Equalizer by whiteravens

[raw]
made by whiteravens for LD26 (COMPO)
(NOTE: Clay.io plug-in was used, but it's purely OPTIONAL. It's just a way to submit high scores and compete with other players.)

With the power of gravity and charges in your hands, equalize your way to the goal in this puzzle-platformer game. Enjoy 15 levels in the Ludum Dare Competition version, and watch out for new and more exciting levels coming in the future!

Controls:
WASD/Arrow Keys - Move
M - Toggle Sounds

Game is created on Construct 2 v1.19, and is made in HTML5. No additional plugins required!

Ratings

Coolness 75% 2
Overall 3.63 171
Audio 2.39 744
Fun 3.51 156
Graphics 2.76 758
Humor 1.85 852
Innovation 3.53 243
Mood 2.70 743
Theme 3.79 313

Feedback

shaircast
29. Apr 2013 · 05:52 UTC
stucked at lvl 2 :) but i really like graphics!
sparkleswirl
29. Apr 2013 · 05:53 UTC
That was really nice. Good learning curve and mechanics.
fizzics
29. Apr 2013 · 06:33 UTC
Great puzzler
rujo
29. Apr 2013 · 09:35 UTC
quite complex mechanics but i liked it!
Roan Contreras
29. Apr 2013 · 10:26 UTC
The game's simple with the graphics, and the gameplay mechanics is somewhat unique :D
gizmo
29. Apr 2013 · 16:11 UTC
gravity reversed, aaaah :D that came unexpected! great fun!
gameXcore
29. Apr 2013 · 16:15 UTC
Solid platforming, that's one nice, satisfying jump you have there!
ocmu
29. Apr 2013 · 16:18 UTC
Clever concept and very well executed.
glbs
29. Apr 2013 · 16:35 UTC
Interesting, fun and beautiful, good job! You could just smooth a bit the player movement and the gameplay would be perfect
hamrath
29. Apr 2013 · 19:23 UTC
Nice one! I really like the concept. Hope you'll continue work on it.
JohnnySix
29. Apr 2013 · 20:09 UTC
Liked the style- and the difficulty curve. You can kinda cheat on level nine jumping over the first black block, unless that's what you're supposed to do. :D
Yann
29. Apr 2013 · 22:23 UTC
Nice idea (:
Few little things could be improved to help the player understand what is going on, thus making the game more fun:
- put an indication (arrow) when picking a box will change gravity, and in which direction
- indicate deadly pit with maybe spikes or circular saw.. something deadly. because sometimes, because of scolling you don't know it's a deadly pit.
- being able to zoom out so you can plan your action ahead to solve the puzzle
- when you are in reversed gravity, maybe jumping with down arrow instead of up

Cool puzzler overall (:
🎤 whiteravens
30. Apr 2013 · 01:43 UTC
Thank you for playing and for your comments/suggestions :). Looking forward to further improving it in the future!

I'm still open to your comments and suggestions, so don't hesitate to post here ^^
rogueNoodle
30. Apr 2013 · 09:01 UTC
Really unique mechanics, and the platforming felt great. Good job!
_Rilem
30. Apr 2013 · 13:16 UTC
Platforming stripped to the basics, and some nice mechanics implemented.

Great job! :)
zatyka
30. Apr 2013 · 15:28 UTC
Very clever level design. It took me a little while to really understand the mechanics, but that didn't stop me from enjoying the game. Overall, great job!
sythe
30. Apr 2013 · 22:01 UTC
I love the slippery game feel.
HelkeGames
01. May 2013 · 08:45 UTC
Really nice game, very minimalist! :D
Tyro
01. May 2013 · 10:33 UTC
Very minimalist, very well coded, very complimentary adjective. Good work!
cmayhem
01. May 2013 · 14:39 UTC
Very very good. Only gripe is the sound(s) but I feel foolish even mentioning it. Great work!
oatsbarley
05. May 2013 · 15:58 UTC
Cool idea. The platforming mechanics need a bit of tightening up, but other than that it's solid. Well done!
kill0u
08. May 2013 · 12:48 UTC
Nice concept, fun to play :)