{"author_link":"\/author\/ddionisio\/","author_name":"ddionisio","author_uid":"17724","comments":[{"author_name":"ddionisio","author_uid":"17724","time":"Apr 29, 2013 @ 1:15am","epoch":1367197800,"text":"There might be an issue with music not playing the first time around...if it doesn't and the music is 'enabled' try refreshing the page...really odd."},{"author_name":"Selliato","author_uid":"3384","time":"Apr 29, 2013 @ 10:01am","epoch":1367229360,"text":"A great and original game. Good job !"},{"author_name":"Oye Beto","author_uid":"7933","time":"Apr 29, 2013 @ 8:03pm","epoch":1367265480,"text":"It's very complete and entertaining, I got to the claw level.\r<br\/>I liked the hp being represented graphically and the visuals in general.\r<br\/>\r<br\/>btw, I'm a new programmer in Xibalba :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Apr 29, 2013 @ 10:06pm","epoch":1367272860,"text":"The visual work here is amazing. Only one &quot;life&quot; then restart? Hardcore."},{"author_name":"quill18","author_uid":"7862","time":"Apr 29, 2013 @ 10:08pm","epoch":1367272980,"text":"Beautiful concept, beautiful execution.  I can't believe this is a compo and not a jam.\r<br\/>\r<br\/>Simply stunning."},{"author_name":"Split82","author_uid":"15279","time":"Apr 29, 2013 @ 10:09pm","epoch":1367273040,"text":"Perfect mood :)"},{"author_name":"ataxkt","author_uid":"14547","time":"Apr 29, 2013 @ 10:12pm","epoch":1367273220,"text":"Really nice mood! I feel the only place that was let down was the audio. Otherwise, lush!"},{"author_name":"eteeski","author_uid":"22130","time":"Apr 29, 2013 @ 10:17pm","epoch":1367273520,"text":"I really liked this. I really like the pixelization for health. Dodging everything was also fun. i like the enemies flocking at you and the moving obstacles. the only part i didn't like what trying to find my way. i got lost a lot. other than that, good game :)"},{"author_name":"theomnis","author_uid":"15860","time":"Apr 29, 2013 @ 10:17pm","epoch":1367273520,"text":"Best looking game I've played so far!"},{"author_name":"thatwhichis","author_uid":"23194","time":"Apr 29, 2013 @ 11:05pm","epoch":1367276400,"text":"I can't decide what it says about me as a player that the first thing I really want to comment is I like the way you visually handle death. \r<br\/>\r<br\/>I mean, not that I died or anything. &lt;-- HARDCORE!!1"},{"author_name":"ChuiGum","author_uid":"22408","time":"Apr 29, 2013 @ 11:08pm","epoch":1367276580,"text":"Love the Graphics, nice game."},{"author_name":"Prelucid","author_uid":"17759","time":"Apr 29, 2013 @ 11:49pm","epoch":1367279040,"text":"SO cool, those effects. Game is simple but I bet it wasn't simple making it hahaha"},{"author_name":"minibutmany","author_uid":"22427","time":"Apr 30, 2013 @ 1:45am","epoch":1367286000,"text":"The graphics were really stunning, but I found it was a little difficult and I didn't understand what the space bar was doing besides make me glow and a little zing noise? Mechanics and everything where really smooth and clean. Good job."},{"author_name":"jackspinoza","author_uid":"19353","time":"Apr 30, 2013 @ 1:46am","epoch":1367286060,"text":"pretty incredible work for two days, good going. I mean, it looks fantastic, even the way the shapes move and form. loved it but got a bit stuck on the claw."},{"author_name":"richtx","author_uid":"14045","time":"Apr 30, 2013 @ 3:45am","epoch":1367293200,"text":"Really liked the tone of the game. Audio was fantastic. Gameing value a bit low."},{"author_name":"BahamutZaero","author_uid":"20151","time":"Apr 30, 2013 @ 3:48am","epoch":1367293380,"text":"Well polished and a great use of the theme!"},{"author_name":"ddionisio","author_uid":"17724","time":"Apr 30, 2013 @ 4:25am","epoch":1367295600,"text":"Thanks for the comments so far!\r<br\/>\r<br\/>@Dark Acre Jack The game at least saves your progress...so once you finish a room, you don't have to go back there.\r<br\/>\r<br\/>@minibutmany The spacebar repels enemies away and gives you a small push towards your moving direction (I probably need to strengthen it to give it a more impact)."},{"author_name":"GaTechGrad","author_uid":"19778","time":"Apr 30, 2013 @ 4:57am","epoch":1367297520,"text":"Nice, I liked how damage taken is represented by the pixelization of the graphics."},{"author_name":"SonnyBone","author_uid":"1365","time":"Apr 30, 2013 @ 6:34am","epoch":1367303340,"text":"OOOOOOOOOOOOOOOOOOOOOOOOOOH! Awesome! I love the pixelation to show damage. The overal visual style here is wonderful. Nice use of theme, and that flower with the leaves and vines... ugh so good."},{"author_name":"Travis Irby","author_uid":"22035","time":"Apr 30, 2013 @ 7:16am","epoch":1367305860,"text":"Hey thanks for checking out my game! Woww this is very impressive. Love the look and game mechanisms. Mind if I ask what shaders you are using to get that pixelated look? Very cool."},{"author_name":"Travis Irby","author_uid":"22035","time":"Apr 30, 2013 @ 7:17am","epoch":1367305920,"text":"Oh almost forget... 2 thumbs up on the music"},{"author_name":"wallmasterr","author_uid":"18865","time":"Apr 30, 2013 @ 8:17am","epoch":1367309520,"text":"realy liked the rendering , looks alsmost like a pree renderd pc cutscene from the 90s, and the pixelated filter is awesome.  Music suits realy well and realy gives a great overall mood."},{"author_name":"allinlabs","author_uid":"2908","time":"Apr 30, 2013 @ 2:29pm","epoch":1367331840,"text":"That was sweet and beautiful :') Simple gameplay but very enjoyable, I love the FX you put in it. Very moody and atmospheric. Great entry !"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Apr 30, 2013 @ 3:42pm","epoch":1367336220,"text":"Nice, great mood in this game, the graphics and music were great.\r<br\/>\r<br\/>You could have explained the controls and mechanics somewhere, even if just on this page. I only found out the game blurring as I took damage when that darn claw destroyed me."},{"author_name":"ddionisio","author_uid":"17724","time":"Apr 30, 2013 @ 7:13pm","epoch":1367348880,"text":"@Travis Irby I added the shaders link, I put it in the description.\r<br\/>\r<br\/>@AdventureIslands There's a description now. Sorry!"},{"author_name":"Colapsydo","author_uid":"3984","time":"Apr 30, 2013 @ 7:49pm","epoch":1367351040,"text":"Beautiful game on all artistic point of view.\r<br\/>The pixelization effect is really nice."},{"author_name":"lucasncv","author_uid":"10289","time":"Apr 30, 2013 @ 8:05pm","epoch":1367352000,"text":"Very nice game! I particularly liked the way you present the Music and Sound controls to the player :)"},{"author_name":"CMaster","author_uid":"10609","time":"Apr 30, 2013 @ 8:07pm","epoch":1367352120,"text":"Nice music.\r<br\/>Really quite a lot of content there for the size as well.\r<br\/>\r<br\/>Got fed up of going back to the start on failure though, especially as once you'd taken a few hits it got a lot harder to see. Regenerating health may actually have been nice."},{"author_name":"ddionisio","author_uid":"17724","time":"Apr 30, 2013 @ 9:14pm","epoch":1367356140,"text":"@CMaster You're right, it's better to return to the last level after death.  Also, the regen is actually there, you just have to keep moving.  I made a tweak so that you regen faster while idle.\r<br\/>\r<br\/>Also, boost is a little better.\r<br\/>\r<br\/>Those are now in the game, makes for a better experience.\r<br\/>\r<br\/>Thanks for the feedback guys!"},{"author_name":"QXD-me","author_uid":"8819","time":"Apr 30, 2013 @ 9:42pm","epoch":1367357820,"text":"This was really good. I especially liked the atmosphere of it. My only criticism would be that I found the audio a little annoying, not a huge problem.\r<br\/>\r<br\/>Also, you shouldn't really be tweaking gameplay after the deadline, we're supposed to judge what was done in the 48hrs so that stuff should go into a post-compo version instead."},{"author_name":"wonderwhy-er","author_uid":"232","time":"Apr 30, 2013 @ 9:45pm","epoch":1367358000,"text":"Really like the graphics man.\r<br\/>Curious game."},{"author_name":"Travis Irby","author_uid":"22035","time":"Apr 30, 2013 @ 10:47pm","epoch":1367361720,"text":"Sweet thanks for sharing the shaders! I havent gotten into shaders at all yet, but really want to so I can pull off stuff like this :)"},{"author_name":"ddionisio","author_uid":"17724","time":"May 1, 2013 @ 3:24am","epoch":1367378340,"text":"@QXD-me I was thinking about it...since it is still beatable in the original form, I decided to put the original version."},{"author_name":"GranaDa","author_uid":"11561","time":"May 1, 2013 @ 1:23pm","epoch":1367414280,"text":"Nice mood and well balanced difficult."},{"author_name":"orange08","author_uid":"4109","time":"May 1, 2013 @ 1:44pm","epoch":1367415540,"text":"Very nice. I tend to prefer games that have an easily recognizable goal, but nonetheless this was very fun to play. Great job with all the effects and stuff! :D"},{"author_name":"Zener","author_uid":"12819","time":"May 1, 2013 @ 2:42pm","epoch":1367419020,"text":"Very good game, it's fun and music fits very well! I like how it tells the users the health of the dot."},{"author_name":"GreenPixelDev","author_uid":"19538","time":"May 1, 2013 @ 2:56pm","epoch":1367419860,"text":"Very cool concept! The graphics, sounds, and gameplay all fit the mood perfectly :D Nice touch putting the settings in-game!"},{"author_name":"Mesene","author_uid":"6870","time":"May 1, 2013 @ 3:29pm","epoch":1367421840,"text":"Nice entry!\r<br\/>I enjoyed the atmosphere you managed to create. You have improved a lot from last LD congrats!"},{"author_name":"DustyStylus","author_uid":"15902","time":"May 2, 2013 @ 9:45am","epoch":1367487600,"text":"ooOOooh, swarm behaviours, lovely! :) I like the graphical effect as well (posterization, is it?). I'm going to have a sneaky peak at the code for this one!"},{"author_name":"PsenFilip","author_uid":"20764","time":"May 3, 2013 @ 12:40am","epoch":1367541300,"text":"I did not manage to play lots of levels because it was pretty hard to my current brain state.\r<br\/>\r<br\/>So, into the game:\r<br\/>Nice take on ingame interactive options and a free space to learn the controls. Also the player damage status thing was creative.\r<br\/>\r<br\/>It's a good take on the art but I think the generated light looks odd. Not a big deal. I get your restricted palette style on there. Also, interesting stack of screen space effects.\r<br\/>\r<br\/>Music is good and overall aesthetics\/design is also on par supporting the core concept."},{"author_name":"Jan Marcano","author_uid":"13980","time":"May 3, 2013 @ 4:00am","epoch":1367553300,"text":"Really awesome game man! The idea was really distinct.\r<br\/>\r<br\/>I couldn't beat it, but I had some good fun with it! Loved the graphics and the music\/sound effects.\r<br\/>\r<br\/>Nice work"},{"author_name":"patrickward","author_uid":"22335","time":"May 5, 2013 @ 11:54am","epoch":1367754540,"text":"This was a clever game. I particularly liked how the screen became more pixelated as you lost health. Visually stunning and the game play was fluid but challenging."},{"author_name":"shaneshanekavanagh","author_uid":"19140","time":"May 5, 2013 @ 12:31pm","epoch":1367756760,"text":"Inspiring stuff here man, cheers! Gonna delv into the source, I'm facinated by the lighting effects and could use them on another project. What type of shaders did you use?"},{"author_name":"DST","author_uid":"18478","time":"May 6, 2013 @ 11:04am","epoch":1367837940,"text":"Hi there, and thank you for telling me my link was not working! :)\r<br\/>\r<br\/>You've got a beautiful game there! Very sweet use of effects! And a solid game mechanic."},{"author_name":"Mark Hildreth","author_uid":"13982","time":"May 6, 2013 @ 11:55pm","epoch":1367884200,"text":"Was unable to run Linux build:\r<br\/>\r<br\/>mark@gobo:~\/Downloads$ .\/dotLife.x86_64\r<br\/>Set current directory to \/home\/mark\/Downloads\r<br\/>Found path: \/home\/mark\/Downloads\/dotLife.x86_64\r<br\/>There is no data folder"},{"author_name":"ddionisio","author_uid":"17724","time":"May 10, 2013 @ 6:50am","epoch":1368168300,"text":"@Mark Hildreth, did it extract with an actual folder? There should be a 'dotLife_Data' folder. TBH, I don't have a Linux  environment ready...I just recalled that UnityWeb doesn't support Linux yet so I built a stand-alone for Linux. It's not tested, I guess till now...Gonna try it out on my gimp laptop that has linux on it."},{"author_name":"ethankennerly","author_uid":"3040","time":"May 12, 2013 @ 4:33pm","epoch":1368376080,"text":"The curved flowers lured me and the music enchanted me.  If you continue to develop this, I lost interest while navigating the moving parts of the maze.  The avatar has a bit of impulse to it, so it may drift into a wall, and the walls seemed to be disarranged, so I was not clear what technique or skill I was training."},{"author_name":"Xanjos","author_uid":"21201","time":"May 12, 2013 @ 5:06pm","epoch":1368378060,"text":"The pixelisation mechanic was pretty cool."},{"author_name":"Orni","author_uid":"10771","time":"May 12, 2013 @ 7:12pm","epoch":1368385620,"text":"I simply loved it - great game!"},{"author_name":"mildmojo","author_uid":"6748","time":"May 12, 2013 @ 9:09pm","epoch":1368392640,"text":"I played the Linux version. Good controls, nice flower art, felt a bit like the PC\/XBLIG shooter Compromised with the exploration and flocking enemies. The sound effects and pixelation to represent damage worked well. At some point I guess I explored everything and ran out of things to do.\r<br\/>\r<br\/>Just two things: it'd be great to have a key to quit (like Esc), and please use a more standard archive format like zip instead of RAR."},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 13, 2013 @ 9:51pm","epoch":1368481560,"text":"Very nice graphics (and effects) and music. Good atmosphere."},{"author_name":"Catman","author_uid":"11589","time":"May 14, 2013 @ 7:35am","epoch":1368516600,"text":"Awesome style, made with so little... good job!"}],"images":["ld26\/17724-7ae21c5afde8dcec72a53005fdd65be8.jpg","ld26\/17724-585c243b51fdbdba6cfae4236af11de6.jpg","ld26\/17724-50ed0d31eb7aac0576b1fa3ac036db47.jpg"],"links":[{"url":"http:\/\/www.renegadeware.com\/web_games\/dotLife\/","text":"Web (Unity)"},{"url":"http:\/\/gamejolt.com\/games\/adventure\/dotadventure\/14302\/","text":"Post-Compo (Unity)"},{"url":"http:\/\/www.renegadeware.com\/download\/dotLifeDistributeLinux.rar","text":"Linux"},{"url":"https:\/\/github.com\/ddionisio\/MateImageEffects","text":"FXs"},{"url":"https:\/\/github.com\/ddionisio\/ludum-dare-26","text":"Source"}],"metadata":{"g_key":"25210","g_author":"17724","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25240","g_title":"dotLife","g_status":"UCHK1","g_place":"114","g_commentcount":"52","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17724-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17724-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17724-shot2.png-eq-900-500.jpg"],"text":"Note: \r\n\r\nAction allows you to: Repels little moving things and gives you a small boost while you are moving.  And sparkles.\r\n\r\nAfter you enter the world, anything that touches you can kill you! So watch out! You'll know it's bad when you hear a 'tug' sound and the screen blurs!\r\n\r\nOnce you finish a level, it is persisted. So when you die you don't have to play it again.  I don't have a reset save data implemented...\r\n\r\nPost-Compo Fixes:\r\nYou now return to the last level you died after game over.\r\nBetter boosting action.\r\n\r\nFor those curious, the post-screen effects are as follows:\r\n\r\nBloom - Unity provided effect.\r\nQuantize - This is the one that reduces the colors on screen, I set it to 8 colors.\r\nTiling - This is the blurring when you get hurt.\r\nNoise Effect - Unity provided effect. I only used it in the gameover and win screen.\r\n\r\nCode for both Quantize and Tiling can be found in the FXs link","title":"dotLife"}