torchlight.
eedok
30. Apr 2013 · 05:13 UTC
Incredible mood, great lighting, great audio. I like the enemies in theory but in practice they're just frozen when you can see them? Not that scary, and there does not seem to be enough of them? Maybe cut down the maze size to keep it more interesting.
Alexander
30. Apr 2013 · 05:16 UTC
I agree with Armix. Hard to move forward when it seems so hopeless! Maybe that was the point, but I hate hopelessness!
LizEngland
30. Apr 2013 · 05:50 UTC
"Creepy" wasn't something I was expecting in a Ludum Dare game - nice! It was a bit barren, though - long wide hallways with nothing in them made me a lot more reckless, and started to break the great tension that the game started off with.
Gremlin
30. Apr 2013 · 05:51 UTC
Who knew that a 2D game could be so creepy?
ilovepixel
30. Apr 2013 · 07:01 UTC
I didn't understand much wat I had to do, I was scared. Maybe that was the poin
GertJohnny
30. Apr 2013 · 08:36 UTC
I was looking forward to a good old fashioned monster chase, making sure to check my flank and so on. Once I found an enemy, however, I thrust myself upon him, as it seemed a quicker way of getting out of the maze than finding an exit.
Wiering
30. Apr 2013 · 22:22 UTC
I found a key but nowhere to use it.
Grouflon
30. Apr 2013 · 22:25 UTC
Crazy ambience with almost nothing: that's minimalism! I really enjoyed the experience of playing your game.
The audio is a bit repetitive but the stinger really surprised me on the apparition (I s**t in my pants ;) Many 5 stars for you guys, really god job!
Hawk
01. May 2013 · 18:43 UTC
Hawk log entry #46: "Alright, Jimmy, do you have the final key? The walls aren't helping me, I'm getting real tired of their crap." -Hawk, day 46 of being stuck in a labyrinth of some sorts.

No really, is there a final key? Is this maze at all procedural generated? I've found the gate and have 2 out of 3 keys.

Hawk entry log #47: "Why does this one gate need 3 keys to open it? If Jimmy doesn't help me find this key soon, Imma just sit right here by this my friend gate. Jimmy, if you're reading this, you're welcome to join me." -Hawk, day 47.531445875621588754 of being stuck in a labyrinth of some sorts.
Hawk
01. May 2013 · 18:53 UTC
Hawk log entry #48: "Just met one of Jimmy's clones..."
Squared Muffin
02. May 2013 · 00:03 UTC
Great job on a minimalistic horror game! You actually managed to scare me a couple of times ^^.
But i felt the game needed something to sort-of point me into the right direction, or maybe allow me to see if I'm making progress towards finding a key. Like a heart-beat that could get stronger the closer I was to the key or something.
PhaZ90771
02. May 2013 · 15:20 UTC
Good game. Great mood. There's to much time spent without really making any progress though. I did run into a problem where I got trapped in a dead end, since the creature was blocking the way.
nseward
02. May 2013 · 19:52 UTC
Loved the mode and style.
Boiúna
03. May 2013 · 00:09 UTC
It's a good job for the first Ludum Dare, but i missed some more instructions of direction, like a map or something like this.
Sakuyan
03. May 2013 · 04:31 UTC
Awesome concept, the mood of the game was well captured.
Spiridios
03. May 2013 · 04:58 UTC
Awesome mood and the audio reenforced it so well.
csanyk
18. May 2013 · 21:22 UTC
That thing is creepy!