Random Objects Smash by Moist
A very early prototype of a minimalistic shoot'em up game. It is playable, but hardly finished.
Features:
- TWO types of enemies
- lots of bullets flying around
- tons of upgrades (one, to be specific)
- totally generic SFXR sounds
- fancy camera shakes
- approximately 13 seconds of fun
Features:
- TWO types of enemies
- lots of bullets flying around
- tons of upgrades (one, to be specific)
- totally generic SFXR sounds
- fancy camera shakes
- approximately 13 seconds of fun
Ratings
| Coolness | 100% | 1 |
| Overall | 3.35 | 375 |
| Audio | 2.41 | 730 |
| Fun | 3.55 | 140 |
| Graphics | 3.67 | 200 |
| Humor | 2.13 | 627 |
| Innovation | 2.38 | 1051 |
| Mood | 2.81 | 611 |
| Theme | 3.35 | 737 |
This game has a nice start, it just needs more work.
If you want to keep it minimalistic, come up with a fancy core game mechanic rather than increasing weapon & enemy variety.
Here are a few ideas:
-Shooting enemies makes them move around.
-Enemy bullets are slightly attracted to the player's position
-Bullets ricochet from walls, other bullets or certain obstacles/enemies
-Gravity effects that bend bullet paths
-The player can die from her own bullets
-A repulsion mechanic of some sort
-Slowdown mechanics
-Consuming enemies to get their powers
-The classic ikarugan polarity mechanic (there could be more than 2 colors used)
-Enemies that transform over time/when colliding with each other.
-The player mutates over time/when hit by bullets (% chance to die)
-Randomized bullet patterns for enemies and powerups.
-Shields
Also:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_Flame:
Fatel Error: Can not create vertex buffer
at gml_Object_obj_Flame_Draw_0 (line -1) - <unknown source line>
############################################################################################
I'm terribly sorry for the "FATAL ERROR" message. Sadly, it appears to be an issue of the software I've used (GameMaker: Studio).
Also, I'm grateful for all the suggestions. Now I feel motivated to expand this into an actual game.
The gameplay was truly solid and quite exciting. I found it very hard to stay alive when there were three large blobs shooting at me.
Very nice overall!
well done :D
And it's more than 13 seconds :)