Context is Everything by mattperrin

[raw]
made by mattperrin for LD26 (COMPO)
Context Is Everything is my thoughts on how "Minimalism" or abstracting away from actual context can be destructive towards personal freedoms. I was able to finish three games themed on this idea, with a central "Stage Select" hub world presenting a image that shows a context that could be applied to them once they are completed. You simply need to use WASD or the arrow keys to navigate the scenes and eliminate "enemies" when necessary.

I built everything in Unity and used Paint.Net for the graphics. I left sound out intentionally because I wanted the game experience to be abstracted into those final "Goal" images.

Ratings

Coolness 44% 1471
Overall 2.64 1085
Fun 2.30 1111
Graphics 2.03 1255
Innovation 2.91 728
Mood 2.92 523
Theme 3.30 790

Feedback

empireindustries
29. Apr 2013 · 21:16 UTC
Very creative, but I had a hard time controlling it.
Switchbreak
01. May 2013 · 01:56 UTC
Hey, really interesting! I like the idea of abstracting away context as a form of aggression/control. The scaling on the images is a bit weird and the controls are pretty floaty, but I guess that stuff isn't really the point here. Good job!
basspenguin
01. May 2013 · 02:54 UTC
Powerful.
Grouflon
02. May 2013 · 02:16 UTC
Not a bad game, pretty simple to figure out what's going (not obvious at first look with those crazy graphics). Pretty fun to play. Congrats!
whilefun
02. May 2013 · 02:35 UTC
I thought this was meaningful, and interesting. I think some movement/AI bugs kept it from being really good. Interesting choice above omitting sound. I think it made the resulting "win" conditions more potent. Good job :)
KilledByAPixel
02. May 2013 · 03:19 UTC
Really cool concept and interesting interpretation of the theme!
zatyka
02. May 2013 · 03:21 UTC
The controls felt a bit off. I actually enjoyed the graphics... probably because you so often have to figure out what is a good floor, or what is a bad enemy. I hope you keep working on it!
frankbsad
02. May 2013 · 10:10 UTC
It was pretty fun, the controls on the platforming stange were kinda wonky but I enjoyed trying to figure out the goal of each stage.
messiano
05. May 2013 · 04:43 UTC
I liked it, controls didn't felt great but it was surprising, so it was rewarding to play it until the end. Space invaders was a nice twist!
ronsho
10. May 2013 · 01:49 UTC
Enjoyed the style and the fact that it started to go beyond the platformer theme by juxtaposing the photos. I think that could be expanded on a bit. Reminded me a little of http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4263 ... just the word thing, obviously different content.
bentog
10. May 2013 · 23:26 UTC
Fun, but a little confusing and hard to controll. Graphics were weird-scaled, but I like the self-description idea.
braneof
19. May 2013 · 19:38 UTC
Nice, interesting, I like the idea of the same gameplay with a different context. I also like your "death" bullets.