Out of darkness by Harsay

[raw]
made by Harsay for LD26 (COMPO)
Your goal is to escape from darkness. Sound and light can help you.
Every new level is generated.
If you are away from quit the screen is darker. When close the screen is lighter.
Controls: W,S,A,D to move (1 press = 1 step) and ESC to return to menu
Remember to rate and comment! :)

Ratings

Coolness 45% 1411
Overall 2.93 812
Audio 2.56 635
Fun 2.37 1072
Graphics 2.45 1002
Innovation 3.43 316
Mood 3.18 326
Theme 4.14 77

Feedback

vgcharlienash
27. Apr 2013 · 15:54 UTC
Interesting, quite hard though!
Sh1rogane
28. Apr 2013 · 19:38 UTC
You might want to limit fps maybe. I get about 3000+ fps ^^
manabreak
29. Apr 2013 · 09:48 UTC
Nice approach :)
atraxgames
29. Apr 2013 · 16:12 UTC
This is really cool!
Morgawr
29. Apr 2013 · 16:18 UTC
This is really great, simple and yet effective. I loved the concept.
GertJohnny
30. Apr 2013 · 08:29 UTC
I escaped from the darkness! I was all ready to play another level after that, too - shucks. I did a similar take on this theme for my game too.
Dark Acre Jack
30. Apr 2013 · 17:15 UTC
Full marks for theme.
BarrensZeppelin
30. Apr 2013 · 17:20 UTC
2deep4me :/
Dohan
30. Apr 2013 · 17:23 UTC
Great use of the combination of sound and light to create mazes. I really liked it!
Cake&Code
30. Apr 2013 · 17:25 UTC
Amazingly realized! I was hoping people would make games like this because it's awesome to traverse a world that you basically have to create with your own imagination.

Awesome job!
AestheticGamer
30. Apr 2013 · 18:50 UTC
An interesting on lighting and exploration. The randomly generated dungeons are fun, however though there isn't much to it outside of walking around, hitting walls, and making the screen brighter. Works wonderfully for the minimalistic style of the competition, but also feels there could be more to make the experience fun. Getting caught up in a large dungeon definitely takes a while, though it is cool how you can scale it through player choice. An interesting lighting experience, but not really to fun as a game.
Jellycakes
30. Apr 2013 · 22:16 UTC
Really nice take on minimalism. Fun game but it could use a little more of something else happening. Otherwise it gets a little boring quickly. Other than that, really nice game!
Spiridios
03. May 2013 · 03:38 UTC
I like the combination of blindness and light.
Sylvain.p
04. May 2013 · 02:47 UTC
Good idea but I think it will be better with more things to guide you.
Ragzouken
04. May 2013 · 08:33 UTC
Interested take on limited vision - one of the few where I actually don't feel overwhelmed by an inability to tell where I am. It feels fair. Check out my game; I tried something similar but it didn't turn out as well. Good job!
Monxcleyr Productions
08. May 2013 · 13:10 UTC
A nice take on a maze game. It is rater simple, but I think that works in it's favor.
psc1997
11. May 2013 · 09:22 UTC
I loved the concept ;-)
Very Good Job ;-)
rejooh
11. May 2013 · 09:23 UTC
Why is that game roasting my GPU? :P
MinionStudios
20. May 2013 · 21:16 UTC
Great entry! Very very minimal...