Root Route! by netpro2k
We chose to incorporate minimalism via our control scheme.. Its 1 button!
Press space to split your root. Try to collect all 3 nutrients while making your way down to the water table in 10 different levels!
Press space to split your root. Try to collect all 3 nutrients while making your way down to the water table in 10 different levels!
| Web | http://sol3e.com/LD26/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21183 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.84 | 40 |
| Audio(Jam) | 3.39 | 136 |
| Fun(Jam) | 3.63 | 46 |
| Graphics(Jam) | 3.61 | 179 |
| Humor(Jam) | 2.48 | 191 |
| Innovation(Jam) | 4.18 | 8 |
| Mood(Jam) | 3.53 | 104 |
| Theme(Jam) | 3.66 | 137 |
I feel like the game could be sped up though, I stopped playing after the 5th level because it felt too slow.
There are just a few polishing touches needed for this to be almost perfect:
1. The root growing graphics should be smoother and make the location of the root more obvious. While playing, the split point becomes ingrained in the player, but I had to look at the root out of the corner of my eye because the twisting was actually uncomfortable to watch. By the time I finished the game, it took me a few seconds before I stopped having the impression that the game player was rippling.
2. The cool-down time for splitting needs to be made more obvious, or removed. Every time I tapped the spacebar and nothing happened, I felt that the game had unpleasantly ripped control away from me.
3. The level layout needs to be apparent at the start. Angry Birds does this very well with a panning animation. I think that would work well here, too.
In all other respects, a truly phenomenal entry that could easily become a more fully-featured game.
//Udrian
Still, some points could be improved. I'll just quote Julian Ceipek who nailed it :
"1. The root growing graphics should be smoother and make the location of the root more obvious. While playing, the split point becomes ingrained in the player, but I had to look at the root out of the corner of my eye because the twisting was actually uncomfortable to watch. By the time I finished the game, it took me a few seconds before I stopped having the impression that the game player was rippling.
2. The cool-down time for splitting needs to be made more obvious, or removed. Every time I tapped the spacebar and nothing happened, I felt that the game had unpleasantly ripped control away from me.
3. The level layout needs to be apparent at the start. Angry Birds does this very well with a panning animation. I think that would work well here, too. "
Also, I still think the difficulty curve may be a bit high and more variety wouldn't hurt : maybe for a full released version I hope you WILL do someday !! :)
I saw thsi game in a video and reminded me of my game because it is about growing plants but I was pleasantly surprised with this game (this game plays very good I mean)
Great!