{"author_link":"\/author\/simonrhys\/","author_name":"SimonRhys","author_uid":"12594","comments":[{"author_name":"Cosine","author_uid":"20686","time":"Apr 29, 2013 @ 7:44pm","epoch":1367264340,"text":"Game sounds awesome, but I can't find a link anywhere. Any idea as to whereabouts I might find it?"},{"author_name":"Gaeel","author_uid":"1561","time":"Apr 29, 2013 @ 7:46pm","epoch":1367264460,"text":"You forgot to supply a link"},{"author_name":"SimonRhys","author_uid":"12594","time":"Apr 29, 2013 @ 7:48pm","epoch":1367264580,"text":"Yeah sorry about that, I forgot the http:\/\/"},{"author_name":"SimonRhys","author_uid":"12594","time":"Apr 29, 2013 @ 7:49pm","epoch":1367264640,"text":"Also can anyone know if it works on Linux or not? I haven't trie distributing SFML for Linux and have no idea if I've given the correct DLL's or anything"},{"author_name":"Tyro","author_uid":"12708","time":"Apr 29, 2013 @ 8:15pm","epoch":1367266200,"text":"I couldn't play it at first, because it said openal32.dll was not found. But after I downloaded that and dropped it in the directory everything was fine (I'm using Windows 7).\r<br\/>\r<br\/>This one fit the theme pretty nicely. Well done!"},{"author_name":"SimonRhys","author_uid":"12594","time":"Apr 30, 2013 @ 8:08am","epoch":1367308980,"text":"Thanks for the info! Re-uploaded it with the DLL included, hopefully it's okay now!"},{"author_name":"Pabo","author_uid":"22093","time":"May 2, 2013 @ 4:40pm","epoch":1367512500,"text":"Seems like an interesting concept. Too bad I couldn't get far enough to see the transition. Maybe it's just me, but I feel like the controls are a bit too &quot;floaty&quot;. But apart from the controls everything is just fine, smooth rendering\/scrolling, the graphics give the game a dark mood, and the premise of slowly changing into another style sounds very interesting."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 16, 2013 @ 9:51pm","epoch":1368740760,"text":"Fun and challenging... the fading is really slow..."}],"images":["ld26\/12594-0458286fd4623decc69fc29043d827a9.jpg"],"links":[{"url":"http:\/\/zarmon.org.uk\/Ludum Dare\/Fade - Windows.zip","text":"Windows"},{"url":"http:\/\/zarmon.org.uk\/Ludum Dare\/Fade - Linux.zip","text":"Linux"}],"metadata":{"g_key":"25163","g_author":"12594","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"25193","g_title":"Fade","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/12594-shot0.png-eq-900-500.jpg"],"text":"Platformer game that slowly Fades from a minamilistic art style to a more 'standard' art style. \r\n\r\nTeam: SimonRhys - Coding \r\n      11Nephilim - Art","title":"Fade"}