PLOG by Gungnir

[raw]
made by Gungnir for LD26 (JAM)
[PLOG]
The universe has sprung a serious leak.

Oddly shaped black holes are appearing across our galaxy. Worlds are being consumed.

You must align your containment field to PLOG these cosmic breaches.

[INSTRUCTIONS]
*Use left/right arrow or A/D keys to align outline with shape.
*Align shapes to score points. Perfect alignment increases scoring potential.
*Failing to align before collision will cost you 1 life point. Lose them all and the game is over.

*Xbox360 GamePad also supported.


Match 20 unique shapes across 3 difficulty levels!

Thanks,
@Grinning_Pickle
@JerryVerhoeven
@benjkers

Ratings

Coolness 81% 2
Overall(Jam) 3.71 64
Audio(Jam) 3.56 90
Fun(Jam) 3.67 42
Graphics(Jam) 3.90 91
Humor(Jam) 2.30 232
Innovation(Jam) 3.40 133
Mood(Jam) 3.39 143
Theme(Jam) 4.07 40

Feedback

Lizzip
29. Apr 2013 · 17:47 UTC
Nice. Plays well
visibleatom
29. Apr 2013 · 17:54 UTC
This was a pretty fun game. Easy to grasp, good mechanic. Wish there were more shapes, and perhaps some trickery involved (like two shapes coming at you very close to one another)
thequay
29. Apr 2013 · 18:43 UTC
Nice, Clean, Loved it. Awesome work
SuperlevelSebastian
30. Apr 2013 · 02:24 UTC
Very polished, very simple - amazing. :)
OnlySlightly
30. Apr 2013 · 05:00 UTC
Loved the aesthetic. And all the audio and visual cues just felt right.
simrob
30. Apr 2013 · 05:11 UTC
Beautifully polished execution of a great theme - clean and minimal.
angelk
30. Apr 2013 · 06:56 UTC
Oh man that smiley face / power outlet ended me. I don't know why that was so much harder than the rest, possibly because it had interior portions to the shape. Nice idea!
ilovepixel
30. Apr 2013 · 07:52 UTC
Nice game and idea!, I really enjoyed it
xdegtyarev
30. Apr 2013 · 13:50 UTC
Nice idea. But it would work better if the game was more challenging - speeding up as you progress would be perfect. Music is too repetetive, gets boring after a few shape changes. Could've been a real hit if were more dynamic.
Benjamin
30. Apr 2013 · 17:21 UTC
You really nailed the theme with this game. I liked the game but only played two time because of the slow difficulty curve it tooks ages to get some more difficult shapes. Top marks for mood and Theme
Tainted_Code
30. Apr 2013 · 23:41 UTC
Unique idea, used my gamepad. It was a fun little experience, good game, music and gfx :)
ilo
30. Apr 2013 · 23:52 UTC
I managed 8590 on the web version. It's very hypnotising and flow-inducing; I haven't played any other LD game that has managed that as well as this. The difficulty is too easy though - I was waiting to make a mistake. A shorter game cycle but speeding up much quicker would be fantastic, I think.

Also, the best moments were seeing shapes for the first time; there was a real sense of panic, but one which went away as I familiarised myself with the shapes. I think looking into procedurally generating unique shapes on the fly would really add immensely to the fun and replayability of the game. ;)
🎤 Gungnir
01. May 2013 · 13:38 UTC
Thanks for the feedback all. Great comments ilo - we're thinking we might do a post compo extended version. So we welcome more gameplay suggestions and critique.
SaintHeiser
01. May 2013 · 14:39 UTC
Pretty well =)
Simple and addictive, yeah.
MinionStudios
02. May 2013 · 03:35 UTC
Great game! I could just chill and play this for hours. Really fit the theme.
Jellycakes
02. May 2013 · 03:38 UTC
Really fun game. Simple mechanic but capable of holding interest for far longer than it should. Nice simple visuals as well. Good job!
ShellfishGames
02. May 2013 · 10:27 UTC
Would be way better if the game got harder over time. As it is, it was hardly a challenge and after some time I just stopped since it seemed to go on forever.
That being said, the overall presentation is excellent.
wccrawford
02. May 2013 · 18:17 UTC
Great idea!

Wish is had gotten harder. Faster movement, spinning shapes, etc. Eventually just suicided because I knew I'd never lose unless I fell asleep.
brxtr
02. May 2013 · 23:05 UTC
Very elegantly designed in all aspects. It felt like the game took a little too long to become remotely challenging, but I suppose the lack of intense difficulty does give it a relaxing feel. Overall, it feels polished and doesn't give off a half-arsed vibe like Ludum Dare games often do.
Travis Irby
02. May 2013 · 23:40 UTC
Saw this on jellycake's live stream.. Awesome game! Cool idea and very polished nice job:)
Alucard J
03. May 2013 · 00:54 UTC
Good fun. I would also suggest some extra mechanics like rotating objects, objects that have the cutouts but extra shapes to make the player think and try and recognize where their shape is in the oncoming pattern. Music is nice, fits well but could use some variation. Well Done =]
savethejets1
03. May 2013 · 05:32 UTC
Pretty sweet!

You should up the difficulty or something after a while, by making the shapes turn as the come towards you.
Tifu
03. May 2013 · 13:09 UTC
Very tranquil and relaxing. Good job.
fishbrain
03. May 2013 · 16:05 UTC
Really well executed, and beautiful simplicity, but too easy.
ceMelusine
03. May 2013 · 20:15 UTC
Very polished. Quite fun to play.
🎤 Gungnir
04. May 2013 · 03:28 UTC
You've all inspired us to work on a post-compo version with an improved challenge and other surprises. Thanks!
The Consul
04. May 2013 · 06:57 UTC
Well done! Perhaps the difficulty could escalate a bit over time to raise the challenge.
noddy2006
05. May 2013 · 02:57 UTC
Very cool game. It was a little bit easy though. It's already been mentioned, but it would be cool if the shapes started rotating in later stages - that would really add a new level of difficulty!
PabloAlexandre31
05. May 2013 · 03:38 UTC
Nice Entry! I really Like it.
3.14
05. May 2013 · 11:14 UTC
It didn't get as hard as I expected ("that's what she said"), but I loved the idea of the game. It's a great small game. Make more shapes, or even colorful images that need to be matched with outlines and release it on the appstore.
thephantom
05. May 2013 · 11:48 UTC
a great game and an awesome idea :)
good job :)
TinyDrakkarStudio
05. May 2013 · 18:45 UTC
Good game design... nice graphics and minimalism theme is respected... good game and concept it is funny to play...
GranaDa
05. May 2013 · 19:41 UTC
The audio loop is really annoying. Missed a level indicator or any other thing that indicates that you are progessing. Overall, it's a great game!
joe40001
06. May 2013 · 09:14 UTC
I really liked this game graphically, how did you get that tunnel effect going in unity?

Otherwise fun little game, could have used something to add variety as time went on, but still a very solid entry to LD26.
[-BipolarDesign+]
07. May 2013 · 00:44 UTC
Cool! I really enjoyed this one :D Great take on the theme and fun addictive gameplay! More shapes would have been nice, and maybe some way to make it more difficult as you proceed, but otherwise great!
zkenshin
07. May 2013 · 01:39 UTC
Would be a cool game to see expanded upon. :)
Eternal_Rest
08. May 2013 · 07:08 UTC
Pretty cool game. Nice and original, solid controls, looks good. Well done.
GameNacho
10. May 2013 · 17:21 UTC
Woah unique concept and fun game!
EggDestroyer
12. May 2013 · 12:31 UTC
Cool. Enjoyed it, good atmosphere (audio loop a bit short ?). But lacks challenge, so I stopped the game because I was bored, not dead. With some extra work on the pacing & challenge elements (speed, shape form...) your game would be excellent :)
Kitch
15. May 2013 · 03:52 UTC
this needs to be on my phone... like yesterday. as mentioned above... it could use a little difficulty ramp up... i found myself messing up on purpose after a while... just to see if i was doing it right... overall, good work!
Roupette
19. May 2013 · 11:18 UTC
Good atmosphere (more challenging would be perfect :)).
alts
19. May 2013 · 21:11 UTC
Very well done. It feels really nice to play, and I actually liked the audio loop. I did encounter some performance issues in the web embedded version that were the cause of all but one of my misses. Well executed idea.