Maximus Minimalist by Alexander

[raw]
made by Alexander for LD26 (COMPO)
Gladiator fan fic. Because Maximus was not a Minimalist.

Ratings

Coolness 87% 2
Overall 2.38 1234
Audio 2.45 703
Fun 2.34 1094
Graphics 1.93 1284
Humor 2.97 184
Innovation 3.07 599
Mood 2.24 1113
Theme 2.54 1264

Feedback

sP0CkEr2
30. Apr 2013 · 05:13 UTC
well -- you get extra points from me for using maximus in the title -- too frustrating trying to get to the top -- killing the tiger was fun too -- nice effort
Dietrich Epp
30. Apr 2013 · 05:19 UTC
I keep getting stuck under blocks. What do the tigers do?
billknye
30. Apr 2013 · 05:25 UTC
Interesting concept, a bit frustrating trying to play tetris with not-great feeling interactions. Thought the tiger jumping was pretty hilarious though.
Spiridios
30. Apr 2013 · 05:25 UTC
This was interesting....
nintendoeats
30. Apr 2013 · 05:45 UTC
That's a pretty cool game concept. The ledge-grabbing mechanic is actually a certain degree of genius. I also quite like the music. And yes, the tiger is hilarious.

Weirdly, I can't actually think of anything bad to say about it. I guess you should with the LD.
TehSkull
30. Apr 2013 · 05:46 UTC
That tiger kept things interesting. He was easy to shut down after a while. Only took me 2 tries to win. Not bad. Doesn't fit the theme in anything but name, to me.
Jed Mayberry
30. Apr 2013 · 05:48 UTC
the collision seems a bit odd
cmjd
30. Apr 2013 · 05:58 UTC
Fairly interesting, but it was a shame that it wasn't too stable. I had it crash when I got stuck inside pieces and after I got to the end and killed the boss. But setting it to run in windows XP compatibility mode seemed to help (running Windows 8 x64). There were definitely some cool ideas in there though :)
PsenFilip
30. Apr 2013 · 14:32 UTC
The main concept is good, yet a bit off the theme.
The controls feel a bit weird at times and the collision response on the blocks is awkward. I don't really get what the tiger does.
argo15
01. May 2013 · 01:35 UTC
That was hilarious to me. Cool idea too.
lekochen
01. May 2013 · 02:18 UTC
Gladiator, Tetris & tiger, what can I ask for?
Galvesmash
01. May 2013 · 02:27 UTC
Great Game man! Lovely tiger keeps attacking me while I try to put an end to Maximus head! D:
qdowngames
01. May 2013 · 04:04 UTC
Woah alright - liking the music! Weird how I just get stuck under blocks, but I enjoyed it, nice work!
caranha
01. May 2013 · 14:35 UTC
The idea of climbing a stream of falling Tetris blocks was pretty good. If that was all that the game was about, I would give it much more marks.

Regardless of the theme, this is an example case where putting a lid on your source of ideas, and working with what you already got makes things much better.

The tiger (while hilarious) distracted a lot from the main idea (climb tetris), and makes the game looks poorer - the semi-realistic sprites also don't help much.

I think if you remade it as a very minimalistic (ha!) game about an abstract hero climbing down a tetris wall, it would have been superb.

Congratulations on the idea, anyway, and see you next LD!
free_napalm
01. May 2013 · 19:30 UTC
Nice mechanic, but it's not coherent at all with the setting. This combination makes it pretty funny though.
Jiggawatt
01. May 2013 · 19:51 UTC
Because of this game, I made a boo-boo.

***END TRANSMISSION***
Jiggawatt
01. May 2013 · 19:52 UTC
No but really, this has some clever things, like playing Tetris from inside the game and the ledge-grabbing. Not sure if genius or madman.
TenTonToon
02. May 2013 · 04:50 UTC
That's kind of a bizarre game, indeed, but with some nice ideas worth exploring further. I like the idea of this kind of inverse-Tetris mechanic, and I think the tiger keeps things interesting by pushing you around in what would otherwise have been a pretty easy game.

On the other hand, I don't feel this game fits the theme that well. Having simplistic sprites that do not match the rest of the game, or nothing but a plain colored background, along with the plain ugly head that floats around makes it look underdeveloped, not minimalistic.
The poor implementation doesn't help on that front, either.

All in all, I think there's enough potential on the main idea to keep on working on this game beyond the constraints of the LD.

Congratulations! :)
Ryusui
02. May 2013 · 05:07 UTC
I love the overall gameplay concept - climbing a growing Tetris sculpture which you can reshape to an extent. It's well worth polishing into a full game.
davidpeter
03. May 2013 · 00:30 UTC
Weird game - perhaps I just don't get it. That's ok, I completed it, at least :)
whilefun
03. May 2013 · 01:34 UTC
Hah, hilarious idea! I found it hard to play (got stuck under blocks), but it was original...and funny :)
Dark Acre Jack
03. May 2013 · 14:55 UTC
Neat mash-up, could benefit from tuning but good concept.
TheFudster
04. May 2013 · 02:35 UTC
Very interesting idea. I got buried by the blocks pretty quickly though XD
lightnarcissus
05. May 2013 · 03:14 UTC
Interesting concept although I didn't find it fun to play, I can still appreciate the idea behind it
HelkeGames
18. May 2013 · 19:26 UTC
Nice game!
KunoNoOni
20. May 2013 · 01:23 UTC
I found the game to be good... unusual... very unusual... but good :)