Atrakt 4096 by foumart

[raw]
made by foumart for LD26 (COMPO)
Atrakt 4096 is minimalistic mixture between Sci-Fi action and a sliding puzzle.

Vanquish all alien spawns in this level based game, involving not only exploring and fighting, but planning and strategy as well.

This is the second post-compo build. The game now has better AI thought still incomplete. The UI was improved and additional sound effects ware added. Some of the annoying bugs around the explosives and the enemy lair are still around and ofcourse I introduced alot more new to the table :D Enemies still aren't pathfinding but I'm considering it as unneeded .. and there is only one new level. I'll talk about minimalism of my level design latter in a postmortem.

You can check my original submission through the source download link or by downloading windows executable.

Controls:
ARROW KEYS - movement;
SPACE(press) - switch units;

Action:
SPACE(hold) - activate EMP shockwave (Green Player); confuses the enemy with Nighmare ability (Blue Player)
SPACE(hold and release early) - looks around (Green Player); activate Invisibility (Blue Player)

R - restart level.
P - pause game.

Story: Atrakt 4096 is the name of a spacecraft sent on a resque mission for the disconnected off comunication human collony on Mars. In the interstellar voyage back to Earth the ship appeared invaded by Litoxyde alien. This species is feeding on oxygen and burning up in flames, meaning toral disaster for the spaceship while all passangers aboard are lying in stasis (cryo-sleep).
But two guards are awake: the Green Scout proficient in electromagnetic shocks and the Blue Wraith - adept in lurking and disguising. Their mission is to obliterate all alien spawns and save the ship's crew from certain death.

This game was developed in Flash-AS3 and is an extension of my Attract 4kb engine which consists of 4 kilobytes code(4 classes). Except that I have used the Tweensy library for unit's abilities blink effect and the help screen transition. The sound was generated with SFXR and the output's frequency was modified hence the echoing effect.

Ratings

Coolness 62% 3
Overall 3.13 596
Audio 2.70 558
Fun 2.42 1039
Graphics 3.21 433
Humor 1.90 802
Innovation 3.15 529
Mood 2.91 531
Theme 2.92 1080

Feedback

Brassawiking
29. Apr 2013 · 18:49 UTC
I couldn't run it. Menu and reset hotkey works, but nothing else happens.
sick
29. Apr 2013 · 18:52 UTC
Does not work for me, nothing happens when i press arrows or spacebar.
Rialgar
29. Apr 2013 · 18:58 UTC
It starts but does not react to anything except pressing R which plays the level start sound again, so I think it restarts the level.
foul
30. Apr 2013 · 03:05 UTC
Hello, thanks for trying my game and I apologize for the bad experience. I investigated the problem and it seems to be a Chrome browser issue (http://productforums.google.com/forum/#!topic/chrome/HhKWdA3UQEk) I did not found a solution to the problem from my side, so I suggest trying the game in another browser, or just download it as zipped SWF from Windows link at the top.
metadept
30. Apr 2013 · 04:06 UTC
Interesting concept, but I had a hard time figuring out how to play it. Some more instructions such as basic mechanics and goals would help a lot. Maybe you could fill in that empty Help menu? ;)
richtx
30. Apr 2013 · 04:11 UTC
No input for me.
Szedouu
30. Apr 2013 · 09:46 UTC
yout game looks nice but havent figured out how to win
mrexcessive
30. Apr 2013 · 18:03 UTC
Almost managed lv 1, got quite frustrating due movement of the slides... I don't have the patience to coax the meanies around to the right places to squish... Nicely put together though.
Dark Acre Jack
01. May 2013 · 09:13 UTC
Really had no idea what was going on but the whole feel of it was nice. Like some kind of abstract Pac-Man.
Tyro
01. May 2013 · 09:33 UTC
Stellar visuals; they really fit the minimalism theme. One thing I wish was that the special ability key was separate from the one you use to change players. Sometimes I would unintentionally swap to my other character when trying to ward off aliens, getting mauled in the process. Increasing the player's movement speed a tad might be nice too.

Minor gripes aside, 'tis a fun and unique title.
loxo
01. May 2013 · 09:33 UTC
This is a really nice game. I think you have successfully combined action and puzzle. It took me some attempts to win the first level, but in retrospect the first level seems really easy. Maybe a simple tutorial incorporated in this level could help to get started.
foul
01. May 2013 · 11:57 UTC
I'm glad that you had fun with my game :) I'm currently creating an animated tutorial to place in the Help screen for your ease. The game still has many bugs (like the oddities around the space key or related to enemy AI) but I'm determined to take rid of them ..
Rialgar
01. May 2013 · 21:06 UTC
I get the idea and I think is good, but for me the learning curve is much too steep. I red the desciption but still could not win the first level. The minimalistic graphics are nice, but maybe you should make the effects of the abilities clearer (in a visual way).
Jiggawatt
01. May 2013 · 21:49 UTC
A technically good proof-of-concept, but the main problem is a lack of explanation. Basic things like what you actually need to *do* in the game, what items can be pushed and why.
MRvanderPants
02. May 2013 · 09:18 UTC
Cool story and nice art, but it takes some time to understand the game. Maybe you could include some short tutorial or something like that.
juaxix
02. May 2013 · 09:36 UTC
Could you make a video of the howto play please? I can understand the rules of the game :)
But it looks nice
juaxix
02. May 2013 · 09:37 UTC
Could you make a video of the howto play please? I cant understand the rules of the game :)
But it looks nice
Husky
02. May 2013 · 10:17 UTC
Sci-Fi horror game!
I like the ambient and mood.
Good job :p
Alink
03. May 2013 · 21:33 UTC
A lot of interesting mechanics and well executed, but quite unclear at first. I got stuck at stage 4 (just an empty room with a closed red square?).
SmilingCat
07. May 2013 · 02:05 UTC
Very nice! Interesting, with the safe and danger zones, and the mechanic of kicking the bombs into place.

Great job!
brookman32k
07. May 2013 · 13:07 UTC
Interesting mix between puzzler and action game ;)
MinionStudios
07. May 2013 · 16:03 UTC
Wild and unique gameplay! So simple, too. I will be playing this one for a while!
bvanschooten
07. May 2013 · 16:50 UTC
I played the postcompo version. Interesting concept and quite a complex game, I appreciate the effort of trying something new. The audio sounds like sfxr, but it is some of the best I´ve heard so far. As is, the game seems quirky though, maybe the game is too complex to get right within 48h? Sometimes the explosive ticks, sometimes it explodes immediately. The enemies also move randomly, sometimes they home in and kill you immediately and sometimes they wait or take a wrong exit, so you get more time and can complete the level. Completing a level seemed a matter of getting a lucky shot when the aliens open the door at the right moment. Also it did not seem useful to switch between the players, and I don´t understand when exactly the player characters die. Is level 4 the end of the game? It seems to be empty.
foul
18. May 2013 · 00:50 UTC
Thanks for the comments and feedback! I almost lost the judgement period due to some personal difficulties, anyways as i promised check the updated version with a lot of improvements: an entirely new AI, animated Tutorial and Briefing. There are four levels now, sorry but there is empty level again.. let's think of it as a minimalistic expresion that the alien invasion was cleared :D Just kidding :) Now i'm about to play some of your games at last :) See ya
cableplays
18. May 2013 · 01:35 UTC
Cool but kind of confusing and hard!