Atrakt 4096 by foumart
Atrakt 4096 is minimalistic mixture between Sci-Fi action and a sliding puzzle.
Vanquish all alien spawns in this level based game, involving not only exploring and fighting, but planning and strategy as well.
This is the second post-compo build. The game now has better AI thought still incomplete. The UI was improved and additional sound effects ware added. Some of the annoying bugs around the explosives and the enemy lair are still around and ofcourse I introduced alot more new to the table :D Enemies still aren't pathfinding but I'm considering it as unneeded .. and there is only one new level. I'll talk about minimalism of my level design latter in a postmortem.
You can check my original submission through the source download link or by downloading windows executable.
Controls:
ARROW KEYS - movement;
SPACE(press) - switch units;
Action:
SPACE(hold) - activate EMP shockwave (Green Player); confuses the enemy with Nighmare ability (Blue Player)
SPACE(hold and release early) - looks around (Green Player); activate Invisibility (Blue Player)
R - restart level.
P - pause game.
Story: Atrakt 4096 is the name of a spacecraft sent on a resque mission for the disconnected off comunication human collony on Mars. In the interstellar voyage back to Earth the ship appeared invaded by Litoxyde alien. This species is feeding on oxygen and burning up in flames, meaning toral disaster for the spaceship while all passangers aboard are lying in stasis (cryo-sleep).
But two guards are awake: the Green Scout proficient in electromagnetic shocks and the Blue Wraith - adept in lurking and disguising. Their mission is to obliterate all alien spawns and save the ship's crew from certain death.
This game was developed in Flash-AS3 and is an extension of my Attract 4kb engine which consists of 4 kilobytes code(4 classes). Except that I have used the Tweensy library for unit's abilities blink effect and the help screen transition. The sound was generated with SFXR and the output's frequency was modified hence the echoing effect.
Vanquish all alien spawns in this level based game, involving not only exploring and fighting, but planning and strategy as well.
This is the second post-compo build. The game now has better AI thought still incomplete. The UI was improved and additional sound effects ware added. Some of the annoying bugs around the explosives and the enemy lair are still around and ofcourse I introduced alot more new to the table :D Enemies still aren't pathfinding but I'm considering it as unneeded .. and there is only one new level. I'll talk about minimalism of my level design latter in a postmortem.
You can check my original submission through the source download link or by downloading windows executable.
Controls:
ARROW KEYS - movement;
SPACE(press) - switch units;
Action:
SPACE(hold) - activate EMP shockwave (Green Player); confuses the enemy with Nighmare ability (Blue Player)
SPACE(hold and release early) - looks around (Green Player); activate Invisibility (Blue Player)
R - restart level.
P - pause game.
Story: Atrakt 4096 is the name of a spacecraft sent on a resque mission for the disconnected off comunication human collony on Mars. In the interstellar voyage back to Earth the ship appeared invaded by Litoxyde alien. This species is feeding on oxygen and burning up in flames, meaning toral disaster for the spaceship while all passangers aboard are lying in stasis (cryo-sleep).
But two guards are awake: the Green Scout proficient in electromagnetic shocks and the Blue Wraith - adept in lurking and disguising. Their mission is to obliterate all alien spawns and save the ship's crew from certain death.
This game was developed in Flash-AS3 and is an extension of my Attract 4kb engine which consists of 4 kilobytes code(4 classes). Except that I have used the Tweensy library for unit's abilities blink effect and the help screen transition. The sound was generated with SFXR and the output's frequency was modified hence the echoing effect.
Ratings
| Coolness | 62% | 3 |
| Overall | 3.13 | 596 |
| Audio | 2.70 | 558 |
| Fun | 2.42 | 1039 |
| Graphics | 3.21 | 433 |
| Humor | 1.90 | 802 |
| Innovation | 3.15 | 529 |
| Mood | 2.91 | 531 |
| Theme | 2.92 | 1080 |
Minor gripes aside, 'tis a fun and unique title.
But it looks nice
But it looks nice
I like the ambient and mood.
Good job :p
Great job!