RedShot by Jellycakes
So this is my game Redshot. I started out wanting to make a challenge game where you could select which small challenge you'd like to take, but that was a bit too ambitious. So I decided to go with a shooter.
I went with the shooter because I thought of my favourite genre, then applied minimalism and subtracted the stuff that didn't matter and left the stuff that did, aka: enemies and shooting.
I haven't tested the Builds that much so if you like you can leave any information about bugs and things.
Also be wary of the source. The unity project is full of things that aren't used so don't be too confused if you go looking in there.
Thanks for playing!
I went with the shooter because I thought of my favourite genre, then applied minimalism and subtracted the stuff that didn't matter and left the stuff that did, aka: enemies and shooting.
I haven't tested the Builds that much so if you like you can leave any information about bugs and things.
Also be wary of the source. The unity project is full of things that aren't used so don't be too confused if you go looking in there.
Thanks for playing!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.94 | 800 |
| Audio | 2.31 | 781 |
| Fun | 2.89 | 643 |
| Graphics | 2.96 | 607 |
| Humor | 1.83 | 863 |
| Innovation | 2.23 | 1129 |
| Mood | 2.66 | 782 |
| Theme | 3.06 | 984 |
The idea of an arena shooter is pretty cool. Those guys are creepy as when they just appear on you. Nice minimalistic shooter.
The beginning scares the hell out of me!!
Great little game, could've maybe used some sort of soundtrack.
ANyway everything went great :D
Entertaining anyway. GJ!
I like it.
You said you removed all elements of an FPS to fit to the theme, but by doing so you removed most of the fun. Next time consider adding some kind of twist, for example, removing parts of the body of the enemies by shooting them, which would fit the theme pretty well.
I almost lost at the third level!
Keep it up
Nice job!
I don't mind the fact that you have to play several rounds, I do mind the fact that all the rounds are pretty much the same (there may have been slightly more enemies in later rounds? I'm not quite sure.)
The aesthetics, environment and 'menu' are all really cool though, so good job on that.
- Mouse sensitivity is a bit high. Might be due to my disabled mouse acceleration? Guess not, others have noted the same thing.
- This laser shoot sound effect hurts my ears.
- I like these screen transitions.
- Player: 0; enemy: 2. How does this work, exactly? Ah, there's a timer.
- Gah, web player decided to not capture my cursor.
- I lost. Replaying. It captured my cursor this time.
- These guys keep sneaking up on me!
- Good, they spawn in all corners. No camping for player.
- I've got a strategy now. Constantly rotate until you find an enemy, then charge at it until it dies. Rotate quickly and repeat.
- I won. 3/1.
- I like the idea here. Challenging due to spawns and limited play zone.
Things I would change:
- The laser sound effect. It hurts.
- Make the enemies more menacing.
I like the whole concept of isolating the place with walls to give the sensation of being in another room ,nicely done.
It's funny but a little bit hard inmo
Missed the start mention on the button, though... hehe
I liked that you remembered to check the mouse stuck to the middle of the screen... lot of fellows forget that and it's a mess to play right. ;)
Some accuracy feedback along with the number of shots would have been appreciated as well. Nice work!
It is very fun to strafe around and kill the crescent mob that is after you! Congrats!
What I liked: The way the room exploded outward!
What I didn't like: When the enemies spawned on top of me!
Thanks so much for playing my entry on your livestream, it was super cool!