Perfection Achieved by Misael.K
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." --Antoine de Saint-Exupery
This is a simple point-and-click game (*not a pixel hunt!*), where you will find out how classic artists achieved perfection.
How to play:
Select the objects on screen that are superfluous to the art piece. Remove everything unnecessary from that art piece.
Click "Done" when you think you are ready, or "Reset" if you think you have made a mistake.
Hint: If you get stuck, remember Saint-Exupery and what he said. Also, the "Reset" button is there for a reason! :)
To run in Windows, unzip and execute "PerfectionAchieved.exe".
To run in Linux, install dependencies with
$ sudo apt-get install python python-pygame
and then run "main.py" with python.
Dependencies:
Python 2.7+
Pygame 1.9.1+ / 1.8 (after patch)
Thank you all for playing! First time that I actually finished a Ludum Dare.
If you have any issues let me know! I'll be monitoring this daily.
Notes on the assets used:
All of the external assets used are in the public domain in the US, and so are photographs that are "faithful reproductions of two-dimensional works of art that are in the public domain" (Wikimedia). Images used from Botticelli, Magritte and Munch, and poems from Poe.
As I didn't take into full account the use of external assets, please consider this a Jam entry.
*UPDATE 2013-04-30 01:42 GMT-3*
Fixed Linux port, thanks to munshkr! (some files were not loading because of case-sensitive-ness, I only changed the Linux version filenames)
*UPDATE 2013-05-01 01:04 GMT-3*
Added OS/X port courtesy of Arcana. Thanks a lot!
Also added a lower res version, that runs in a 1024x768 window. No further changes.
*UPDATE 2013-05-12 22:56 GMT-3*
Added a pygame 1.8 compatibility version courtesy of ohsqueezy. Thank you!
Download it here:
http://malditocrc.com.ar/misaelk/ludumdare26/main_pygame1.8.py
This is a simple point-and-click game (*not a pixel hunt!*), where you will find out how classic artists achieved perfection.
How to play:
Select the objects on screen that are superfluous to the art piece. Remove everything unnecessary from that art piece.
Click "Done" when you think you are ready, or "Reset" if you think you have made a mistake.
Hint: If you get stuck, remember Saint-Exupery and what he said. Also, the "Reset" button is there for a reason! :)
To run in Windows, unzip and execute "PerfectionAchieved.exe".
To run in Linux, install dependencies with
$ sudo apt-get install python python-pygame
and then run "main.py" with python.
Dependencies:
Python 2.7+
Pygame 1.9.1+ / 1.8 (after patch)
Thank you all for playing! First time that I actually finished a Ludum Dare.
If you have any issues let me know! I'll be monitoring this daily.
Notes on the assets used:
All of the external assets used are in the public domain in the US, and so are photographs that are "faithful reproductions of two-dimensional works of art that are in the public domain" (Wikimedia). Images used from Botticelli, Magritte and Munch, and poems from Poe.
As I didn't take into full account the use of external assets, please consider this a Jam entry.
*UPDATE 2013-04-30 01:42 GMT-3*
Fixed Linux port, thanks to munshkr! (some files were not loading because of case-sensitive-ness, I only changed the Linux version filenames)
*UPDATE 2013-05-01 01:04 GMT-3*
Added OS/X port courtesy of Arcana. Thanks a lot!
Also added a lower res version, that runs in a 1024x768 window. No further changes.
*UPDATE 2013-05-12 22:56 GMT-3*
Added a pygame 1.8 compatibility version courtesy of ohsqueezy. Thank you!
Download it here:
http://malditocrc.com.ar/misaelk/ludumdare26/main_pygame1.8.py
Ratings
| Coolness | 82% | 2 |
| Overall | 3.24 | 479 |
| Audio | 3.67 | 75 |
| Fun | 2.80 | 720 |
| Graphics | 3.10 | 504 |
| Humor | 2.43 | 425 |
| Innovation | 3.36 | 372 |
| Mood | 3.27 | 252 |
| Theme | 3.66 | 428 |
BTW it crashes on Linux because of file case sensitivity. You need to rename some media files (or rename them in the code):
media/Done.png -> media/done.png
media/Done_hover.png -> media/done_hover.png
media/Reset.png -> media/reset.png
media/Reset_hover.png -> media/reset_hover.png
It's a hidden object game, sort of, but it's a clever twist on hidden object games. It's a Surrealist art piece, except that you're removing the surrealism...
Oh, and I beat the last level on the first try without knowing the poem. I think it's to do with the structure of poetry, but it made me feel clever.
@stqn: They are more of a collage made by myself than a simple painting, and I saw some other entries use Mondrian's paintings (minimalism and whatnot). I suppose I could check with someone to see if everything ok, though.
@hissssssssss: If you're willing to get your hands dirty, download the source and change line 24 to
SCREEN_SIZE = (1024, 768)
The game works fine on a lower resolution. Can't go lower that that, or else some backgrounds won't fit.
I'll upload a "small res" Windows and Linux version tomorrow.
Very interesting game. I think I know classical artwork and Edgar Allen Poe better because of this game. I don't know if this kind of game is common in schools, but I think I appreciate the art more as I'm looking at it - even if I am trying to find something to remove!
Great music. I especially love the distortion and how it grows into something gentle, then creepy, then gentle again.
Still, I like the idea!
Fun to play and I was surprised to succeed the Poe stage with my low level of english !
Thanks to Arcana for porting to OSX. Pro music. I really liked the arps. It has that blurry Misael.K style we all know.
I really like this take on the theme. Also it's so mean that you can click on things that SHOULD be there. It took me a long time to realize that.
Also your feedback on my game was so good and insightful! Next time I am seeking you out to test my game ahead of time.
Congrats on finishing!
You used some of my favourite paintings in this game, and I love the idea of pulling superfluous things out of them. Awesome job.
:)
I ran from source, and there were only a few changes that make it compatible with Pygame 1.8.1. I uploaded a patch to http://stor.a-o.in/doc/pygame-1.8.1.patch :D
The only problem I have is that the solutions are easy to Google, but that comes with the premise. XD