Maximus Minimalist by Alexander
Gladiator fan fic. Because Maximus was not a Minimalist.
Ratings
| Coolness | 87% | 2 |
| Overall | 2.38 | 1234 |
| Audio | 2.45 | 703 |
| Fun | 2.34 | 1094 |
| Graphics | 1.93 | 1284 |
| Humor | 2.97 | 184 |
| Innovation | 3.07 | 599 |
| Mood | 2.24 | 1113 |
| Theme | 2.54 | 1264 |
Weirdly, I can't actually think of anything bad to say about it. I guess you should with the LD.
The controls feel a bit weird at times and the collision response on the blocks is awkward. I don't really get what the tiger does.
Regardless of the theme, this is an example case where putting a lid on your source of ideas, and working with what you already got makes things much better.
The tiger (while hilarious) distracted a lot from the main idea (climb tetris), and makes the game looks poorer - the semi-realistic sprites also don't help much.
I think if you remade it as a very minimalistic (ha!) game about an abstract hero climbing down a tetris wall, it would have been superb.
Congratulations on the idea, anyway, and see you next LD!
***END TRANSMISSION***
On the other hand, I don't feel this game fits the theme that well. Having simplistic sprites that do not match the rest of the game, or nothing but a plain colored background, along with the plain ugly head that floats around makes it look underdeveloped, not minimalistic.
The poor implementation doesn't help on that front, either.
All in all, I think there's enough potential on the main idea to keep on working on this game beyond the constraints of the LD.
Congratulations! :)